[Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Level of detail path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD" description = Sharper textures at risk of shimmering when set too high version = 4 [Preset] name = LOD Default $0x031 = 0 $0x033 = 0 $0x034 = 0 $0x035 = 0 $0x01a = 0 [Preset] name = LOD -0.5 (Sharper) $0x031 = -.5 $0x033 = -.5 $0x034 = -.5 $0x035 = -.5 $0x01a = -.5 [Preset] name = LOD -1 (Max for gameplay) $0x031 = -1 $0x033 = -1 $0x034 = -1 $0x035 = -1 $0x01a = -1 [Preset] name = LOD -4 (Overkill - For screenshots) $0x031 = -4 $0x033 = -4 $0x034 = -4 $0x035 = -4 $0x01a = -4 [Preset] name = LOD +2 (Simulate WiiU LOD on higher resolution) $0x031 = +2 $0x033 = +2 $0x034 = +2 $0x035 = +2 $0x01a = 0 [TextureRedefine] formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used. overwriteRelativeLodBias = $0x031 [TextureRedefine]#Per format, possible to have separate scaling if needed formats = 0x033 overwriteRelativeLodBias = $0x033 [TextureRedefine] formats = 0x034 overwriteRelativeLodBias = $0x034 [TextureRedefine] formats = 0x035 overwriteRelativeLodBias = $0x035 [TextureRedefine] formats = 0x01a overwriteRelativeLodBias = $0x01a