[XCX_UNLOCKPOSTSKELLS_1E] ################################################################ moduleMatches = 0xF882D5CF ; 1.0.1E codeCaveSize = 0x1C # menu::MenuArmsCompany::IsDollLicense(const(void)) 0x02A6B838 = li r3, 1 ; always returns true # menu::MenuArmsCompanyDevelopSelectBlueprint::InitializeItemData((void)) 0x02A7B220 = li r30, 0 ; unlock everything # menu::MenuArmsCompanyDevelopSelectBlueprint::CheckEnableDevelop(const(int, bool)) 0x00000000 = .byte $miranium 0x00000001 = .byte $resource _miranium = 0x00000000 _resource = 0x00000001 _checkMir = 0x00000004 0x00000004 = lis r3, _miranium@ha 0x00000008 = lbz r3, _miranium@l(r3) 0x0000000C = blr 0x02A7A784 = bla _checkMir _checkRes = 0x00000010 0x00000010 = lis r3, _resource@ha 0x00000014 = lbz r3, _resource@l(r3) 0x00000018 = blr 0x02A7A954 = bla _checkRes ;0x02A7A6E8 = li r3, 0 ; 1 ;0x02A7A70C = li r3, 0 ; 6 ;0x02A7A75C = li r3, 0 ; 7 ;0x02A7A9FC = li r3, 0 ; 4 ;0x02A7AA24 = li r3, 0 ; 5 [XCX_UNLOCKPOSTSKELLS_2U] ################################################################ moduleMatches = 0x30B6E091 ; 1.0.2U codeCaveSize = 0x1C # menu::MenuArmsCompany::IsDollLicense(const(void)) 0x02A6B828 = li r3, 1 ; always returns true # menu::MenuArmsCompanyDevelopSelectBlueprint::InitializeItemData((void)) 0x02A7B210 = li r30, 0 ; unlock everything 0x00000000 = .byte $miranium 0x00000001 = .byte $resource _miranium = 0x00000000 _resource = 0x00000001 _checkMir = 0x00000004 0x00000004 = lis r3, _miranium@ha 0x00000008 = lbz r3, _miranium@l(r3) 0x0000000C = blr 0x02A7A774 = bla _checkMir _checkRes = 0x00000010 0x00000010 = lis r3, _resource@ha 0x00000014 = lbz r3, _resource@l(r3) 0x00000018 = blr 0x02A7A944 = bla _checkRes [XCX_UNLOCKPOSTSKELLS_1U] ################################################################ moduleMatches = 0xAB97DE6B ; 1.0.1U codeCaveSize = 0x1C 0x02A6B7AC = li r3, 1 ; always returns true 0x02A7B194 = li r30, 0 ; unlock everything 0x00000000 = .byte $miranium 0x00000001 = .byte $resource _miranium = 0x00000000 _resource = 0x00000001 _checkMir = 0x00000004 0x00000004 = lis r3, _miranium@ha 0x00000008 = lbz r3, _miranium@l(r3) 0x0000000C = blr 0x02A7A6F8 = bla _checkMir _checkRes = 0x00000010 0x00000010 = lis r3, _resource@ha 0x00000014 = lbz r3, _resource@l(r3) 0x00000018 = blr 0x02A7A8C8 = bla _checkRes