[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Resolution path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" description = Changes the resolution of the game. Made by Kiri, Skalfate, rajkosto and NAVras. version = 4 [Preset] name = 1280x720 (16:9) (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Performance [Preset] name = 320x180 (16:9) $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 640x360 (16:9) $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 960x540 (16:9) $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Common HD Resolutions [Preset] name = 1600x900 (16:9) $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 1920x1080 (16:9) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 2560x1440 (16:9) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3200x1800 (16:9) $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3840x2160 (16:9) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 5120x2880 (16:9) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Common Ultrawide Resolutions [Preset] name = ----------------------------------- $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 2560x1080 (21:9) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3840x1600 (21:10) $width = 3840 $height = 1600 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 4300x1800 (21:9) $width = 4300 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Common 16:10 Resolutions [Preset] name = ----------------------------------- $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 1440x900 (16:10) $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 1680x1050 (16:10) $width = 1680 $height = 1050 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1920x1200 (16:10) $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 2560x1600 (16:10) $width = 2560 $height = 1600 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3840x2400 (16:10) $width = 3840 $height = 2400 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 5120x3200 (16:10) $width = 5120 $height = 3200 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 # Other Uncommon Resolutions [Preset] name = ----------------------------------- $width = 640 $height = 480 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 640x480 (4:3) $width = 640 $height = 480 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1280x960 (4:3) $width = 1280 $height = 960 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1920x1440 (4:3) $width = 1920 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 640x512 (5:4) $width = 640 $height = 512 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1280x1024 (5:4) $width = 1280 $height = 1024 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1920x1536 (5:4) $width = 1920 $height = 1536 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 5760x1080 (48:9) $width = 5760 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 8640x1620 (48:9) $width = 8640 $height = 1620 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 14400x2700 (48:9) $width = 14400 $height = 2700 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 21600x4050 (48:9) $width = 21600 $height = 4050 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # All 720p textures: # - 0x001=World Lighting Red8 # - 0x005=Link and Objects Depth # - 0x007=World Lighting Red-Green Texture # - 0x019=Menu Interface/GUI # - 0x01a=Normals # - 0x41a=Geometry rendering # - 0x806=Wind/Fog # - 0x80e=Depth stencil buffer # - 0x816=Weapon and Objects Bloom # - 0x820=Field Fog # Depth/Geometry/Shading Rendering [TextureRedefine] width = 1280 height = 720 formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820 # formatsExcluded = 0x008 # Game Load Opening Background Image tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth)* 1280 overwriteHeight = ($height/$gameHeight)* 720 # Gamepad - background [TextureRedefine] width = 864 height = 480 formats = 0x019 # formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails overwriteWidth = ($width/$gameWidth)* 864 overwriteHeight = ($height/$gameHeight)* 480 # Gamepad - game render size [TextureRedefine] width = 854 height = 480 formats = 0x019 # formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails overwriteWidth = ($width/$gameWidth)* 854 overwriteHeight = ($height/$gameHeight)* 480 # All 1/2, 1/4 textures: # - 0x001=World Lighting - Red # - 0x005=Depth for Link and Objects # - 0x019=GUI # - 0x01a=Blurs and Normals # - 0x80e=World and Objects Depth 32bit # - 0x806=Wind/Fog # - 0x816=World & Weapon Bloom # - 0x820=Fog # Required 1/2 resolutions [TextureRedefine] width = 640 height = 368 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a # formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = (($height/$gameHeight) * 368) + $heightfix # Required 1/2 resolutions [TextureRedefine] width = 640 height = 360 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a # formatsExcluded = 0x431 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 # Required 1/3 resolutions [TextureRedefine] width = 384 height = 192 formats = 0x001 # World lighting - Red overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 192 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 180 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # Required 1/6 resolution [TextureRedefine] width = 192 height = 96 formats = 0x007,0x806 # Used for Fog overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 96 formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 90 formats = 0x001,0x005,0x007,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 # 1/10 resolution; Break 960x540 background: ambient light, bloom # # [TextureRedefine] # width = 128 # height = 80 # formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a # overwriteWidth = ($width/$gameWidth) * 128 # overwriteHeight = ($height/$gameHeight) * 80 # # [TextureRedefine] # width = 120 # height = 75 # formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a # overwriteWidth = ($width/$gameWidth) * 120 # overwriteHeight = ($height/$gameHeight) * 75 # Required Fogs and Dust [TextureRedefine] width = 128 height = 48 formats = 0x806,0x816,0x005,0x007,0x820 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 48 # Required 1/13 resolution [TextureRedefine] width = 96 height = 48 formats = 0x816,0x80e # Used for bloom/depth overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 # Required 1/16 resolution [TextureRedefine] width = 80 height = 45 formats = 0x816,0x806,0x007 # Used for bloom/fog overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 # Required 1/16 resolution [TextureRedefine] width = 64 height = 64 formats = 0x80e # Used for depth overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 # 0x019 - GUI Requirements [TextureRedefine] width = 128 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 110 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 110 overwriteHeight = ($height/$gameHeight) * 720 # 0x816 - Blooms & Effects # Heat wave effect [TextureRedefine] width = 1024 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 # Sheikah slate scope [TextureRedefine] width = 512 height = 256 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 # World bloom [TextureRedefine] width = 256 height = 128 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 64 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] # catches cubemap! 32x32, 16x16 width = 32 height = 16 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 24 height = 16 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 40 height = 22 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 20 height = 11 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 # Great Fairy / Stable / Stores Viewports # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 540 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 544 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 # Required Great Fairy Red Viewport and Depth port of the same size [TextureRedefine] width = 512 height = 272 depth = 1 formats = 0x001,0x005 # Red Viewport / Depth overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 272 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 270 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 # Required - Great Fairy background heatwave effect [TextureRedefine] width = 512 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 # Select-Menu Map [TextureRedefine] width = 1504 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1504 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map [TextureRedefine] width = 1500 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1500 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map Overlay [TextureRedefine] width = 1280 height = 608 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 608 # Dyeing background: inventory fading border [TextureRedefine] width = 1280 height = 400 formats = 0x19 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 400 # Mini-map GUI [TextureRedefine] width = 192 height = 192 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 192 # Red Viewport [TextureRedefine] width = 1920 height = 912 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 912 # 3D Map Ganons Castle & Beasts [TextureRedefine] width = 512 height = 288 formats = 0x01a,0x80e overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 # Improve Color Banding for GUI Format 0x019 # 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM [TextureRedefine] width = 1280 height = 720 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix [TextureRedefine] width = 640 height = 360 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 128 height = 720 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 110 height = 720 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 110 overwriteHeight = ($height/$gameHeight) * 720 # Fix texture cache's mismatch warnings [TextureRedefine] # 1280x720; Map: travel confirm menu background blur width = 1280 height = 288 depth = 1 formats = 0x19 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 288 [TextureRedefine] # same as above width = 1280 height = 278 depth = 1 formats = 0x19 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 278 [TextureRedefine] # 640x360 mip 1; Scope dof close-up depth width = 512 height = 256 depth = 1 formats = 0x1 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] # 640x360 mip 2; same as above width = 256 height = 128 depth = 1 formats = 0x1 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 # Uncomment if HUD setting is Pro # [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD # width = 128 # height = 64 # depth = 1 # formats = 0x1 # tilemodes = 4 # overwriteWidth = ($width/$gameWidth) * 128 # overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture width = 293 height = 185 depth = 1 formats = 0x1a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 293 overwriteHeight = ($height/$gameHeight) * 185 # [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips # width = 64 # height = 64 # depth = 1 # formats = 0x1 # tilemodes = 4 # overwriteWidth = ($width/$gameWidth) * 64 # overwriteHeight = ($height/$gameHeight) * 64 # Uncomment if HUD setting is Pro # [TextureRedefine] # 128x64; Mini-game count down number fade # width = 40 # height = 50 # depth = 1 # formats = 0x1 # tilemodes = 4 # overwriteWidth = ($width/$gameWidth) * 40 # overwriteHeight = ($height/$gameHeight) * 50 # Resize letters box: Subtitle [TextureRedefine] width = 512 height = 96 depth = 1 formats = 0x1a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 500 height = 94 depth = 1 formats = 0x1a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 94 # Resize letters box: pop up message [TextureRedefine] width = 480 height = 32 depth = 1 formats = 0x1a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 464 height = 28 depth = 1 formats = 0x1a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 464 overwriteHeight = ($height/$gameHeight) * 28