<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0000050000101B0400,00050000101B0500 name = "Star Fox Zero - <?=$title?>" version = 2 [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # tv 2 (cockpit view) width = 1152 height = 720 formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha (TV) width = 640 height = 360 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # Half-width width = 640 height = 480 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*480)?> [TextureRedefine] # quarter-res alpha (TV+gamepad) width = 320 height = 180 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # gamepad 2 (cockpit view) width = 680 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha (gamepad) width = 427 height = 240 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?>