<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U - <?=$title?>"
version = 2

[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?> 
overwriteHeight = <?=round($scaleFactorY*720)?> 

[TextureRedefine] # AA pass, shadows viewport		
width =	640	
height = 360	
overwriteWidth = <?=round($scaleFactorX*640)?> 
overwriteHeight = <?=round($scaleFactorY*360)?> 
		
[TextureRedefine] # 		
width =	320	
height = 180	
overwriteWidth = <?=round($scaleFactorX*320)?> 
overwriteHeight = <?=round($scaleFactorY*180)?> 
		
##Textures		
[TextureRedefine] # Dynamic shadows texture 3d overworld		
width = 1024	
height = 1024	
formats = 0x005 #0x034 static shadow texture, don't scale
overwriteWidth = <?=round($scaleFactorY*1024)?> 
overwriteHeight = <?=round($scaleFactorY*1024)?> 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1280)?> 
#overwriteHeight = <?=round($scaleFactorY*720)?>