[Definition] titleIds = 000500001010B300,0005000010111F00,00050000-10111f00 name = Resolution path = "Sonic & All-Stars Racing Transformed/Graphics/Resolution" description = Changes the resolution of the game. Made by DragonZord & Niko version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 #Final target is 1280x720 by default [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x31 tileModesExcluded = 0x1 overwriteWidth = ($width/1280) * 1280 overwriteHeight = ($height/720) * 720 #Deferred targets are 1024x576 by default. Scaling with most resolutions cause an edge flickering on one or multiple sides of the screen [TextureRedefine] width = 1024 height = 576 formatsExcluded = 0x31 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 680 overwriteHeight = ($height/$gameHeight) * 382.5 #We want to retain a high image quality so we apply a neat layer on top [TextureRedefine] width = 1280 height = 720 #formats = 0x80e,0x01a,0x001 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720