[Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX" description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. version = 3 [Preset] # Gaussian blur w correct scaling name = Light blur - Original look++ $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 1 [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error name = LB + defocus, better for high res, same performance $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.25 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 1 [Preset] # gaussian blur w correct scaling and an additional 4 passes name = +1 extra blur pass, slower, pretty in high res $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 1 $enableBlur:int = 1 [Preset] # name = Disable extra blur, keep other tweaks active $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 0 #[Preset] # Tanks performance, debug merge w res file. #name = +1 Blur pass and defocus. #$dither = 0.2 #$scaleShader = 1.0 #$scaleBlur = 1.5 #$internalRes = 1 #$presetPass:int = 1 #$enableBlur:int = 1 #Fog banding [TextureRedefine] width = 1920 height = 1088 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 1920 height = 1080 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 960 height = 544 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 960 height = 540 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # bloom n cutscene width = 480 height = 272 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # bloom n cutscene width = 480 height = 270 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] #Double shadow res width = 384 height = 384 ###formatsExcluded = overwriteWidth = 768 overwriteHeight = 768