[Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution" description = Changes the resolution of the game. Made by getdls. version = 4 [Preset] name = 1920x1080 (Native) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 3840x2160 (4k - Native x2) $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.75 $internalRes = 0.75 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 // Enthusiast [Preset] name = 7680x4320 (8k - Native x3) $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.5 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = -- 21:9 -- resolutions $width = 2560 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 2560x1080 (21:9 HD) $width = 2560 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 5120x2160 (21:9) $width = 5120 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = -- 16:10 -- resolutions $width = 1440 $height = 900 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1440.0/900.0) $UIAspectX = 1.0 $UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = 1440x900 (16:10) $width = 1440 $height = 900 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1440.0/900.0) $UIAspectX = 1.0 $UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = 1680x1050 (16:10) $width = 1680 $height = 1050 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1680.0/1050.0) $UIAspectX = 1.0 $UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = 1920x1200 (16:10) $width = 1920 $height = 1200 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1920.0/1200.0) $UIAspectX = 1.0 $UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = 2560x1600 (16:10) $width = 2560 $height = 1600 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (2560.0/1600.0) $UIAspectX = 1.0 $UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (2880.0/1800.0) $UIAspectX = 1.0 $UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = 3840x2400 (16:10) $width = 3840 $height = 2400 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (3840.0/2400.0) $UIAspectX = 1.0 $UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = 5120x3200 (16:10) $width = 5120 $height = 3200 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (5120.0/3200.0) $UIAspectX = 1.0 $UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] name = -- 48:9 -- resolutions $width = 5760 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 5760x1080 (48:9) $width = 5760 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 7680x1440 (48:9) $width = 7680 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.70 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering name = -- SSAA vert res x2 - Set scaling to Stretch $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 1920x2160 (Vertical x2) $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 2560x2880 (Vertical x2 - 0.75 sub scaling) $width = 2560 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.75 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] # name = 3840x4320 (Vertical x2 - 0.5 sub scaling) $width = 3840 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 0.5 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 2560x2160 (21:9 Vertical x2) $width = 2560 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling) $width = 3440 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.75 # 2880 * 0.75 = 1080 x 2 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 10240x4320 (21:9 0.5 subscale) $width = 10240 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.5 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling) $width = 5760 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.5 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 1.0 [Preset] name = -- UI 25% transparency, reduces risk of burn in -- $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 1920x1080 (Native) - UI 25% transp $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 2560x1440 - UI 25% transp $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 2732x1536 - UI 25% transp $width = 2732 $height = 1536 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 3200x1800 - UI 25% transp $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 3840x2160 (4k - Native x2) - UI 25% transp $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.75 $internalRes = 0.75 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 5120x2880 - UI 25% transp $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 // Enthusiast [Preset] name = 7680x4320 (8k - Native x3) - UI 25% transp $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.5 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = -- 21:9 -- resolutions - UI 25% transp $width = 2560 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 2560x1080 (21:9 HD) - UI 25% transp $width = 2560 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 3440x1440 (21:9) - UI 25% transp $width = 3440 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 5120x2160 (21:9) - UI 25% transp $width = 5120 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 10240x4320 (21:9) - UI 25% transp $width = 10240 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.5 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = -- 16:10 -- resolutions - UI 25% transp $width = 1440 $height = 900 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1440.0/900.0) $UIAspectX = 1.0 $UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = 1440x900 (16:10) - UI 25% transp $width = 1440 $height = 900 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1440.0/900.0) $UIAspectX = 1.0 $UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = 1680x1050 (16:10) - UI 25% transp $width = 1680 $height = 1050 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1680.0/1050.0) $UIAspectX = 1.0 $UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = 1920x1200 (16:10) - UI 25% transp $width = 1920 $height = 1200 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (1920.0/1200.0) $UIAspectX = 1.0 $UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = 2560x1600 (16:10) - UI 25% transp $width = 2560 $height = 1600 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (2560.0/1600.0) $UIAspectX = 1.0 $UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = 2880x1800 (16:10) - UI 25% transp $width = 2880 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (2880.0/1800.0) $UIAspectX = 1.0 $UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = 3840x2400 (16:10) - UI 25% transp $width = 3840 $height = 2400 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (3840.0/2400.0) $UIAspectX = 1.0 $UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = 5120x3200 (16:10) - UI 25% transp $width = 5120 $height = 3200 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (5120.0/3200.0) $UIAspectX = 1.0 $UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0) $UItransp = 0.75 [Preset] name = -- 48:9 -- resolutions - UI 25% transp $width = 5760 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 5760x1080 (48:9) - UI 25% transp $width = 5760 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 7680x1440 (48:9) - UI 25% transp $width = 7680 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.70 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering name = --- SSAA vert res x2 - Set scaling to Stretch $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 1920x2160 (Vertical x2) - UI 25% transp $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 2560x2880 (Vertical x2 - 0.75 sub scaling) - UI 25% transp $width = 2560 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.75 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] # name = 3840x4320 (Vertical x2 - 0.5 sub scaling) - UI 25% transp $width = 3840 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 0.5 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 2560x2160 (21:9 Vertical x2) - UI 25% transp $width = 2560 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling) - UI 25% transp $width = 3440 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.75 # 2880 * 0.75 = 1080 x 2 $aspectRatio = (64.0 / 27.0) $UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [Preset] name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling) - UI 25% transp $width = 5760 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.5 $aspectRatio = (48.0/9.0) $UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 ) $UIAspectY = 1.0 $UItransp = 0.75 [TextureRedefine] width = 1920 height = 1088 #formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 #formats = overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 1280 height = 720 #formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 960 height = 544 formats = 0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 formats = 0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes) [TextureRedefine] width = 960 height = 544 formats = 0x011 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 formats = 0x011 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes) [TextureRedefine] width = 960 height = 544 formats = 0x007 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 formats = 0x007 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes) [TextureRedefine] width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] #shadows horsie width = 768 height = 768 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 768 overwriteHeight = ($height/$gameHeight) * 768 [TextureRedefine] #large map 8 rounding width = 1376 height = 784 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 1376 overwriteHeight = ($height/$gameHeight) * 784 [TextureRedefine] #large map rounding width = 1345 height = 773 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 1345 overwriteHeight = ($height/$gameHeight) * 773 [TextureRedefine] #large map 8 rounding width = 608 height = 352 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 352 [TextureRedefine] # Large map width = 598 height = 343 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 598 overwriteHeight = ($height/$gameHeight) * 343 [TextureRedefine] # bloom n cutscene width = 480 height = 272 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteHeight = ($height/$gameHeight) * (272*$internalRes) [TextureRedefine] # bloom n cutscene width = 480 height = 270 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteHeight = ($height/$gameHeight) * (270*$internalRes) [TextureRedefine] # width = 448 height = 384 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 384 [TextureRedefine] # Map width = 442 height = 383 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 442 overwriteHeight = ($height/$gameHeight) * 383 [TextureRedefine] width = 435 height = 381 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 435 overwriteHeight = ($height/$gameHeight) * 381 [TextureRedefine] #Wolf shadows width = 384 height = 384 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 384 [TextureRedefine] #GUI map +8 width = 320 height = 288 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 288 [TextureRedefine] # map width = 290 height = 280 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 290 overwriteHeight = ($height/$gameHeight) * 280 [TextureRedefine] # width = 290 height = 280 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 290 overwriteHeight = ($height/$gameHeight) * 280 [TextureRedefine] # Gui width = 282 height = 272 #formats = overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] # Gui width = 832 height = 720 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 832 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Gui width = 813 height = 718 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 813 overwriteHeight = ($height/$gameHeight) * 718 [TextureRedefine] # map width = 384 height = 320 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 320 [TextureRedefine] # map width = 362 height = 319 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 362 overwriteHeight = ($height/$gameHeight) * 319 [TextureRedefine] # map endgame width = 832 height = 720 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 832 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # map endgame width = 802 height = 512 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 802 overwriteHeight = ($height/$gameHeight) * 512