#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 07d4d8363600f2d4 // Monochromia // Water - rainy weather // original shader dumped using cemu 1.11.2, BotW 1.4.0 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[14]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem4; layout(location = 2) in vec4 passParameterSem6; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R17i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex8 = 0.0; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.y = R126i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); // 1 R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[2].y))); R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); R127i.z = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); PS1i = R127i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); PS0i = R4i.y; // 3 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y)); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x)); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)); PV1i.w = PS0i; PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w)); // 4 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PV1i.w))); PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); PS0i = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 5 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PS0i))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); PV1i.w = R123i.w; R127i.y = floatBitsToInt(fract(intBitsToFloat(R1i.x))); PS1i = R127i.y; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.w))); PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z)); R127i.z = floatBitsToInt(fract(intBitsToFloat(R1i.y))); R5i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); R5i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); PS0i = R5i.y; // 7 R5i.x = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); R8i.y = uf_remappedPS[3].y; PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); R9i.y = uf_remappedPS[4].y; PS1i = R9i.y; // 8 backupReg0i = R0i.z; R3i.x = uf_remappedPS[5].y; R7i.y = floatBitsToInt(-(intBitsToFloat(R126i.y))); PV0i.y = R7i.y; PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z)); PV0i.z = clampFI32(PV0i.z); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); PV0i.w = clampFI32(PV0i.w); R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(R126i.y)))); PS0i = R4i.x; // 9 PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.y)))); PV1i.y = R3i.y; R5i.z = floatBitsToInt(intBitsToFloat(PS0i) + -(intBitsToFloat(uf_remappedPS[6].x))); PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w)); R4i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(uf_remappedPS[6].z))); PS1i = R4i.z; // 10 backupReg0i = R0i.x; backupReg1i = R0i.y; R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); R0i.z = floatBitsToInt(roundEven(1.0)); R0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[6].y))); R10i.w = 0x40400000; PS0i = R10i.w; R15i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw); R14i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); R16i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz); // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R122i.x = floatBitsToInt((intBitsToFloat(R15i.y) * 2.0 + -(1.0))); R122i.x = clampFI32(R122i.x); PS0i = R122i.x; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(0x41c80000)); PV1i.x = clampFI32(PV1i.x); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); R11i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 2 backupReg0i = R5i.y; backupReg1i = R5i.x; R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); PV0i.x = R5i.x; R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.y = R5i.y; R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); PV0i.z = R0i.z; R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f4ccccd)); R124i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * 0.5 + 0.5)); PS0i = R124i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.y),intBitsToFloat(R9i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].x)), intBitsToFloat(uf_remappedPS[7].w))); PS1i = R1i.x; // 4 backupReg0i = R127i.z; backupReg0i = R127i.z; R126i.x = floatBitsToInt((intBitsToFloat(R127i.z) * 0.5 + 0.5)); R1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].y)), intBitsToFloat(uf_remappedPS[7].w))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); PV0i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.x), intBitsToFloat(R15i.w))); PS0i = R125i.w; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R7i.y),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R7i.y),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R5i.x))); PS1i = R127i.x; // 6 backupReg0i = R127i.z; R0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].z)), intBitsToFloat(uf_remappedPS[7].w))); R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R5i.y))); PV0i.y = R127i.y; R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R0i.z))); PV0i.z = R127i.z; R126i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x3c23d70a)); R126i.w = clampFI32(R126i.w); R127i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); PS0i = R127i.w; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 8 backupReg0i = R127i.w; R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); PV0i.x = R6i.x; R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS1i))); PV0i.y = R0i.y; R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x43480000)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 9 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); PV1i.x = R125i.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); PV1i.y = R125i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); PV1i.z = R126i.z; R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[8].x)); R6i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[8].y)); PS1i = R6i.y; // 10 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R6i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedPS[8].z)); PS0i = R6i.z; // 11 R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.x))); R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.z)) + intBitsToFloat(R1i.z))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R126i.x))); R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); PS1i = R12i.y; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R7i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(0x3f4ccccd)); R7i.x = clampFI32(R7i.x); PS0i = R7i.x; // 13 backupReg0i = R127i.w; backupReg0i = R127i.w; R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); R13i.y = floatBitsToInt(intBitsToFloat(R125i.w) + 0.25); R13i.y = clampFI32(R13i.y); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); R126i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000)); PS1i = R126i.x; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); PS0i = R9i.x; // 15 backupReg0i = R2i.y; R12i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R12i.x = clampFI32(R12i.x); R2i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R2i.y = clampFI32(R2i.y); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.w)))); PV1i.z = R123i.z; R3i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R3i.w = clampFI32(R3i.w); R127i.w = int(intBitsToFloat(R126i.x)); PS1i = R127i.w; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.y),intBitsToFloat(R9i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z))); // 17 PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i)); R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); PV1i.y = R127i.y; R5i.z = R127i.w & int(1); R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.z), intBitsToFloat(R15i.z))); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y))); // 18 R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.z))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R4i.x))); PV0i.w = R123i.w; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PS1i))); PS0i = R122i.x; // 19 backupReg0i = R8i.y; R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.w)); PV1i.x = R3i.x; R8i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.z)); PV1i.y = R8i.y; R2i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.y)); PV1i.z = R2i.z; R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R125i.x))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R6i.w)) + intBitsToFloat(PS0i))); PS1i = R4i.z; // 20 backupReg0i = R9i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R125i.y))); PS0i = R9i.y; // 21 R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(PS0i),intBitsToFloat(R2i.x),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(PS0i),intBitsToFloat(R2i.x),0.0))); PV1i.x = R4i.x; PV1i.y = R4i.x; PV1i.z = R4i.x; PV1i.w = R4i.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); R2i.w = floatBitsToInt(tempResultf); PS1i = R2i.w; // 0 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R2i.w))); PS0i = R125i.x; // 1 backupReg0i = R0i.z; R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0))); PV1i.x = R127i.x; PV1i.y = R127i.x; PV1i.z = R127i.x; PV1i.w = R127i.x; R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); PS1i = R127i.z; // 2 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R2i.w))); PS0i = R125i.y; // 3 R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.w))); tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.x)); R127i.w = floatBitsToInt(tempResultf); PS1i = R127i.w; // 4 redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)),cubeMapSTM,cubeMapFaceId); R124i.x = floatBitsToInt(cubeMapSTM.x); R124i.y = floatBitsToInt(cubeMapSTM.y); R124i.z = floatBitsToInt(cubeMapSTM.z); R124i.w = cubeMapFaceId; PV0i.x = R124i.x; PV0i.y = R124i.y; PV0i.z = R124i.z; PV0i.w = R124i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.z)); R127i.y = floatBitsToInt(tempResultf); PS0i = R127i.y; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); PS1i = R127i.z; // 6 R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); PV0i.x = R4i.x; PV0i.y = R4i.x; PV0i.z = R4i.x; PV0i.w = R4i.x; R4i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); PS0i = R4i.z; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.y = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z)) + 1.5)); PS1i = R122i.x; // 8 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R127i.w))); R10i.y = PS1i; R10i.z = R124i.w; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.z)) + 1.5)); PV0i.w = R123i.w; R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R127i.w))); PS0i = R5i.y; // 9 redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId); R124i.x = floatBitsToInt(cubeMapSTM.x); R124i.y = floatBitsToInt(cubeMapSTM.y); R124i.z = floatBitsToInt(cubeMapSTM.z); R124i.w = cubeMapFaceId; PV1i.x = R124i.x; PV1i.y = R124i.y; PV1i.z = R124i.z; PV1i.w = R124i.w; R10i.x = PV0i.w; PS1i = R10i.x; // 10 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.y))); R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.w))); R11i.z = PV1i.w; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 11 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.y))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5)); PV1i.y = R123i.y; R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[7].w))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5)); PV1i.w = R123i.w; R9i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[7].w))); PS1i = R9i.y; // 12 backupReg0i = R1i.z; R11i.x = PV1i.w; R11i.y = PV1i.y; R1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[7].w))); R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.y))); R6i.y = floatBitsToInt(float(R5i.z)); PS0i = R6i.y; R10i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex8),intBitsToFloat(R10i.w)).xyz); R11i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R11i.xy),R11i.z),cubeMapArrayIndex8),intBitsToFloat(R11i.w)).xyz); // 0 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R5i.w))); PS0i = R17i.w; // 1 backupReg0i = R0i.x; backupReg0i = R0i.x; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.z))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.y))); PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R4i.y))); PS1i = R124i.x; // 2 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R6i.z),intBitsToFloat(R9i.y),1.0,0.0))); R125i.x = clampFI32(R125i.x); PV0i.x = R125i.x; PV0i.y = R125i.x; PV0i.z = R125i.x; PV0i.w = R125i.x; R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PS0i = R124i.y; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.z),intBitsToFloat(R9i.y),intBitsToFloat(R124i.x),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); // 4 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); PV0i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i))); PV0i.w = R124i.w; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.y))); PS0i = R122i.x; // 5 backupReg0i = R125i.x; R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PV1i.x = R125i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i))); R127i.y = clampFI32(R127i.y); PV1i.y = R127i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); PV1i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(PV0i.x)))); PV1i.w = R127i.w; // 6 backupReg0i = R124i.w; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),-(intBitsToFloat(R12i.y))) + intBitsToFloat(R124i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); PV0i.w = R124i.w; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R12i.y))) + intBitsToFloat(PV1i.y))); PS0i = R122i.x; // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.y))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); PV1i.y = R123i.y; R124i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PS0i)); R127i.w = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.x)); R122i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); PS1i = R122i.x; // 8 backupReg0i = R127i.y; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R13i.y))); R127i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PS1i)); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(backupReg0i))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R7i.x))); PV0i.w = R124i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); // 9 backupReg0i = R127i.w; R123i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); PV1i.x = R123i.x; R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R10i.y))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R10i.x))); PV1i.z = R123i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 10 backupReg0i = R124i.w; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R10i.z))); PV0i.x = R123i.x; R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(PS1i)); R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.z)); // 11 backupReg0i = R125i.x; backupReg0i = R125i.x; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.w))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R9i.x))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); PS1i = R127i.y; // 12 backupReg0i = R124i.w; backupReg1i = R125i.y; R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.x))); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.y))); R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R14i.z))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R12i.x))); PS0i = R126i.y; // 13 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R3i.w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R124i.y))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R124i.y))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R2i.y))); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R124i.y))); // 14 backupReg0i = R124i.x; R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.w))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.z))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV0i.w = R123i.w; R122i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS0i = R122i.x; // 15 R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.x = R123i.x; PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); // 16 R17i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R16i.x))); PV0i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x)); R17i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R16i.y))); PS0i = R17i.y; // 17 R17i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R16i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R17i.x), intBitsToFloat(R17i.y), intBitsToFloat(R17i.z), intBitsToFloat(R17i.w)); float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); #if (ENABLE_COLOR_FADE == 1) float depth = texture(textureUnitPS4, passParameterSem0.xy).x; float factor = smoothstep(0.0005, 0.00075, depth); passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); #else passPixelColor0.rgb = vec3(luma); #endif }