#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader d2082c0e0e8ddf27 uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de51000 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 1) noperspective in vec4 passParameterSem0; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem0); // 0 backupReg0i = R0i.y; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + 1.0)); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); PV0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbc23d70a)); PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbc23d70a)); R3i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); PS0i = R3i.w; // 1 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].z))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].w))); R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x))); R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); R8i.w = 0; PS1i = R8i.w; R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); PV0i.x = R127i.x; R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * 2.0 + -(1.0))); PV0i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R0i.x)) + intBitsToFloat(uf_remappedPS[2].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000)); PS0i = R126i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[3].x)))); PS1i = R124i.x; // 2 R3i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); PV0i.x = R3i.x; R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R127i.w))) + -(intBitsToFloat(uf_remappedPS[3].y)))); R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),-(intBitsToFloat(R127i.w))) + -(intBitsToFloat(uf_remappedPS[3].z)))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 3 backupReg0i = R126i.w; R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3d4ccccd))); R126i.w = clampFI32(R126i.w); PS1i = int(intBitsToFloat(backupReg0i)); // 4 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R126i.z)),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R0i.x = PS1i & 0x00000002; PS0i = R0i.x; // 5 R2i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); PV1i.x = R2i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); PV1i.y = R126i.y; R127i.z = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5)); R6i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[4].w) + 1.0)); tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z)); PS1i = floatBitsToInt(tempResultf); // 6 R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); PV0i.x = R4i.x; R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); PV0i.y = R4i.y; R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); PV0i.z = R3i.z; R1i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); R126i.w = floatBitsToInt(tempResultf); PS0i = R126i.w; // 7 R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = R127i.x; PV1i.y = R127i.x; PV1i.z = R127i.x; PV1i.w = R127i.x; R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i))); PS1i = R125i.x; // 8 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0); PV0i.x = R1i.x; R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(R126i.w))); R7i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(R126i.w))); PV0i.w = PV1i.x; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(R126i.w))); // 9 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R4i.x)))); PV1i.x = R126i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R4i.y)))); PV1i.y = R127i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R3i.z)))); PV1i.z = R127i.z; R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); R124i.y = floatBitsToInt(min(intBitsToFloat(PS0i), 1.0)); PS1i = R124i.y; // 10 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = R127i.x; PS0i = clampFI32(PS0i); // 11 backupReg0i = R127i.y; backupReg1i = R127i.z; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x))); PV1i.x = R127i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y))); PV1i.y = R127i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.z))); PV1i.z = R127i.z; R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R2i.w)) + intBitsToFloat(R1i.x))); R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R124i.y)); PS1i = R126i.x; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R7i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3ea2f983)); PS0i = R7i.y; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R7i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); // 14 backupReg0i = R126i.x; backupReg0i = R126i.x; R126i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40400000)); PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(1.0))); R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[6].y))); PV0i.z = R1i.z; R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); PV0i.w = R5i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); // 15 PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y))); R6i.z = ((intBitsToFloat(PV0i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i)); PV1i.w = clampFI32(PV1i.w); R6i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); PS1i = R6i.y; // 16 backupReg0i = R127i.y; backupReg1i = R127i.z; backupReg2i = R126i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R124i.x)))); PV0i.x = R126i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R2i.y)))); PV0i.y = R127i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R126i.z)))); PV0i.z = R127i.z; R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[6].w))); PV0i.w = R126i.w; R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); PS0i = R127i.x; // 17 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R127i.x)); PV0i.y = clampFI32(PV0i.y); R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[4].y))); R5i.z = clampFI32(R5i.z); PV0i.w = ((intBitsToFloat(R126i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 19 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); PV1i.x = R2i.x; R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); PV1i.y = R2i.y; R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); PV1i.z = R0i.z; R123i.w = ((PV0i.w == 0)?(0):(PV0i.x)); PV1i.w = R123i.w; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); // 20 backupReg0i = R0i.x; R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); R3i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV1i.y)); R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); R0i.w = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PS1i)); R1i.y = R126i.w; PS0i = R1i.y; R1i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R1i.yy)).x); //backupReg0i = R0i.x; //backupReg1i = R0i.y; //R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); //R3i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); //R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); //R3i.w = R126i.z; //R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); //PS0i = R4i.y; //R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.ww)).x); //backupReg0i = R0i.x; //backupReg1i = R0i.y; //R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); //R3i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); //R2i.z = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); //R1i.y = R126i.w; //R0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); //PS0i = R1i.y; //R1i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R1i.yy)).x); //R127i.z = ((R6i.z == 0)?(R1i.y):(R127i.w)); //R1i.y = ((backupReg0i == 0)?(R126i.w):(PV1i.w)); //PS0i = R1i.y; //R1i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R1i.zy)).x); // 0 backupReg0i = R0i.x; backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); PS0i = R127i.w; // 1 backupReg0i = R0i.z; R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),0.0))); R124i.x = clampFI32(R124i.x); PV1i.x = R124i.x; PV1i.y = R124i.x; PV1i.z = R124i.x; PV1i.w = R124i.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 2 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS1i))); PV0i.x = R126i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS1i))); PV0i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i))); PV0i.z = R127i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(R1i.x))); PV0i.w = R123i.w; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); PS0i = R125i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.w; // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); PS0i = R127i.y; // 5 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); PV1i.x = R126i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(R5i.z)) + 1.0)); PV1i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R126i.w))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); R127i.z = ((R6i.z == 0)?(R1i.y):(R127i.w)); PS1i = R127i.z; // 6 PV0i.x = floatBitsToInt(max(-(intBitsToFloat(R7i.z)), 0.0)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + 1.0)); PV0i.z = R123i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); PS0i = R127i.x; // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].z)),intBitsToFloat(PV0i.y)) + 1.0)); R125i.y = clampFI32(R125i.y); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); R127i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); R127i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); PS1i = R127i.y; // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R127i.z))); R124i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R127i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R127i.z))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); // 9 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ea2f983)); PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PS0i)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3ea2f983)); PS1i = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3ea2f983)); // 10 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R124i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y))); // 11 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); // 12 R8i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * 0.25); R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); PS0i = R8i.z; // 13 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z))); // 14 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.y))); // 15 PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); // 16 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w))); // 17 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.z))); // 19 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.z))); // 20 R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); // 21 R0i.xyz = ivec3(R8i.x,R8i.y,R8i.z); R0i.w = R8i.w; // 22 R1i.xyz = ivec3(R7i.x,R7i.y,R7i.z); R1i.w = R7i.w; // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); }