[XCX_LOOT_EQUIPMENT_COUNT] moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U codeCaveSize = 0x30 0x00000000 = .byte $cnt3 0x00000004 = .byte $cnt2 0x00000008 = .byte $cnt1 _cnt3 = 0x00000000 _cnt2 = 0x00000004 _cnt1 = 0x00000008 _forceLot_3 = 0x0000000C 0x0000000C = lis r3, _cnt3@ha 0x00000010 = lbz r3, _cnt3@l(r3) 0x00000014 = blr _forceLot_2 = 0x00000018 0x00000018 = lis r3, _cnt2@ha 0x0000001C = lbz r3, _cnt2@l(r3) 0x00000020 = blr _forceLot_1 = 0x00000024 0x00000024 = lis r3, _cnt1@ha 0x00000028 = lbz r3, _cnt1@l(r3) 0x0000002C = blr ; ---------------------------------------------------------------------------- ; WHO : ItemDrop::CItemDropManager::calcItemNum((uchar)) ; WHAT : Chances to loot multiples equipments (3 max) 0x021AB218 = bla _forceLot_3 0x021AB268 = bla _forceLot_2 0x021AB2B8 = bla _forceLot_1