<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;

$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = "Bayonetta 2 - <?=$title?>"
version = 2

[TextureRedefine] # game rendering resolution. 	#Change this value
width =	1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?> 
overwriteHeight = <?=round($scaleFactorY*720)?> 
	
#[TextureRedefine] # No gamepad view found in B, uncommented	
#width = 854
#height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440
	
[TextureRedefine] # FMV, bloom/blur initial step	
width =	640
height = 360
tileModesExcluded = 0x001 	
overwriteWidth = <?=round($scaleFactorX*640)?> 
overwriteHeight = <?=round($scaleFactorY*360)?> 

[TextureRedefine] # Bloom/blur pyaramid	
width =	320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?> 
overwriteHeight = <?=round($scaleFactorY*180)?> 
	
[TextureRedefine] # Bloom/blur pyaramid	
width =	320
height = 176
overwriteWidth = <?=round($scaleFactorX*320)?> 
overwriteHeight = <?=round($scaleFactorY*176)?> 
	
[TextureRedefine] #Bloom/blur pyaramid
width =	160
height = 80
overwriteWidth = <?=round($scaleFactorX*160)?> 
overwriteHeight = <?=round($scaleFactorY*80)?> 
	
[TextureRedefine] # Bloom/blur pyaramid
width =	80
height = 48
overwriteWidth = <?=round($scaleFactorX*80)?> 
overwriteHeight = <?=round($scaleFactorY*48)?> 
	
[TextureRedefine] # Bloom/blur pyaramid
width =	48
height = 32
overwriteWidth = <?=round($scaleFactorX*48)?> 
overwriteHeight = <?=round($scaleFactorY*32)?> 
	
[TextureRedefine] # Bloom/blur pyaramid	
width =	32
height = 16
overwriteWidth = <?=round($scaleFactorX*32)?> 
overwriteHeight = <?=round($scaleFactorY*16)?>