<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010172600,0005000010172700,000500001011B900 name = "Bayonetta 2 - <?=$title?>" version = 2 [TextureRedefine] # game rendering resolution. #Change this value width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> #[TextureRedefine] # No gamepad view found in B, uncommented #width = 854 #height = 480 #overwriteWidth = 2560 #overwriteHeight = 1440 [TextureRedefine] # FMV, bloom/blur initial step width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # Bloom/blur pyaramid width = 320 height = 180 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # Bloom/blur pyaramid width = 320 height = 176 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*176)?> [TextureRedefine] #Bloom/blur pyaramid width = 160 height = 80 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*80)?> [TextureRedefine] # Bloom/blur pyaramid width = 80 height = 48 overwriteWidth = <?=round($scaleFactorX*80)?> overwriteHeight = <?=round($scaleFactorY*48)?> [TextureRedefine] # Bloom/blur pyaramid width = 48 height = 32 overwriteWidth = <?=round($scaleFactorX*48)?> overwriteHeight = <?=round($scaleFactorY*32)?> [TextureRedefine] # Bloom/blur pyaramid width = 32 height = 16 overwriteWidth = <?=round($scaleFactorX*32)?> overwriteHeight = <?=round($scaleFactorY*16)?>