[Definition] titleIds = 0005000010116300,000500001012DC00,0005000010135300 name = Resolution path = "The Wonderful 101/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Game Resolution width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] # Depth of Field Pass? Bloom Pass? width = 640 height = 368 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] # Depth of Field Pass? Bloom Pass? width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] # Bloom Pass width = 320 height = 192 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Bloom Pass width = 320 height = 180 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] # Bloom Pass Mip width = 160 height = 96 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] # Bloom Pass Mip width = 160 height = 90 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] # Bloom Pass Mip width = 96 height = 48 overwriteWidth = ($width / $gameWidth) * 96 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] # Bloom Pass Mip width = 80 height = 45 overwriteWidth = ($width / $gameWidth) * 80 overwriteHeight = ($height / $gameHeight) * 45 [TextureRedefine] # Bloom Pass Mip width = 64 height = 32 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 32 [TextureRedefine] # Bloom Pass Mip width = 40 height = 22 overwriteWidth = ($width / $gameWidth) * 40 overwriteHeight = ($height / $gameHeight) * 22 [TextureRedefine] # Gamepad Resolution width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480