[Definition] titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = Resolution path = "Hyrule Warriors/Graphics/Resolution" description = Changes the resolution of the game. version = 3 #Resolutions |Aspect ratio #2560×1080, 5120×2160, 8192×3456 |64:27 (2.370) #3440×1440 |43:18 (2.38) #1920×800, 3840×1600, 7680×3200 |12:5 (2.4) [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 640x360 (0.5 x native) $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x720 (48:9) $width = 3840 $height = 720 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $2pScaling = 1.0 $aspectRatio = (3840.0/720.0) # Quality [Preset] name = 1920x800 $width = 1920 $height = 800 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.1 $scaleShader = (720.0/800.0) # factor for any shader that can't handle fractional scaling $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (12.0/5.0) [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.1 $scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x1080 (HD) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = (720.0/1080.0) $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x1080 (21:9 HD) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = (720.0/1080.0) $scaleBlur = 0.5 $2pScaling = 2.0 $aspectRatio = (64.0/27.0) #LG [Preset] name = 5760x1080 (48:9 HD) $width = 5760 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = (720.0/1080.0) $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x1200 (10:9 HD) $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = (720.0/1200.0) $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x1440 (Native x2) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (43.0/18.0) [Preset] name = 7680x1440 (48:9) $width = 7680 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) #[Preset] #name = 2560x1440 (Native x2) 1080 FX scaling #$width = 2560 #$height = 1440 #$gameWidth = 1280 #$gameHeight = 720 #$internalRes = 0.75 #$dither = 0.15 #$scaleShader = (720.0/1080.0) #$scaleBlur = 0.5 #$2pScaling = 1.0 #$aspectRatio = (16.0/9.0) [Preset] name = 3940x1600 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $internalRes = 2.0 $dither = 0.2 $scaleShader = (1440.0/1600.0) $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (12.0/5.0) [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $internalRes = 2.0 $dither = 0.2 $scaleShader = (1440.0/1800.0) $scaleBlur = 0.5 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x2160 (4k - Native x3) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 5120x2160 (4k 21:9) $width = 5120 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 1.0 $aspectRatio = (64.0/27.0) [Preset] name = 115200x2160 (4k 48:9) $width = 11520 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) #[Preset] #name = 3840x2160 (4k - 1080 FX scaling) #$width = 3840 #$height = 2160 #$gameWidth = 1280 #$gameHeight = 720 #$internalRes =(1440.0/2160.0) #$dither = 0.25 #$scaleShader = 1.0 # (1440.0/2160.0) #$scaleBlur = 2.0 #$2pScaling = 1.0 #$aspectRatio = (16.0/9.0) [Preset] name = 5120x2880 (Native 4x) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 1.0 $aspectRatio = (16.0/9.0) #[Preset] #name = 5120x2880 (1080 FX scaling) #$width = 5120 #$height = 2880 #$gameWidth = 1280 #$gameHeight = 720 #$internalRes = 0.375 #$dither = 0.25 #$scaleShader = (720.0/1080.0) #$scaleBlur = 1.0 #$2pScaling = 1.0 #$aspectRatio = (16.0/9.0) # Enthusiast #[Preset]#6 #name = 7680x4320 #$width = 7680 #$height = 4320 #$gameWidth = 1280 #$gameHeight = 720 #$internalRes = 1.0 #$dither = 0.25 #$scaleShader = 1.0 #$scaleBlur = 1.0 #$2pScaling = 1.0 #$aspectRatio = (16.0/9.0) #[Preset] #name = 10240x5760 #$width = 10240 #$height = 5760 #$gameWidth = 1280 #$gameHeight = 720 #$internalRes = 0.5 #$dither = 0.25 #$scaleShader = 1.0 #$scaleBlur = 1.0 #$2pScaling = 1.0 #$aspectRatio = (16.0/9.0) [Preset] name = --- 2p x2 res scaling, normally runs at half res --- $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 1280x720 (2p x2 res) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x1080 (HD 2p x2 res) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = (720.0/1080.0) $scaleBlur = 0.5 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x1080 (21:9 HD, 2p x2 res) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = 1.0 #(720.0/1080.0) $scaleBlur = 1.0 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x1440 (Native x2, 2p x2 res) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x2160 (4k - Native x3, 2p x2 res) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = --- Custom - Vertical res x2 "SSAA" --- $width = 1920 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = 1.0 $scaleBlur = 0.5 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x2160 - Use stretch for aspect ratio $width = 1920 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.15 $scaleShader = 1.0 $scaleBlur = 0.5 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x2880 - Use stretch for aspect ratio $width = 2560 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x4320 - Use stretch for aspect ratio $width = 3840 $height = 4320 $gameWidth = 1280 $gameHeight = 720 $internalRes = 1.0 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) #[TextureRedefine] #width = 1280 #height = 720 #formats = 0x816 #overwriteFormat = 0x820 #[TextureRedefine] #width = 1280 #height = 720 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 #formats = 0x816,0x810,0x433,0x431,0x41a,0x008,0x011,0x001,0x01a formatsExcluded = 0x431,0x433 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 #[TextureRedefine] # sort shadows later, breaks dof #width = 1024 #height = 2048 ##formats = 0x005 #overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) #overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes) [TextureRedefine] #2p base res tv, scaled to match main tv to fix multiplayer being half res width = 864 height = 480 #formats = 0x41a overwriteWidth = ($width/$gameWidth) * 1296 # #864 overwriteHeight = ($height/$gameHeight) * 720 #480 [TextureRedefine] #2p 3d res width = 672 height = 368 overwriteWidth = ($width/$gameWidth) * (672*$2pScaling ) overwriteHeight = ($height/$gameHeight) * (368*$2pScaling ) [TextureRedefine] #2p and 1p width = 648 height = 360 overwriteWidth = ($width/$gameWidth) * (648*$2pScaling ) overwriteHeight = ($height/$gameHeight) * (360*$2pScaling ) [TextureRedefine]#rounding width = 640 height = 368 #formats = 0x816,0x80e,0x035,0x033,0x007 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * (640*$2pScaling ) overwriteHeight = ($height/$gameHeight) * (368*$2pScaling ) [TextureRedefine]#2p and 1p width = 640 height = 360 #formats = 0x816,0x80e,0x035,0x033,0x007 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * (640*$2pScaling ) overwriteHeight = ($height/$gameHeight) * (360*$2pScaling ) [TextureRedefine] #2p depth 0x41a mp width = 512 height = 1024 formats = 0x005 #formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005 overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) #[TextureRedefine] ## #width = 583 #height = 320 ##formats = #overwriteWidth = ($width/$gameWidth) * 583 #overwriteHeight = ($height/$gameHeight) * 320 # #[TextureRedefine] ## #width = 512 #height = 511 ##formats = #overwriteWidth = ($width/$gameWidth) * 512 #overwriteHeight = ($height/$gameHeight) * 511 [TextureRedefine] width = 512 height = 512 formats = 0x005 #formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005 overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes) [TextureRedefine] width = 352 height = 192 #formats = 0x820 overwriteWidth = ($width/$gameWidth) * (352*$internalRes) overwriteHeight = ($height/$gameHeight) * (192*$internalRes) [TextureRedefine] width = 322 height = 182 #formats = 0x820 overwriteWidth = ($width/$gameWidth) * (322*$internalRes) overwriteHeight = ($height/$gameHeight) * (182*$internalRes) [TextureRedefine] width = 320 height = 192 #formats = 0x820,0x816,0x035,0x01a overwriteWidth = ($width/$gameWidth) * (320*$internalRes) overwriteHeight = ($height/$gameHeight) * (192*$internalRes) [TextureRedefine] width = 320 height = 180 #formats = 0x820,0x816,0x035,0x01a overwriteWidth = ($width/$gameWidth) * (320*$internalRes) overwriteHeight = ($height/$gameHeight) * (180*$internalRes) #[TextureRedefine] #width = 224 #height = 224 #formatsExcluded = #overwriteWidth = ($width/$gameWidth) * (224*$internalRes) #overwriteHeight = ($height/$gameHeight) * (224*$internalRes) [TextureRedefine] width = 192 height = 96 #formats = 0x820 overwriteWidth = ($width/$gameWidth) * (192*$internalRes) overwriteHeight = ($height/$gameHeight) * (96*$internalRes) [TextureRedefine] width = 162 height = 92 #formats = 0x820 overwriteWidth = ($width/$gameWidth) * (162*$internalRes) overwriteHeight = ($height/$gameHeight) * (92*$internalRes) [TextureRedefine] width = 160 height = 180 #formats = overwriteWidth = ($width/$gameWidth) * (160*$internalRes) overwriteHeight = ($height/$gameHeight) * (180*$internalRes) [TextureRedefine] #test 41a width = 160 height = 96 #formats = 0x816 #0x41a overwriteWidth = ($width/$gameWidth) * (160*$internalRes) overwriteHeight = ($height/$gameHeight) * (96*$internalRes) [TextureRedefine] width = 160 height = 90 #formats = 0x816 #0x41a overwriteWidth = ($width/$gameWidth) * (160*$internalRes) overwriteHeight = ($height/$gameHeight) * (90*$internalRes) #[TextureRedefine] #width = 64 #height = 64 #formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031 #overwriteWidth = ($width/$gameWidth) * (64*$internalRes) #overwriteHeight = ($height/$gameHeight) * (64*$internalRes) #[TextureRedefine] #width = 16 #height = 16 #formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a #overwriteWidth = ($width/$gameWidth) * (16*$internalRes) #overwriteHeight = ($height/$gameHeight) * (16*$internalRes) #[TextureRedefine] #width = 4 #height = 4 #formatsExcluded = 0x81e,0x80e #overwriteWidth = ($width/$gameWidth) * (4*$internalRes) #overwriteHeight = ($height/$gameHeight) * (4*$internalRes) #[TextureRedefine] #width = 1 #height = 1 #formatsExcluded = 0x81e,0x80e,0x008,0x01a #overwriteWidth = ($width/$gameWidth) * 1 #overwriteHeight = ($height/$gameHeight) * 1