[Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Resolution path = "Super Mario Maker/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Game Output, 3D Rendering Style width = 1280 height = 720 formats = 0x019,0x80e,0x001,0x419,0x816 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Sprite Styles [TextureRedefine] width = 928 height = 528 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 928 overwriteHeight = ($height/$gameHeight) * 528 [TextureRedefine] width = 912 height = 516 formats = 0x019,0x80e,0x001 overwriteWidth = ($width/$gameWidth) * 912 overwriteHeight = ($height/$gameHeight) * 516 [TextureRedefine] width = 928 height = 516 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 928 overwriteHeight = ($height/$gameHeight) * 516 [TextureRedefine] width = 1024 height = 528 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 528