[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)" version = 2 [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008 # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 10240 overwriteHeight = 5760 [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = 10240 overwriteHeight = 5768 [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = 10240 overwriteHeight = 4864 [TextureRedefine] #TV4 width = 1152 height = 648 overwriteWidth = 10240 #Scale to TV, not performance target overwriteHeight = 5760 [TextureRedefine] #half-res1 width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = 5120 overwriteHeight = 2880 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 5120 overwriteHeight = 2320 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 5120 overwriteHeight = 2304 [TextureRedefine] #q-res1 width = 320 height = 180 formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom overwriteWidth = 2560 overwriteHeight = 1440 #[TextureRedefine] #q-res2 #width = 320 #height = 145 #overwriteWidth 2560 #overwriteHeight = 1160 #[TextureRedefine] #q-res3 #width = 320 #height = 144 #overwriteWidth = 2560 #overwriteHeight = 1152 [TextureRedefine] #o-res1 width = 160 height = 90 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 1281 overwriteHeight = 721 [TextureRedefine] # O width = 80 height = 45 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 640 overwriteHeight = 360 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 640 overwriteHeight = 352 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 320 overwriteHeight = 176 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 5760 overwriteHeight = 2880 [TextureRedefine] #Gamepad width = 854 height = 480 overwriteWidth = 2560 overwriteHeight = 1440