[Definition] titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 name = Resolution path = "ZombiU/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $scaleShader = (1440.0/1080.0) $textureFormat = 0x01a [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $scaleShader = (1440.0/1080.0) $textureFormat = 0x01a [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $internalRes = 0.75 $scaleShader = (1440.0/1080.0) $textureFormat = 0x01a [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $internalRes = 2.0 $scaleShader = (1440.0/1800.0) $textureFormat = 0x01a [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 0.5 $scaleShader = (1440.0/1080.0) #round 1.5 shadow to 2.0 $textureFormat = 0x01a [Preset] name = 3840x2160 Experimental (Format, Res, Shaders) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 0.5 $scaleShader = (2160.0/1080.0) #round 1.5 shadow to 3.0 $textureFormat = 0x019 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $internalRes = 0.375 $scaleShader = (1440.0/1080.0) $textureFormat = 0x01a #[TextureRedefine] # #width = 4095 #height = 4095 #formatsExcluded = #overwriteWidth = ($width/$gameWidth) * 4095 #overwriteHeight = ($height/$gameHeight) * 4095 [TextureRedefine] width = 1280 height = 720 formats = $textureFormat # overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 #formats = 0x80e,0x034,0x031,0x019,0x001,0x01a formatsExcluded = 0x034,0x031 # lens dirt tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # width = 1024 height = 1024 formatsExcluded = 0x033,0x031 formats = 0x005 # Ye ol shadow map overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) # Gamepad - background [TextureRedefine] width = 864 height = 480 #formats = 0x019,0x01a overwriteWidth = ($width/$gameWidth)* 864 overwriteHeight = ($height/$gameHeight)* 480 [TextureRedefine] width = 854 height = 480 #formats = 0x019,0x01a overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 #[TextureRedefine] #width = 640 #height = 368 #formats = 0x019 #overwriteFormat = 0x01f # #[TextureRedefine] #width = 640 #height = 360 #formats = 0x019 #overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 368 #formatsExcluded = 0x431 overwriteWidth = ($width/$gameWidth)* (640*$internalRes) overwriteHeight = ($height/$gameHeight)* (368*$internalRes) [TextureRedefine] width = 640 height = 360 #formats = 0x01a,0x001 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * (640*$internalRes) overwriteHeight = ($height/$gameHeight) * (360*$internalRes) [TextureRedefine] # width = 512 height = 512 #formatsExcluded = 0x431,0x035,0x034,0x033,0x031,0x005 formats = 0x005 # ye ol dynamic shadow map overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes) [TextureRedefine] width = 320 height = 192 formats = 0x01a,0x019 overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 180 formats = 0x01a,0x019 overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 192 #formats = 0x019,0x01a overwriteWidth = ($width/$gameWidth)* (320*$internalRes) overwriteHeight = ($height/$gameHeight)* (192*$internalRes) [TextureRedefine] width = 320 height = 180 #formats = 0x019,0x01a overwriteWidth = ($width/$gameWidth) * (320*$internalRes) overwriteHeight = ($height/$gameHeight) * (180*$internalRes) [TextureRedefine] # width = 256 height = 256 formats = 0x005 # ye ol dynamic shadows #formatsExcluded = 0x431,0x035,0x034,0x033,0x031, overwriteWidth = ($width/$gameWidth) * (256*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (256*$scaleShader*$internalRes)