[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Resolution
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.   
version = 3


[Preset] #  Gaussian blur w correct scaling
name = Light blur - Original look++
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$internalRes = 1
$presetPass:int = 0
$enableBlur:int = 1

[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
name = LB + defocus, better for high res, same performance
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.25
$internalRes = 1
$presetPass:int = 0
$enableBlur:int = 1

[Preset] #  gaussian blur w correct scaling and an additional 4 passes
name = +1 extra blur pass, slower, pretty in high res
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$internalRes = 1
$presetPass:int = 1
$enableBlur:int = 1

[Preset] # 
name = Disable extra blur, keep other tweaks active
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$internalRes = 1
$presetPass:int = 0
$enableBlur:int = 0

#[Preset] # Tanks performance, debug merge w res file.
#name = +1 Blur pass and defocus.
#$dither = 0.2
#$scaleShader = 1.0
#$scaleBlur = 1.5
#$internalRes = 1
#$presetPass:int = 1
#$enableBlur:int = 1

#Fog banding
[TextureRedefine]
width = 1920
height = 1088
formats =  0x01a
overwriteFormat = 0x01f

[TextureRedefine]
width = 1920
height = 1080
formats =  0x01a
overwriteFormat = 0x01f

[TextureRedefine]
width = 960
height = 544
formats = 0x01a
overwriteFormat = 0x01f

[TextureRedefine]
width = 960
height = 540
formats =  0x01a
overwriteFormat = 0x01f

[TextureRedefine] # bloom n cutscene
width = 480
height = 272
formats = 0x01a
overwriteFormat = 0x01f

[TextureRedefine] # bloom n cutscene
width = 480
height = 270
formats = 0x01a
overwriteFormat = 0x01f

[TextureRedefine] #Double shadow res
width = 384
height = 384
###formatsExcluded = 
overwriteWidth = 768
overwriteHeight = 768

[TextureRedefine]
width = 960
height = 544
formats = 0x007
overwriteFormat = 0x00f

[TextureRedefine]
width = 960
height = 540
formats = 0x007
overwriteFormat = 0x00f