#version 420 #extension GL_ARB_texture_gather : enable // shader c85a3a407d055ff0 // guardian explosion fire ps uniform ivec4 uf_remappedPS[1]; uniform float uf_alphaTestRef; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2115a000 res 128x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 1 1 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 2 0 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2105e800 res 256x256x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 2 0 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x21156000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem3; layout(location = 3) in vec4 passParameterSem4; layout(location = 4) in vec4 passParameterSem8; layout(location = 5) in vec4 passParameterSem9; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem0; R1f = passParameterSem1; R2f = passParameterSem3; R3f = passParameterSem4; R4f = passParameterSem8; R5f = passParameterSem9; R6f.xw = (texture(textureUnitPS0, R4f.xy).xw); // 0 PV0f.x = R3f.y * 1.5; PV0f.y = R3f.y; PV0f.y /= 2.0; R123f.z = (R6f.w * 2.0 + -(1.0)); PV0f.z = R123f.z; R123f.w = (R6f.x * 2.0 + -(1.0)); PV0f.w = R123f.w; R3f.z = 1.0 / R2f.w; PS0f = R3f.z; // 1 PV1f.x = mul_nonIEEE(PV0f.w, PV0f.y); PV1f.y = mul_nonIEEE(PV0f.z, PV0f.y); PV1f.z = mul_nonIEEE(PV0f.z, PV0f.x); PV1f.w = mul_nonIEEE(PV0f.w, PV0f.x); R6f.x = mul_nonIEEE(R2f.x, PS0f); PS1f = R6f.x; // 2 backupReg0f = R4f.z; backupReg1f = R4f.w; R4f.xyz = vec3(R5f.x,R5f.y,backupReg0f) + vec3(PV1f.w,PV1f.z,PV1f.x); R4f.w = backupReg1f + PV1f.y; R6f.y = mul_nonIEEE(R2f.y, R3f.z); PS0f = R6f.y; R4f.x = (texture(textureUnitPS2, R4f.xy).w); R6f.x = (texture(textureUnitPS4, R6f.xy).x); R5f.xyzw = (texture(textureUnitPS1, R4f.zw).xyzw); // 0 R123f.x = (mul_nonIEEE(R6f.x,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[0].x)); PV0f.x = R123f.x; R123f.y = (R0f.w * 2.0 + -(1.0)); PV0f.y = R123f.y; PV0f.z = R2f.z * R3f.z; PV0f.w = -(R5f.z) + 1.0; R127f.z = R1f.x + R1f.x; PS0f = R127f.z; // 1 R127f.x = (-(PV0f.w) * intBitsToFloat(0x40c00000) + PV0f.x); R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),PV0f.z) + -(intBitsToFloat(uf_remappedPS[0].y))); PV1f.y = R123f.y; R126f.z = R1f.y + R1f.y; PV1f.z = R126f.z; R127f.w = R4f.x + PV0f.y; PV1f.w = R127f.w; R126f.y = R1f.z + R1f.z; PS1f = R126f.y; // 2 R125f.x = -(R1f.x) + R127f.z; R127f.y = -(R1f.y) + PV1f.z; PV0f.z = max(PV1f.w, intBitsToFloat(0x3e4ccccd)); R126f.w = -(R1f.z) + PS1f; PS0f = 1.0 / PV1f.y; // 3 PV1f.x = min(PV0f.z, intBitsToFloat(0x3e99999a)); PV1f.y = R5f.z + R4f.x; PV1f.y /= 2.0; PV1f.z = -(R0f.w) + 1.0; PV1f.w = -(intBitsToFloat(uf_remappedPS[0].z)) * PS0f; PS1f = mul_nonIEEE(R5f.w, R127f.w); // 4 R126f.x = mul_nonIEEE(R1f.w, PS1f); R126f.x = clamp(R126f.x, 0.0, 1.0); PV0f.y = PV1f.x + intBitsToFloat(0xbe4ccccd); PV0f.z = R127f.x + -(PV1f.w); R127f.w = PV1f.y + intBitsToFloat(0xbecccccd); R127f.w *= 4.0; R127f.x = mul_nonIEEE(PV1f.z, PV1f.z); R127f.x *= 4.0; PS0f = R127f.x; // 5 PV1f.x = PV0f.z; PV1f.x *= 2.0; PV1f.x = clamp(PV1f.x, 0.0, 1.0); R123f.y = (PV0f.z * intBitsToFloat(0x3d08888a) + intBitsToFloat(0xbe2aaaad)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; PV1f.w = PV0f.y * intBitsToFloat(0x411fffff); // 6 backupReg0f = R127f.w; PV0f.x = mul_nonIEEE(PV1f.y, PV1f.y); PV0f.y = mul_nonIEEE(R126f.x, PV1f.x); PV0f.y = clamp(PV0f.y, 0.0, 1.0); PV0f.z = mul_nonIEEE(R5f.x, PV1f.w); R127f.w = (mul_nonIEEE(PV1f.w,backupReg0f) + -(R127f.x)); R127f.w = clamp(R127f.w, 0.0, 1.0); // 7 R123f.x = (mul_nonIEEE(R127f.y,PV0f.z) + R1f.y); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R126f.w,PV0f.z) + R1f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R125f.x,PV0f.z) + R1f.x); PV1f.z = R123f.z; R126f.w = (0.5 * PV0f.x + 0.5); R1f.w = mul_nonIEEE(R3f.x, PV0f.y); PS1f = R1f.w; // 8 R123f.x = (mul_nonIEEE(R126f.y,R5f.y) + PV1f.y); PV0f.x = R123f.x; R123f.z = (mul_nonIEEE(R126f.z,R5f.y) + PV1f.x); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R127f.z,R5f.y) + PV1f.z); PV0f.w = R123f.w; // 9 R125f.x = mul_nonIEEE(PV0f.x, R126f.w); PV1f.x = R125f.x; R126f.y = mul_nonIEEE(PV0f.z, R126f.w); PV1f.y = R126f.y; R127f.z = mul_nonIEEE(PV0f.w, R126f.w); PV1f.z = R127f.z; // 10 backupReg0f = R0f.y; backupReg1f = R0f.x; PV0f.x = R0f.z + -(PV1f.x); PV0f.y = backupReg0f + -(PV1f.y); PV0f.z = backupReg1f + -(PV1f.z); // 11 R1f.x = (mul_nonIEEE(PV0f.z,R127f.w) + R127f.z); R1f.y = (mul_nonIEEE(PV0f.y,R127f.w) + R126f.y); R1f.z = (mul_nonIEEE(PV0f.x,R127f.w) + R125f.x); // export if( ((vec4(R1f.x, R1f.y, R1f.z, R1f.w)).a > uf_alphaTestRef) == false) discard; passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); }