#version 420 #extension GL_ARB_texture_gather : enable // shader 8146394a1b1f1f28 // guardian explosion yellow smoke ps uniform ivec4 uf_remappedPS[5]; uniform float uf_alphaTestRef; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x21048800 res 256x128x1 dim 1 tm: 4 format 0007 compSel: 0 1 1 1 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2105e800 res 256x256x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x210b5000 res 200x200x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 10) uniform samplerCubeArray textureUnitPS10;// Tex10 addr 0x3d568800 res 16x16x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x6) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem3; layout(location = 3) in vec4 passParameterSem4; layout(location = 4) in vec4 passParameterSem5; layout(location = 5) in vec4 passParameterSem8; layout(location = 6) in vec4 passParameterSem9; layout(location = 7) in vec4 passParameterSem11; layout(location = 8) in vec4 passParameterSem14; layout(location = 9) in vec4 passParameterSem15; layout(location = 10) in vec4 passParameterSem16; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex10 = 0.0; R0f = passParameterSem0; R1f = passParameterSem1; R2f = passParameterSem3; R3f = passParameterSem4; R4f = passParameterSem5; R5f = passParameterSem8; R6f = passParameterSem9; R7f = passParameterSem11; R8f = passParameterSem14; R9f = passParameterSem15; R10f = passParameterSem16; R11f.xw = (texture(textureUnitPS0, R5f.xy).xw); // 0 backupReg0f = R7f.z; R123f.x = (R11f.x * 2.0 + -(1.0)); PV0f.x = R123f.x; R127f.y = (1.5 * R4f.x + 0.5); R7f.z = -(backupReg0f); R123f.w = (R11f.w * 2.0 + -(1.0)); PV0f.w = R123f.w; PS0f = 1.0 / R2f.w; // 1 R4f.x = mul_nonIEEE(R2f.x, PS0f); R126f.y = mul_nonIEEE(R3f.y, PV0f.w); R127f.z = mul_nonIEEE(R3f.y, PV0f.x); PV1f.z = R127f.z; R4f.w = mul_nonIEEE(R2f.y, PS0f); R11f.w = intBitsToFloat(uf_remappedPS[0].x); PS1f = R11f.w; // 2 redcCUBE(vec4(R7f.z,R7f.z,R7f.x,R7f.y),vec4(R7f.y,R7f.x,R7f.z,R7f.z),cubeMapSTM,cubeMapFaceId); R125f.x = cubeMapSTM.x; R125f.y = cubeMapSTM.y; R125f.z = cubeMapSTM.z; R125f.w = intBitsToFloat(cubeMapFaceId); PV0f.x = R125f.x; PV0f.y = R125f.y; PV0f.z = R125f.z; PV0f.w = R125f.w; PS0f = mul_nonIEEE(PV1f.z, R127f.y); // 3 backupReg0f = R6f.x; R6f.x = R5f.z + PS0f; R7f.y = R6f.y + R126f.y; PV1f.z = mul_nonIEEE(R126f.y, R127f.y); R7f.w = backupReg0f + R127f.z; PS1f = 1.0 / abs(PV0f.z); // 4 R5f.x = (R0f.x * 1.5 + -(R0f.x)); R6f.y = R5f.w + PV1f.z; R123f.z = (mul_nonIEEE(R125f.y,PS1f) + 1.5); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R125f.x,PS1f) + 1.5); PV0f.w = R123f.w; R11f.z = R125f.w; PS0f = R11f.z; // 5 R11f.x = PV0f.z; R11f.y = PV0f.w; R5f.z = (R0f.y * 1.5 + -(R0f.y)); R3f.w = (R0f.z * 1.5 + -(R0f.z)); R5f.w = 1.0 / R2f.w; PS1f = R5f.w; R4f.x = (texture(textureUnitPS4, R4f.xw).x); R6f.xyzw = (texture(textureUnitPS1, R6f.xy).xyzw); R11f.xyz = (textureLod(textureUnitPS10, vec4(redcCUBEReverse(R11f.xy,floatBitsToInt(R11f.z)),cubeMapArrayIndex10),R11f.w).xyz); R7f.y = (texture(textureUnitPS2, R7f.wy).w); // 0 backupReg0f = R0f.z; R125f.x = R0f.x; R125f.x /= 2.0; R127f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R4f.x) + intBitsToFloat(uf_remappedPS[1].x)); PV0f.z = R2f.z * R5f.w; R125f.w = R0f.y; R125f.w /= 2.0; R125f.y = backupReg0f; R125f.y /= 2.0; PS0f = R125f.y; // 1 R123f.x = (mul_nonIEEE(R5f.x,R6f.x) + R0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[1].w)) + -(intBitsToFloat(uf_remappedPS[1].y))); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R3f.w,R6f.x) + R0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R5f.z,R6f.x) + R0f.y); PV1f.w = R123f.w; R127f.x = R11f.y * 1.0; PS1f = R127f.x; // 2 R123f.x = (mul_nonIEEE(R125f.w,R6f.y) + PV1f.w); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R125f.x,R6f.y) + PV1f.x); PV0f.y = R123f.y; R125f.z = R11f.x * 1.0; R123f.w = (mul_nonIEEE(R125f.y,R6f.y) + PV1f.z); PV0f.w = R123f.w; PS0f = 1.0 / PV1f.y; // 3 R125f.x = R11f.z * 1.0; R125f.y = mul_nonIEEE(R1f.y, PV0f.x); R127f.z = mul_nonIEEE(R1f.x, PV0f.y); R125f.w = -(intBitsToFloat(uf_remappedPS[1].z)) * PS0f; PV1f.w = R125f.w; R126f.x = mul_nonIEEE(R1f.z, PV0f.w); PS1f = R126f.x; // 4 backupReg0f = R8f.x; backupReg1f = R8f.y; R8f.x = backupReg0f + 0.0; R8f.y = R8f.z + 0.0; R11f.z = backupReg1f + 0.0; PV0f.w = -(PV1f.w) + R127f.y; R8f.z = (mul_nonIEEE(R125f.z,intBitsToFloat(uf_remappedPS[2].y)) + 0.0); PS0f = R8f.z; // 5 R0f.x = (mul_nonIEEE(R125f.x,intBitsToFloat(uf_remappedPS[2].y)) + 0.0); R0f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[2].y)) + 0.0); R123f.z = (PV0f.w * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xbd4ccccd)); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; R123f.w = (R0f.w * 2.0 + -(1.0)); PV1f.w = R123f.w; PS1f = -(R6f.z) + 1.0; // 6 R123f.x = (intBitsToFloat(0x3ecccccc) * PV1f.z + intBitsToFloat(0x3f19999a)); PV0f.x = R123f.x; PV0f.y = R125f.w + PS1f; PV0f.w = R7f.y + PV1f.w; // 7 PV1f.x = mul_nonIEEE(R6f.w, PV0f.w); R6f.y = mul_nonIEEE(R127f.z, PV0f.x); R6f.z = mul_nonIEEE(R126f.x, PV0f.x); R6f.w = mul_nonIEEE(R125f.y, PV0f.x); PS1f = R127f.y + -(PV0f.y); PS1f = clamp(PS1f, 0.0, 1.0); // 8 PV0f.x = PS1f; PV0f.x *= 4.0; PV0f.x = clamp(PV0f.x, 0.0, 1.0); PV0f.y = mul_nonIEEE(R1f.w, PV1f.x); PV0f.y = clamp(PV0f.y, 0.0, 1.0); // 9 PV1f.x = mul_nonIEEE(PV0f.y, PV0f.x); PV1f.x = clamp(PV1f.x, 0.0, 1.0); // 10 R3f.w = mul_nonIEEE(R3f.x, PV1f.x); // 0 R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.x) + R8f.y); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.y) + R11f.z); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R8f.z) + R8f.x); PV0f.w = R123f.w; // 1 R126f.x = mul_nonIEEE(R6f.y, PV0f.w); PV1f.x = R126f.x; R127f.z = mul_nonIEEE(R6f.z, PV0f.y); PV1f.z = R127f.z; R125f.w = mul_nonIEEE(R6f.w, PV0f.z); PV1f.w = R125f.w; // 2 PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[3].y); PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[3].x); PV0f.w = -(PV1f.z) + intBitsToFloat(uf_remappedPS[3].z); // 3 backupReg0f = R126f.x; R126f.x = (mul_nonIEEE(PV0f.w,R10f.y) + R127f.z); PV1f.x = R126f.x; R127f.y = (mul_nonIEEE(PV0f.x,R10f.y) + R125f.w); PV1f.y = R127f.y; R127f.z = (mul_nonIEEE(PV0f.y,R10f.y) + backupReg0f); PV1f.z = R127f.z; // 4 PV0f.y = R9f.z + -(PV1f.x); PV0f.z = R9f.y + -(PV1f.y); PV0f.w = R9f.x + -(PV1f.z); // 5 backupReg0f = R126f.x; R126f.x = (mul_nonIEEE(PV0f.w,R9f.w) + R127f.z); PV1f.x = R126f.x; R127f.z = (mul_nonIEEE(PV0f.y,R9f.w) + backupReg0f); PV1f.z = R127f.z; R125f.w = (mul_nonIEEE(PV0f.z,R9f.w) + R127f.y); PV1f.w = R125f.w; // 6 PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[4].y); PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].x); PV0f.w = -(PV1f.z) + intBitsToFloat(uf_remappedPS[4].z); // 7 R3f.x = (mul_nonIEEE(PV0f.y,R10f.x) + R126f.x); R3f.y = (mul_nonIEEE(PV0f.x,R10f.x) + R125f.w); R3f.z = (mul_nonIEEE(PV0f.w,R10f.x) + R127f.z); // export if( ((vec4(R3f.x, R3f.y, R3f.z, R3f.w)).a > uf_alphaTestRef) == false) discard; passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); }