#version 420 #extension GL_ARB_texture_gather : enable // shader 527591781440691a // distant cloud and fog ps uniform ivec4 uf_remappedPS[7]; uniform float uf_alphaTestRef; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x212f4000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x212fc000 res 256x64x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 2 0 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x2118a000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 10) uniform samplerCubeArray textureUnitPS10;// Tex10 addr 0x3d568800 res 16x16x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x6) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem3; layout(location = 3) in vec4 passParameterSem4; layout(location = 4) in vec4 passParameterSem7; layout(location = 5) in vec4 passParameterSem8; layout(location = 6) in vec4 passParameterSem9; layout(location = 7) in vec4 passParameterSem11; layout(location = 8) in vec4 passParameterSem14; layout(location = 9) in vec4 passParameterSem15; layout(location = 10) in vec4 passParameterSem16; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R12f = vec4(0.0); vec4 R13f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex10 = 0.0; R0f = passParameterSem0; R1f = passParameterSem1; R2f = passParameterSem3; R3f = passParameterSem4; R4f = passParameterSem7; R5f = passParameterSem8; R6f = passParameterSem9; R7f = passParameterSem11; R8f = passParameterSem14; R9f = passParameterSem15; R10f = passParameterSem16; R11f.xw = (texture(textureUnitPS0, R5f.xy).xw); R13f.x = (texture(textureUnitPS2, R6f.xy).w); // 0 backupReg0f = R7f.z; R127f.x = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedPS[0].y)); PV0f.y = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedPS[0].x)); R7f.z = -(backupReg0f); PV0f.z = R7f.z; R123f.w = (R11f.x * 2.0 + -(1.0)); PV0f.w = R123f.w; R127f.z = (R11f.w * 2.0 + -(1.0)); PS0f = R127f.z; // 1 redcCUBE(vec4(PV0f.z,PV0f.z,R7f.x,R7f.y),vec4(R7f.y,R7f.x,PV0f.z,PV0f.z),cubeMapSTM,cubeMapFaceId); R126f.x = cubeMapSTM.x; R126f.y = cubeMapSTM.y; R126f.z = cubeMapSTM.z; R126f.w = intBitsToFloat(cubeMapFaceId); PV1f.x = R126f.x; PV1f.y = R126f.y; PV1f.z = R126f.z; PV1f.w = R126f.w; R7f.x = (mul_nonIEEE(PV0f.y,PV0f.w) + R5f.z); PS1f = R7f.x; // 2 R11f.x = R0f.x + -(R1f.x); R7f.y = (mul_nonIEEE(R127f.x,R127f.z) + R5f.w); R5f.z = PV1f.w; R5f.w = intBitsToFloat(uf_remappedPS[1].x); PS0f = 1.0 / abs(PV1f.z); // 3 R6f.x = R0f.z + -(R1f.z); R6f.y = R0f.y + -(R1f.y); R123f.z = (mul_nonIEEE(R126f.y,PS0f) + 1.5); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R126f.x,PS0f) + 1.5); PV1f.w = R123f.w; PS1f = 1.0 / R2f.w; // 4 R5f.x = PV1f.z; R5f.y = PV1f.w; R7f.z = mul_nonIEEE(R2f.x, PS1f); R7f.w = mul_nonIEEE(R2f.y, PS1f); R11f.w = 1.0 / R2f.w; PS0f = R11f.w; R12f.xyzw = (texture(textureUnitPS1, R7f.xy).xyzw); R5f.xyz = (textureLod(textureUnitPS10, vec4(redcCUBEReverse(R5f.xy,floatBitsToInt(R5f.z)),cubeMapArrayIndex10),R5f.w).xyz); R7f.x = (texture(textureUnitPS4, R7f.zw).x); // 0 PV0f.x = mul_nonIEEE(R12f.y, R12f.y); PV0f.y = mul_nonIEEE(R12f.x, R12f.x); R126f.z = R5f.x * 1.0; PV0f.w = mul_nonIEEE(R12f.z, R12f.z); R126f.x = R5f.y * 1.0; PS0f = R126f.x; // 1 PV1f.x = PV0f.w * 1.0; PV1f.y = PV0f.x * 1.0; PV1f.z = PV0f.y * 1.0; R126f.w = R5f.z * 1.0; R127f.w = R8f.x + 0.0; PS1f = R127f.w; // 2 R127f.x = R8f.y + 0.0; R126f.y = (mul_nonIEEE(R6f.x,PV1f.x) + R1f.z); R123f.z = (mul_nonIEEE(R6f.y,PV1f.y) + R1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R11f.x,PV1f.z) + R1f.x); PV0f.w = R123f.w; R127f.y = R8f.z + 0.0; PS0f = R127f.y; // 3 R123f.x = (mul_nonIEEE(R126f.w,intBitsToFloat(uf_remappedPS[2].y)) + 0.0); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[2].y)) + 0.0); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R126f.z,intBitsToFloat(uf_remappedPS[2].y)) + 0.0); PV1f.z = R123f.z; R126f.w = mul_nonIEEE(R4f.x, PV0f.w); R125f.w = mul_nonIEEE(R4f.y, PV0f.z); PS1f = R125f.w; // 4 R2f.x = R2f.z * R11f.w; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),PV1f.y) + R127f.x); PV0f.y = R123f.y; PV0f.z = mul_nonIEEE(R4f.z, R126f.y); R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),PV1f.z) + R127f.w); PV0f.w = R123f.w; R122f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),PV1f.x) + R127f.y); PS0f = R122f.x; // 5 R127f.x = mul_nonIEEE(R126f.w, PV0f.w); PV1f.x = R127f.x; PV1f.y = mul_nonIEEE(R12f.w, R13f.x); R126f.z = mul_nonIEEE(PV0f.z, PS0f); PV1f.z = R126f.z; R126f.w = mul_nonIEEE(R125f.w, PV0f.y); PV1f.w = R126f.w; // 6 PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[3].y); PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[3].x); R123f.z = (mul_nonIEEE(R4f.w,PV1f.y) + -(R0f.w))*4.0; R123f.z = clamp(R123f.z, 0.0, 1.0); PV0f.z = R123f.z; PV0f.w = -(PV1f.z) + intBitsToFloat(uf_remappedPS[3].z); // 7 backupReg0f = R127f.x; backupReg1f = R1f.w; R127f.x = (mul_nonIEEE(PV0f.w,R10f.y) + R126f.z); PV1f.x = R127f.x; R127f.y = (mul_nonIEEE(PV0f.x,R10f.y) + R126f.w); PV1f.y = R127f.y; R126f.z = (mul_nonIEEE(PV0f.y,R10f.y) + backupReg0f); PV1f.z = R126f.z; R1f.w = mul_nonIEEE(backupReg1f, PV0f.z); R1f.w = clamp(R1f.w, 0.0, 1.0); // 8 PV0f.y = R9f.z + -(PV1f.x); PV0f.z = R9f.y + -(PV1f.y); PV0f.w = R9f.x + -(PV1f.z); // 9 backupReg0f = R127f.x; R127f.x = (mul_nonIEEE(PV0f.w,R9f.w) + R126f.z); PV1f.x = R127f.x; R126f.z = (mul_nonIEEE(PV0f.y,R9f.w) + backupReg0f); PV1f.z = R126f.z; R126f.w = (mul_nonIEEE(PV0f.z,R9f.w) + R127f.y); PV1f.w = R126f.w; // 10 PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[4].y); PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].x); PV0f.w = -(PV1f.z) + intBitsToFloat(uf_remappedPS[4].z); // 11 backupReg0f = R10f.x; backupReg0f = R10f.x; backupReg0f = R10f.x; R10f.x = (mul_nonIEEE(PV0f.y,backupReg0f) + R127f.x); R10f.y = (mul_nonIEEE(PV0f.x,backupReg0f) + R126f.w); R10f.z = (mul_nonIEEE(PV0f.w,backupReg0f) + R126f.z); // 0 R127f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w),R7f.x) + intBitsToFloat(uf_remappedPS[5].x)); R123f.y = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[5].w)) + -(intBitsToFloat(uf_remappedPS[5].y))); PV0f.y = R123f.y; // 1 PS1f = 1.0 / PV0f.y; // 2 PV0f.z = -(intBitsToFloat(uf_remappedPS[5].z)) * PS1f; R126f.z = 1.0 / intBitsToFloat(uf_remappedPS[6].y); PS0f = R126f.z; // 3 PV1f.w = -(PV0f.z) + R127f.x; // 4 PV0f.y = PV1f.w * R126f.z; PV0f.y = clamp(PV0f.y, 0.0, 1.0); // 5 PV1f.x = mul_nonIEEE(R1f.w, PV0f.y); // 6 R10f.w = mul_nonIEEE(R3f.x, PV1f.x); // export if( ((vec4(R10f.x, R10f.y, R10f.z, R10f.w)).a > uf_alphaTestRef) == false) discard; passPixelColor0 = vec4(R10f.x, R10f.y, R10f.z, R10f.w); }