[Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Resolution path = "Splatoon/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 # Common Ultrawide Resolutions [Preset] name = 2560x1080 ("21:9") $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 ("21:9") $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 # Common 16:10 Resolutions [Preset] name = 1440x900 (16:10) $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1680x1050 (16:10) $width = 1680 $height = 1050 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1200 (16:10) $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1600 (16:10) $width = 2560 $height = 1600 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2400 (16:10) $width = 3840 $height = 2400 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x3200 (16:10) $width = 5120 $height = 3200 $gameWidth = 1280 $gameHeight = 720 # TV [TextureRedefine] width = 1280 height = 720 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] width = 1280 height = 720 formats = 0x80e overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] width = 1280 height = 720 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] width = 1280 height = 720 formats = 0x806 overwriteFormat = 0x80e overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] width = 1280 height = 720 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 # Fog [TextureRedefine] width = 640 height = 368 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 # Blur [TextureRedefine] width = 640 height = 368 formats = 0x1,0x19,0x80e,0x816 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x1,0x19,0x816 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] width = 320 height = 192 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 # Bloom [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] width = 256 height = 128 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] width = 160 height = 96 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] width = 160 height = 90 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 64 [TextureRedefine] width = 96 height = 48 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 96 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] width = 80 height = 45 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 80 overwriteHeight = ($height / $gameHeight) * 45 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 32 [TextureRedefine] width = 40 height = 22 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 40 overwriteHeight = ($height / $gameHeight) * 22 [TextureRedefine] width = 32 height = 16 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] width = 24 height = 16 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 24 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] width = 20 height = 11 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 20 overwriteHeight = ($height / $gameHeight) * 11 # Inkopolis News [TextureRedefine] width = 1024 height = 576 formats = 0x80e overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 576 [TextureRedefine] width = 1024 height = 576 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 576 [TextureRedefine] width = 1024 height = 576 formats = 0x806 overwriteFormat = 0x80e overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 576 [TextureRedefine] width = 1024 height = 576 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 576 [TextureRedefine] width = 1024 height = 576 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 576 [TextureRedefine] width = 256 height = 256 formats = 0x1 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 # Inkopolis News Blur [TextureRedefine] width = 512 height = 288 formats = 0x1 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 288 [TextureRedefine] width = 512 height = 288 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 288 [TextureRedefine] width = 256 height = 256 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 # Inkopolis News Bloom [TextureRedefine] width = 256 height = 144 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] width = 128 height = 128 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] width = 128 height = 80 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 80 [TextureRedefine] width = 128 height = 72 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 72 [TextureRedefine] width = 64 height = 64 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 64 [TextureRedefine] width = 64 height = 48 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] width = 64 height = 36 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 36 # overwriting causes shadows to be pitch black # overwriting format causes lighting to be pitch black #[TextureRedefine] #width = 32 #height = 32 #formats = 0x816 [TextureRedefine] width = 32 height = 18 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 18 # overwriting causes shadows to be pitch black #[TextureRedefine] #width = 16 #height = 16 #formats = 0x816 [TextureRedefine] width = 16 height = 9 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 16 overwriteHeight = ($height / $gameHeight) * 9 # Zoom [TextureRedefine] width = 512 height = 228 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 228 [TextureRedefine] width = 448 height = 256 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] width = 448 height = 252 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 252 # Gamepad [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 848 height = 480 overwriteWidth = ($width / $gameWidth) * 848 overwriteHeight = ($height / $gameHeight) * 480 # Gamepad Blur [TextureRedefine] width = 448 height = 240 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 240 [TextureRedefine] width = 424 height = 240 overwriteWidth = ($width / $gameWidth) * 424 overwriteHeight = ($height / $gameHeight) * 240 # Gamepad Bloom [TextureRedefine] width = 224 height = 128 overwriteWidth = ($width / $gameWidth) * 224 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] width = 212 height = 120 overwriteWidth = ($width / $gameWidth) * 212 overwriteHeight = ($height / $gameHeight) * 120 [TextureRedefine] width = 106 height = 60 overwriteWidth = ($width / $gameWidth) * 106 overwriteHeight = ($height / $gameHeight) * 60 [TextureRedefine] width = 53 height = 30 overwriteWidth = ($width / $gameWidth) * 53 overwriteHeight = ($height / $gameHeight) * 30 [TextureRedefine] width = 26 height = 15 overwriteWidth = ($width / $gameWidth) * 26 overwriteHeight = ($height / $gameHeight) * 15 [TextureRedefine] width = 13 height = 7 overwriteWidth = ($width / $gameWidth) * 13 overwriteHeight = ($height / $gameHeight) * 7