#version 400 #extension GL_ARB_texture_gather : enable // shader b6bcc9c0d0038896 // usesIntegerValues: false // special state 0 0 0 0 0 0 0 0 0 // Color buffers: uniform ivec4 uf_remappedPS[3]; uniform sampler2D textureUnitPS1;// Tex1 addr 0x33933000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 uniform sampler2D textureUnitPS2;// Tex2 addr 0x33936000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 uniform sampler2D textureUnitPS3;// Tex3 addr 0x33935000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 uniform sampler2D textureUnitPS4;// Tex4 addr 0x33934000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 2 border: 0 in vec4 passParameter0; in vec4 passParameter1; in vec4 passParameter2; in vec4 passParameter3; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; layout(location = 3) out vec4 passPixelColor3; layout(location = 5) out vec4 passPixelColor5; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameter0; R1f = passParameter1; R2f = passParameter2; R3f = passParameter3; R3f.xy = (texture(textureUnitPS3, R0f.xy).xy); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 R4f.xyz = (texture(textureUnitPS4, R0f.xy).xyz); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 R0f.w = (texture(textureUnitPS2, R0f.xy).x); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 R5f.xyz = (texture(textureUnitPS1, R0f.xy).xyz); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 discard; // 0 R127f.x = (R3f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); PV0f.x = R127f.x; PV0f.y = mul_nonIEEE(R1f.x, R2f.y); PV0f.z = mul_nonIEEE(R1f.z, R2f.x); PV0f.w = mul_nonIEEE(R1f.y, R2f.z); R127f.w = (R3f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); PS0f = R127f.w; // 1 R123f.x = (-(R2f.y) * R1f.z + PV0f.w); PV1f.x = R123f.x; R123f.y = (-(R2f.x) * R1f.y + PV0f.y); PV1f.y = R123f.y; PV1f.z = mul_nonIEEE(PV0f.x, PV0f.x); R123f.w = (-(R2f.z) * R1f.x + PV0f.z); PV1f.w = R123f.w; PS1f = mul_nonIEEE(R2f.w, PS0f); // 2 PV0f.x = mul_nonIEEE(PV1f.x, PS1f); R123f.y = (R127f.w * R127f.w + PV1f.z); R123f.y = clamp(R123f.y, 0.0, 1.0); PV0f.y = R123f.y; PV0f.z = mul_nonIEEE(PV1f.w, PS1f); PV0f.w = mul_nonIEEE(PV1f.y, PS1f); R125f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), R4f.x); PS0f = R125f.w; // 3 PV1f.x = -(PV0f.y) + 1.0; R127f.y = (R2f.y * R127f.x + PV0f.z); PV1f.y = R127f.y; R127f.z = (R2f.x * R127f.x + PV0f.x); PV1f.z = R127f.z; R127f.w = (R2f.z * R127f.x + PV0f.w); PV1f.w = R127f.w; R125f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R4f.y); PS1f = R125f.y; // 4 R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), R4f.z); PV0f.x = R127f.x; R126f.y = mul_nonIEEE(R0f.w, intBitsToFloat(0x427f0000)); PV0f.y = R126f.y; R123f.z = (-(R3f.z) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(uf_remappedPS[1].y))); R123f.z = clamp(R123f.z, 0.0, 1.0); PV0f.z = R123f.z; R126f.w = mul_nonIEEE(R125f.w, R125f.w); PV0f.w = R126f.w; PS0f = sqrt(PV1f.x); // 5 backupReg0f = R1f.x; backupReg1f = R127f.y; R1f.x = (backupReg0f * PS0f + R127f.z); PV1f.x = R1f.x; R127f.y = (R1f.y * PS0f + backupReg1f); PV1f.y = R127f.y; R126f.z = (R1f.z * PS0f + R127f.w); PV1f.z = R126f.z; R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.z); PV1f.w = R127f.w; PS1f = mul_nonIEEE(R125f.y, R125f.y); // 6 backupReg0f = R126f.y; backupReg1f = R126f.w; R126f.x = mul_nonIEEE(PV1f.w, PS1f); PV0f.x = R126f.x; R126f.y = floor(backupReg0f); R126f.y *= 4.0; PV0f.y = R126f.y; PV0f.z = mul_nonIEEE(R127f.x, R127f.x); R126f.w = mul_nonIEEE(PV1f.w, backupReg1f); PV0f.w = R126f.w; R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), R125f.w); PS0f = R127f.z; // 7 R124f.x = R1f.x * R1f.x + R127f.y * R127f.y + R126f.z * R126f.z + intBitsToFloat(0x80000000) * 0.0; PV1f.x = R124f.x; PV1f.y = R124f.x; PV1f.z = R124f.x; PV1f.w = R124f.x; R125f.x = mul_nonIEEE(R127f.w, PV0f.z); PS1f = R125f.x; // 8 backupReg0f = R127f.x; R127f.x = R126f.y + intBitsToFloat(0x40000000); PV0f.x = R127f.x; PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), backupReg0f); R4f.z = 1.0; PV0f.z = R4f.z; PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), R125f.y); R0f.x = (intBitsToFloat(uf_remappedPS[1].z) * R126f.w + R127f.z); PS0f = R0f.x; // 9 R4f.x = intBitsToFloat(0x3d30b0b1); PV1f.x = R4f.x; R0f.y = (intBitsToFloat(uf_remappedPS[1].z) * R126f.x + PV0f.w); PV1f.y = R0f.y; R0f.z = (intBitsToFloat(uf_remappedPS[1].z) * R125f.x + PV0f.y); PV1f.z = R0f.z; R4f.w = intBitsToFloat(uf_remappedPS[2].z); PV1f.w = R4f.w; R0f.w = intBitsToFloat(0x3f800000); PS1f = R0f.w; // 10 R3f.w = mul_nonIEEE(R127f.x, intBitsToFloat(0x3b808081)); PV0f.w = R3f.w; R5f.w = intBitsToFloat(0x3ea2a2a3); PS0f = R5f.w; // 11 tempResultf = 1.0 / sqrt(R124f.x); PS1f = tempResultf; PS1f /= 2.0; // 12 R3f.x = (R1f.x * PS1f + 0.5); PV0f.x = R3f.x; R3f.y = (R127f.y * PS1f + 0.5); PV0f.y = R3f.y; R3f.z = (R126f.z * PS1f + 0.5); PV0f.z = R3f.z; // 13 R9f.x = R0f.x; PV1f.x = R9f.x; R9f.y = R0f.y; PV1f.y = R9f.y; R9f.z = R0f.z; PV1f.z = R9f.z; R9f.w = R0f.w; PV1f.w = R9f.w; // 14 R8f.x = R3f.x; PV0f.x = R8f.x; R8f.y = R3f.y; PV0f.y = R8f.y; R8f.z = R3f.z; PV0f.z = R8f.z; R8f.w = R3f.w; PV0f.w = R8f.w; // 15 R7f.x = R5f.x; PV1f.x = R7f.x; R7f.y = R5f.y; PV1f.y = R7f.y; R7f.z = R5f.z; PV1f.z = R7f.z; R7f.w = R5f.w; PV1f.w = R7f.w; // 16 R6f.x = R4f.x; PV0f.x = R6f.x; R6f.y = R4f.w; PV0f.y = R6f.y; R6f.z = R4f.z; PV0f.z = R6f.z; R6f.w = R4f.z; PV0f.w = R6f.w; // export passPixelColor0 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); passPixelColor1 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); passPixelColor3 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); passPixelColor5 = vec4(R9f.x, R9f.y, R9f.z, R9f.w); }