<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = "New Super Mario Bros. U - <?=$title?>" version = 2 [TextureRedefine] # tv width = 1280 height = 720 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # AA pass, shadows viewport width = 640 height = 360 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # width = 320 height = 180 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> ##Textures [TextureRedefine] # Dynamic shadows texture 3d overworld width = 1024 height = 1024 formats = 0x005 #0x034 static shadow texture, don't scale overwriteWidth = <?=round($scaleFactorY*1024)?> overwriteHeight = <?=round($scaleFactorY*1024)?> [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = <?=round($scaleFactorX*1280)?> #overwriteHeight = <?=round($scaleFactorY*720)?>