[XCX_LOOT_FORCECHEST] moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U codeCaveSize = 0x10 0x00000000 = .byte $mod _chest = 0x00000000 _changeQuality = 0x00000004 0x00000004 = lis r3, _chest@ha 0x00000008 = lbz r3, _chest@l(r3) 0x0000000C = blr 0x021AADB8 = bla _changeQuality 0x021AADBC = blr ; ---------------------------------------------------------------------------- ; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int)) ; WHAT : Override the chest quality you get when the game initially decided you get no chest at all ; : It's a bit tough to explain, but the function calcRank does this: ; : 1) Calculate luck for gold chest, if success exit with gold quality (1), else process next step ; : 2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step ; : 3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step ; : 4) No chest at all, exit with no chest (0) ; : --> The mod below only changes this last step. So even if you put 1 value (gold chest), you'll still get a silver chest if the game succeeded the step 2. ;0x21AAF18 = li r3, 1 ; 0 = nothing (default), 1 = gold, 2 = silver, 3 = bronze