[Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = "Splatoon - 3200x1800" version = 2 [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x19,0x1a overwriteWidth = 3200 overwriteHeight = 1800 [TextureRedefine] # tv width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f overwriteWidth = 3200 overwriteHeight = 1800 [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 1600 overwriteHeight = 900 [TextureRedefine] # quarter-res alpha width = 320 height = 180 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 800 overwriteHeight = 450 [TextureRedefine] # squid sisters width = 1024 height = 576 overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = 3200 overwriteHeight = 1800 [TextureRedefine] # zoom blur width = 512 height = 288 overwriteWidth = 1280 overwriteHeight = 720 [TextureRedefine] # sub zoom blur width = 448 height = 252 overwriteWidth = 1120 overwriteHeight = 630 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8 width = 128 height = 128 formats = 0x41A #overwriteWidth = 384 #overwriteHeight = 384 #Need to confirm on next Cemu version [TextureRedefine] # player icon - GL_RGBA8 width = 256 height = 256 formats = 0x01a #overwriteWidth = 768 #overwriteHeight = 768 #Need to confirm on next Cemu version [TextureRedefine] # multiplayer width = 848 height = 480 overwriteWidth = 3200 overwriteHeight = 1800 [TextureRedefine] # half-res alpha (multiplayer) width = 424 height = 240 overwriteWidth = 1600 overwriteHeight = 900 [TextureRedefine] # a bloom mip width = 160 height = 90 formats = 0x816 overwriteWidth = 400 overwriteHeight = 225