[Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX" description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. version = 3 [Preset] # Gaussian blur w correct scaling name = Light blur - 1080p 8 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 1 [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error name = ~1440p 8 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.25 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 1 [Preset] # gaussian blur w correct scaling and an additional 4 passes name = 2160p 12 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 1 $enableBlur:int = 1 [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error name = ~2160p+ 12 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.25 $internalRes = 1 $presetPass:int = 1 $enableBlur:int = 1 [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error name = ~4320p 16 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 3.0 $internalRes = 1 $presetPass:int = 2 $enableBlur:int = 1 [Preset] # name = Disable extra blur, keep other tweaks active $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 0 #[Preset] # Tanks performance, debug merge w res file. #name = +1 Blur pass and defocus. #$dither = 0.2 #$scaleShader = 1.0 #$scaleBlur = 1.5 #$internalRes = 1 #$presetPass:int = 1 #$enableBlur:int = 1 ###expermiment [TextureRedefine] # width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 1024 height = 1024 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 1024 height = 512 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 1024 height = 449 formats = 0x01a overwriteFormat = 0x01f #[TextureRedefine] # load selection #width = 1024 #height = 223 #formats = 0x01a #overwriteFormat = 0x01f # #[TextureRedefine] #width = 788 #height = 336 #formats = 0x01a #overwriteFormat = 0x01f # #[TextureRedefine]#BG cont # #width = 607 #height = 418 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] # width = 512 height = 512 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 448 height = 384 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 427 height = 480 formats = 0x01a overwriteFormat = 0x01f #[TextureRedefine] # contr #width = 393 #height = 231 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] # width = 384 height = 384 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 320 height = 288 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 320 height = 180 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 290 height = 280 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 263 height = 191 formats = 0x01a overwriteFormat = 0x01f #[TextureRedefine] # eyes #width = 256 #height = 256 #formats = 0x01a #overwriteFormat = 0x01f ### exp end #Fog banding [TextureRedefine] width = 1920 height = 1088 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 1920 height = 1080 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 960 height = 544 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 960 height = 540 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # bloom n cutscene width = 480 height = 272 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # bloom n cutscene width = 480 height = 270 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] #Double shadow res width = 384 height = 384 ###formatsExcluded = overwriteWidth = 768 overwriteHeight = 768 [TextureRedefine] width = 960 height = 544 formats = 0x007 overwriteFormat = 0x00f [TextureRedefine] width = 960 height = 540 formats = 0x007 overwriteFormat = 0x00f [TextureRedefine] #cloud mips fails? width = 1025 height = 256 formats = 0x007 overwriteFormat = 0x00f [TextureRedefine] width = 1025 height = 512 formats = 0x007 overwriteFormat = 0x00f #[TextureRedefine] #formats = 0x001 #overwriteFormat = 0x005