[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"

[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160

[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 3840
overwriteHeight = 2163

[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 3840
overwriteHeight = 1824

[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 3840 #Scale to TV, not performance target 
overwriteHeight = 2160

[TextureRedefine] #half-res1, soft pass toon shader, 
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080

[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870

[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864

[TextureRedefine] #q-res1 Main bloom pass, AO 
width = 320
height = 180
formats = 0x001		#Scale depth masking, not bloom
overwriteWidth = 960
overwriteHeight = 540

#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 960
#overwriteHeight = 435

#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 960
#overwriteHeight = 432

[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001		#Scale depth masking, not bloom
overwriteWidth = 480
overwriteHeight = 270

[TextureRedefine] # O
width = 80
height = 45
formats = 0x001		#Scale depth masking, not bloom
overwriteWidth = 240
overwriteHeight = 135

[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 240
overwriteHeight = 132

[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 120
overwriteHeight = 60

[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 2160
overwriteHeight = 1080