#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 6093720c5ca6289c //lensflare uniform ivec4 uf_remappedVS[8]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0xf5f0a000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem1; layout(location = 2) in uvec4 attrDataSem2; layout(location = 3) in uvec4 attrDataSem3; layout(location = 4) in uvec4 attrDataSem4; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 0) out vec4 passParameterSem0; layout(location = 1) out vec4 passParameterSem1; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xy = attrDataSem0.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder.xyz = attrDataSem1.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem4; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(uf_remappedVS[0].x)),-(intBitsToFloat(uf_remappedVS[0].y)),-(intBitsToFloat(uf_remappedVS[0].z)),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[0].x)),-(intBitsToFloat(uf_remappedVS[0].y)),-(intBitsToFloat(uf_remappedVS[0].z)),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 2 R0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[0].x)), intBitsToFloat(PS1i))); R0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[0].y)), intBitsToFloat(PS1i))); R0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[0].z)), intBitsToFloat(PS1i))); // 3 predResult = (0.5 > intBitsToFloat(uf_remappedVS[1].w)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R10i.xyz = ivec3(uf_remappedVS[1].x,uf_remappedVS[1].y,uf_remappedVS[1].z); // 1 R6i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) + -(intBitsToFloat(uf_remappedVS[2].x))); R6i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) + -(intBitsToFloat(uf_remappedVS[2].y))); // 2 R6i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) + -(intBitsToFloat(uf_remappedVS[2].z))); } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R10i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) + intBitsToFloat(uf_remappedVS[3].x)); R10i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) + intBitsToFloat(uf_remappedVS[3].y)); R6i.x = uf_remappedVS[1].x; PS0i = R6i.x; // 1 R10i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) + intBitsToFloat(uf_remappedVS[3].z)); // 2 R6i.y = uf_remappedVS[1].y; R6i.z = uf_remappedVS[1].z; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.x = R123i.x; R127i.y = ((0.0 > intBitsToFloat(R2i.x))?int(0xFFFFFFFF):int(0x0)); R126i.z = ((intBitsToFloat(R2i.y) > intBitsToFloat(0x41400000))?int(0xFFFFFFFF):int(0x0)); R1i.w = 0x3f800000; PV0i.w = R1i.w; R125i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x42800000)); PS0i = R125i.y; // 1 R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); PV1i.x = R7i.x; PV1i.y = R7i.x; PV1i.z = R7i.x; PV1i.w = R7i.x; R127i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); PS1i = R127i.w; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.y = tempi.x; R1i.z = 0; PS0i = R1i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PS0i),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PS1i = R122i.x; // 4 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R7i.x))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y))); R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e22f983)); PV0i.z = R127i.z; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[6].w))); R1i.z = 0; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); R127i.x = floatBitsToInt(sin((intBitsToFloat(PV0i.z))/0.1591549367)); PS1i = R127i.x; // 6 R123i.x = floatBitsToInt(((R127i.y == 0)?(intBitsToFloat(PV1i.w)):(-(intBitsToFloat(PV1i.w))))); PV0i.x = R123i.x; R123i.z = floatBitsToInt(((R127i.y == 0)?(intBitsToFloat(PV1i.x)):(-(intBitsToFloat(PV1i.x))))); PV0i.z = R123i.z; R0i.w = floatBitsToInt(1.0); R127i.w = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367)); PS0i = R127i.w; // 7 backupReg0i = R126i.z; R11i.x = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5); R123i.y = ((R126i.z == 0)?(PV0i.z):(0)); PV1i.y = R123i.y; R126i.z = ((backupReg0i == 0)?(PV0i.x):(0x3f800000)); PV1i.z = R126i.z; R12i.y = floatBitsToInt(intBitsToFloat(R1i.y) + 0.5); PS1i = R12i.y; // 8 backupReg0i = R127i.w; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.x))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.y)), intBitsToFloat(R127i.w))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i))); PS0i = R127i.w; // 9 backupReg0i = R127i.x; R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), -(intBitsToFloat(backupReg0i)))); // 10 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)); // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); PS1i = R122i.x; // 12 backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.x))); R126i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3a4ccccd)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); R127i.w = floatBitsToInt(tempResultf); PS0i = R127i.w; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); PS1i = R126i.x; // 14 backupReg0i = R127i.x; R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ab60b61)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.w))); R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R2i.z; // 15 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.w = tempi.x; PS1i = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(PS0i)); // 16 PV0i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(R2i.z)); R126i.z = ((0.0 > intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); PV0i.z = R126i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.x))); R0i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R127i.w)); PS0i = R0i.x; // 17 R6i.x = ((PV0i.z == 0)?(PS0i):(0x3f800000)); R0i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); PV1i.y = R0i.y; // 18 backupReg0i = R1i.z; R8i.y = ((R126i.z == 0)?(PV1i.y):(0x3f800000)); R1i.z = ((R126i.z == 0)?(backupReg0i):(0x3f800000)); R4i.w = ((R126i.z == 0)?(R0i.w):(0x3f800000)); // 19 predResult = (intBitsToFloat(R2i.w) > intBitsToFloat(R3i.y)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(R2i.w)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(R3i.y)); // 1 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); PV0i.x = clampFI32(PV0i.x); // 3 backupReg0i = R11i.y; R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 predResult = (intBitsToFloat(R3i.z) > intBitsToFloat(R2i.w)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R2i.w)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R3i.w))); // 1 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); PV0i.x = clampFI32(PV0i.x); // 3 backupReg0i = R11i.y; R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].x) * intBitsToFloat(0x41000000)); PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) * intBitsToFloat(0x41000000)); PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R2i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(R2i.z)); R127i.w = 0; PS0i = R127i.w; // 1 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedVS[6].z))); PV1i.x = R127i.x; PV1i.y = PV0i.z; PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[6].z))); PV1i.w = R125i.w; R126i.w = 0; PS1i = R126i.w; // 2 R0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.5); PV0i.x = R0i.x; R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5); PV0i.y = R0i.y; PV0i.z = PV1i.x; PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); PV0i.w = PV1i.w; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x))); PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); // 3 R1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); R1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = R125i.w; PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i)); PS1i = R127i.x; PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); // 4 R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PS1i)); R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.z)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R125i.w))); PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); PS0i = floatBitsToInt(-(intBitsToFloat(R125i.w))); PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); // 5 R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w)); R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); R2i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS0i)); R6i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.x)); R6i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R127i.w)); PS1i = R6i.y; // 6 PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.w))); R7i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R126i.w)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.x))); PV0i.w = 0; R9i.y = ((0.0 >= intBitsToFloat(R11i.y))?int(0xFFFFFFFF):int(0x0)); PS0i = R9i.y; // 7 backupReg0i = R8i.y; R7i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); R8i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.y)); R8i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R0i.x)); R0i.w = ((PS0i == 0)?(R6i.x):(0x3f800000)); R0i.z = ((PS0i == 0)?(backupReg0i):(0x3f800000)); PS1i = R0i.z; } if( activeMaskStackC[1] == true ) { R0i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R0i.xy),0.0).x); R1i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R1i.xy),0.0).x); R6i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R2i.wy),0.0).x); R3i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R3i.xy),0.0).x); R2i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R2i.xz),0.0).x); R8i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R6i.wy),0.0).x); R7i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R7i.xy),0.0).x); R9i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R8i.zy),0.0).x); } if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.w = ((R9i.y == 0)?(R1i.z):(0x3f800000)); PS0i = R125i.w; // 1 backupReg0i = R9i.y; backupReg1i = R5i.x; R127i.x = floatBitsToInt(min(-(intBitsToFloat(PV0i.x)), intBitsToFloat(0x45fef900))); PV1i.x = R127i.x; R9i.y = ((backupReg0i == 0)?(R4i.w):(0x3f800000)); R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R11i.x)) + intBitsToFloat(backupReg1i))); PS1i = R5i.x; // 2 backupReg0i = R5i.y; PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.x)); PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.x)); PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x)); R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R12i.y)) + intBitsToFloat(backupReg0i))); PS0i = R5i.y; // 3 R126i.x = ((0.0 > intBitsToFloat(PV0i.y))?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((0.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); R127i.z = ((0.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R3i.x)); PS1i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R2i.x)); // 4 R125i.x = ((0.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); R127i.y = ((0.0 > intBitsToFloat(PV1i.w))?int(0xFFFFFFFF):int(0x0)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R8i.x)); R126i.w = ((PV1i.y == 0)?(0):(0x3e4ccccd)); PV0i.w = R126i.w; PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R7i.x)); // 5 backupReg0i = R127i.x; R127i.x = ((0.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); R125i.y = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3dcccccd)); PV1i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.x)); // 6 backupReg0i = R126i.w; R124i.y = ((0.0 > intBitsToFloat(PV1i.w))?int(0xFFFFFFFF):int(0x0)); R126i.w = ((R126i.x == 0)?(backupReg0i):(PV1i.z)); PV0i.w = R126i.w; // 7 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3dcccccd)); // 8 R126i.y = ((R127i.z == 0)?(R126i.w):(PV1i.z)); PV0i.y = R126i.y; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd)); // 10 R127i.z = ((R127i.y == 0)?(R126i.y):(PV1i.x)); PV0i.z = R127i.z; // 11 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0x3dcccccd)); // 12 R127i.y = ((R125i.x == 0)?(R127i.z):(PV1i.z)); PV0i.y = R127i.y; // 13 PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd)); // 14 backupReg0i = R127i.y; R127i.y = ((R127i.x == 0)?(backupReg0i):(PV1i.w)); PV0i.y = R127i.y; // 15 PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd)); // 16 R126i.w = ((R125i.y == 0)?(R127i.y):(PV1i.y)); PV0i.w = R126i.w; // 17 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3dcccccd)); // 18 R127i.z = ((R124i.y == 0)?(R126i.w):(PV1i.x)); PV0i.z = R127i.z; // 19 PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0x3dcccccd)); // 20 R123i.y = ((R124i.y == 0)?(R127i.z):(PV1i.w)); PV0i.y = R123i.y; // 21 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); // 22 R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.x))); PV0i.w = R4i.w; // 23 PV1i.z = ((0.0 >= intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); // 24 R0i.x = ((PV1i.z == 0)?(R0i.w):(0x3f800000)); R0i.y = ((PV1i.z == 0)?(R0i.z):(0x3f800000)); R0i.z = ((PV1i.z == 0)?(R125i.w):(0x3f800000)); R0i.w = ((PV1i.z == 0)?(R9i.y):(0x3f800000)); } // export float origRatio = (float(1280)/float(720)); float newRatio = (float($width)/float($height)) ; // *(origRatio / newRatio) gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // export passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.z)); if( activeMaskStackC[1] == true ) { // 0 } }