[Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Resolution path = "New Super Mario Bros. U/Graphics/Resolution" #and luigi description = Changes the resolution of the game. Made by getdls. version = 4 //compatible resolutions [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.01 $scaleShader = 0.5 $scaleBlur = 0.0 // Quality [Preset] name = 1920x1080 (HD) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.15 $scaleShader = 1.0 $scaleBlur = 0.25 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 [Preset] name = 2560x1440 (Native x2) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.5 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.5 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.75 [Preset] name = 3840x2160 (4k - Native x3) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 #[TextureRedefine] # Tile map, dont scale #width = 2048 #height = 512 [TextureRedefine] width = 1280 height = 720 #formats = 0x80e,0x01a,0x001 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #map shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($height/$gameHeight) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] #Pad width = 864 height = 480 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] #Pad width = 854 height = 480 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] #Horizon blur width = 640 height = 368 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #Horizon blur width = 640 height = 360 #formats = 0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 128 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 320 height = 180 #formatsExcluded = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 180 #formatsExcluded = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 160 height = 208 #formats = 0x80e,0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 208 [TextureRedefine] #portraits width = 160 height = 196 #formats = 0x80e,0x01a formatsExcluded = 0x033 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 196 [TextureRedefine] width = 160 height = 90 #formatsExcluded = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 64 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 ## Gradient don't scale #width = 48 #height = 48 #[TextureRedefine] #width = 1 #height = 1 #formatsExcluded = #overwriteWidth = ($width/$gameWidth) * 1 #overwriteHeight = ($height/$gameHeight) * 1