#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_shading_language_packing : enable // shader 738c509776f2c113 // front lights uniform ivec4 uf_remappedVS[10]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem1; layout(location = 2) in uvec4 attrDataSem2; layout(location = 3) in uvec4 attrDataSem3; layout(location = 4) in uvec4 attrDataSem4; layout(location = 5) in uvec4 attrDataSem5; layout(location = 6) in uvec4 attrDataSem6; layout(location = 7) in uvec4 attrDataSem7; layout(location = 8) in uvec4 attrDataSem8; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 0) out vec4 passParameterSem0; layout(location = 2) out vec4 passParameterSem2; layout(location = 1) out vec4 passParameterSem1; layout(location = 3) out vec4 passParameterSem3; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xy = attrDataSem0.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder = attrDataSem1; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem5; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem6; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyz = attrDataSem7.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder.xyz = attrDataSem4.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder = attrDataSem8; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); // 0 R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.z = R123i.z; PV0i.w = R6i.x; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); PS0i = R6i.y; PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); // 1 PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); R125i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.w)); R10i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); PS1i = R10i.y; // 2 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV0i.x = R123i.x; R127i.y = R6i.z; R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV0i.w = R123i.w; R127i.z = R6i.y; R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); PS0i = R127i.z; // 3 R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); R7i.z = R6i.w; R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 2.0); PV1i.z = R7i.z; R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); PV1i.w = R127i.w; R126i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R10i.y)); PS1i = R126i.z; // 4 R11i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.y)); R125i.y = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z)); R125i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV1i.z)); R126i.w = R6i.z; R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); R127i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); PS0i = R127i.y; // 5 backupReg0i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5)); R126i.z = PS0i; R124i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.w))/0.1591549367)); // 6 R124i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); R7i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); R127i.w = PS1i; PV0i.w = R127i.w; PS0i = floatBitsToInt(cos((intBitsToFloat(R127i.x))/0.1591549367)); // 7 R10i.x = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); R0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) * 1.0); R127i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i)); PS1i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367)); // 8 backupReg0i = R126i.z; R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); R127i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); PV0i.y = R127i.y; R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0); R125i.x = floatBitsToInt(sin((intBitsToFloat(R126i.y))/0.1591549367)); PS0i = R125i.x; // 9 R7i.x = R6i.x; R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) * 2.0); PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); R1i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.0 + intBitsToFloat(PV0i.w))); R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i))); R0i.z = floatBitsToInt(cos((intBitsToFloat(R126i.y))/0.1591549367)); PS1i = R0i.z; // 10 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); R11i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.w)); R126i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.z)); R0i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R11i.x)); PS0i = R0i.x; // 11 backupReg0i = R125i.z; backupReg1i = R126i.x; R126i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.z)); R125i.z = ((intBitsToFloat(R124i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); R0i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(backupReg0i))); R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)); PS1i = R127i.y; // 12 backupReg0i = R127i.x; backupReg1i = R125i.x; R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R124i.z)); R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0); R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.y)); R125i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R125i.x)); R125i.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg1i)); PS0i = R125i.x; // 13 backupReg0i = R0i.z; backupReg0i = R0i.z; R12i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.0 + intBitsToFloat(R0i.y))); R124i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R11i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(backupReg0i)); R5i.w = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg0i)); R1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.x)); PS1i = R1i.w; // 14 R13i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); R0i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.y))); R126i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.z)); R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.x))); R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w)); PS0i = R4i.w; // 15 R127i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.z))); R5i.y = 0; R125i.z = floatBitsToInt(-(intBitsToFloat(R0i.x)) + 1.0); R124i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.x)); R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); PS1i = R127i.y; // 16 backupReg0i = R125i.y; backupReg1i = R6i.z; PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R126i.w))); R6i.z = floatBitsToInt((intBitsToFloat(R10i.x) * 0.0 + intBitsToFloat(backupReg0i))); R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R7i.z)); R6i.w = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R11i.y)); PS0i = R6i.w; // 17 backupReg0i = R124i.y; R124i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R1i.z)); R124i.y = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R126i.x)); R127i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(backupReg0i))); R0i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w))); R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); PS1i = R8i.x; // 18 backupReg0i = R0i.y; backupReg1i = R126i.x; backupReg2i = R126i.z; R126i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R5i.w) + intBitsToFloat(R1i.w))); R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(backupReg0i)); R126i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(backupReg1i)); R127i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg2i))); R127i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R1i.z)); PS0i = R127i.y; // 19 backupReg0i = R127i.x; backupReg1i = R126i.w; R127i.x = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(R126i.w))); PV1i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R11i.x)); R7i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); R126i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i)); R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R11i.y)); PS1i = R124i.w; // 20 backupReg0i = R124i.x; R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(R127i.z))); R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg0i))); PV0i.y = R123i.y; R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R6i.w))); R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(R124i.y))); PV0i.w = R123i.w; R6i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); PS0i = R6i.x; // 21 backupReg0i = R5i.w; R10i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R13i.x) + intBitsToFloat(PV0i.w))); R123i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R13i.x) + intBitsToFloat(R126i.x))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R6i.z) + intBitsToFloat(R127i.w))); PV1i.z = R123i.z; R5i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z))); R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.y))); PS1i = R1i.z; // 22 backupReg0i = R0i.y; backupReg1i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R11i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); PS0i = R11i.x; // 23 backupReg0i = R12i.x; R12i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R124i.w))); R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].x)); R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.y))); R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].y)); R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].z)); PS1i = R4i.w; // 0 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.x),intBitsToFloat(R1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.w = tempi.x; R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) * 1.0); PS0i = R127i.z; // 1 R123i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(R12i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R13i.x) + intBitsToFloat(R5i.w))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.z) + intBitsToFloat(R0i.z))); PV1i.z = R123i.z; R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) * 1.0); R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); PS1i = R127i.y; // 2 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.z = tempi.x; R125i.y = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R5i.y))); PS0i = R125i.y; // 3 R127i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R6i.w))); R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R9i.z) + intBitsToFloat(R9i.x))); PV1i.y = R123i.y; R125i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R4i.w))); R7i.w = floatBitsToInt(max(intBitsToFloat(R4i.y), 0.0)); R6i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); PS1i = R6i.x; // 4 backupReg0i = R127i.z; backupReg1i = R126i.w; PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * 1.0); R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R9i.w) + intBitsToFloat(R9i.y))); PV0i.y = R123i.y; R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].x) + intBitsToFloat(backupReg0i))); R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].y) + intBitsToFloat(backupReg1i))); R1i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.5); PS0i = R1i.x; // 5 backupReg0i = R127i.y; R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(R127i.x))); PV1i.x = R123i.x; R127i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].z) + intBitsToFloat(backupReg0i))); R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].w) + intBitsToFloat(PV0i.x))); R123i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(R125i.y))); PV1i.w = R123i.w; R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); PS1i = R127i.x; // 6 R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R125i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0); R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R127i.z))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R126i.w))); PV0i.w = R123i.w; R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); PS0i = R127i.z; // 7 R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].w) + intBitsToFloat(R124i.z))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R127i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(PV0i.w))); PV1i.w = R123i.w; R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0); PS1i = R126i.w; // 8 backupReg0i = R125i.y; R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(PV1i.y))); PV0i.x = R123i.x; R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)); R124i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z)); R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].w) + intBitsToFloat(PV1i.x))); R124i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[4].w))?int(0xFFFFFFFF):int(0x0)); PS0i = R124i.w; // 9 R7i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), 0.0)); R1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); PV1i.z = R127i.z; R6i.w = R3i.w; R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 2.0); R6i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0)); PS1i = R6i.y; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R6i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); PS0i = R6i.z; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); PS1i = R2i.x; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.w = tempi.x; R2i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0); PS0i = R2i.y; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.w = tempi.x; R3i.x = ((R124i.w == 0)?(R2i.x):(0x3f800000)); PS1i = R3i.x; // 14 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[9].z)); R3i.y = ((R124i.w == 0)?(R2i.y):(0x3f800000)); R3i.z = ((R124i.w == 0)?(R126i.w):(0x3f800000)); R3i.w = ((R124i.w == 0)?(PV1i.x):(0x3f800000)); R7i.z = floatBitsToInt(max(intBitsToFloat(R4i.z), 0.0)); PS0i = R7i.z; // 15 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].w),1.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 16 R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); // export float origRatio = 1.777f; float newRatio = ; gl_Position = vec4(intBitsToFloat(R3i.x)*(origRatio / newRatio), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); // export passParameterSem0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); // export passParameterSem2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.w), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); // export passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)); // 0 }