#version 420 #extension GL_ARB_texture_gather : enable // shader 1bef7019c97eb2b1 //Vertlica line glare (anamorphic lens ) // To-do - As long as brigntess fix is needed, this is disabled. const float resScale = ($height/$gameHeight); uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4f51000 res 80x46x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 6 6 6 border: 0 layout(location = 0) in vec4 passParameterSem0; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R12f = vec4(0.0); vec4 R13f = vec4(0.0); vec4 R14f = vec4(0.0); vec4 R15f = vec4(0.0); vec4 R16f = vec4(0.0); vec4 R17f = vec4(0.0); vec4 R18f = vec4(0.0); vec4 R19f = vec4(0.0); vec4 R20f = vec4(0.0); vec4 R21f = vec4(0.0); vec4 R22f = vec4(0.0); vec4 R23f = vec4(0.0); vec4 R24f = vec4(0.0); vec4 R25f = vec4(0.0); vec4 R26f = vec4(0.0); vec4 R27f = vec4(0.0); vec4 R28f = vec4(0.0); vec4 R29f = vec4(0.0); vec4 R30f = vec4(0.0); vec4 R31f = vec4(0.0); vec4 R32f = vec4(0.0); vec4 R33f = vec4(0.0); vec4 R34f = vec4(0.0); vec4 R35f = vec4(0.0); vec4 R36f = vec4(0.0); vec4 R37f = vec4(0.0); vec4 R38f = vec4(0.0); vec4 R39f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem0; R4f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); // 0 R1f.x = R0f.x + intBitsToFloat(uf_remappedPS[0].x); R1f.y = R0f.y + intBitsToFloat(uf_remappedPS[0].y); R2f.z = R0f.x + -(intBitsToFloat(uf_remappedPS[0].x)); R1f.w = intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(uf_remappedPS[1].y); PV0f.w = R1f.w; R2f.y = R0f.y + -(intBitsToFloat(uf_remappedPS[0].y)); //m PS0f = R2f.y; // 1 R5f.x = PV0f.w * intBitsToFloat(uf_remappedPS[1].y); //n // 2 R3f.z = intBitsToFloat(uf_remappedPS[0].y) * intBitsToFloat(uf_remappedPS[0].z); PV0f.z = R3f.z; R127f.w = intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(uf_remappedPS[0].z); PV0f.w = R127f.w; // 3 R8f.x = R5f.x * intBitsToFloat(uf_remappedPS[1].y); R5f.y = PV0f.w + (intBitsToFloat(uf_remappedPS[0].x)/ resScale); //y PV1f.y = R5f.y; R2f.w = PV0f.z + intBitsToFloat(uf_remappedPS[0].y); PV1f.w = R2f.w; // 4 R3f.x = R0f.x + PV1f.y; R3f.y = R0f.y + PV1f.w; R0f.z = R0f.x + -(PV1f.y); R0f.w = R0f.y + -(PV1f.w); R7f.x = R127f.w * (intBitsToFloat(uf_remappedPS[0].z) / resScale); PS0f = R7f.x; R1f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R2f.xyz = (texture(textureUnitPS0, R2f.zy).xyz); R12f.xyz = (texture(textureUnitPS0, R3f.xy).xyz); R6f.xyz = (texture(textureUnitPS0, R0f.zw).xyz); // 0 PV0f.x = max(R4f.y, R1f.y); PV0f.y = max(R4f.x, R1f.x); R127f.z = max(R4f.z, R1f.z); PV0f.w = R1f.w * R1f.x; PS0f = R1f.w * R1f.y; // 1 PV1f.x = R1f.w * R1f.z; PV1f.y = max(PV0f.y, R2f.x); R123f.z = (R4f.x * intBitsToFloat(uf_remappedPS[1].x) + PV0f.w); PV1f.z = R123f.z; R123f.w = (R4f.y * intBitsToFloat(uf_remappedPS[1].x) + PS0f); PV1f.w = R123f.w; R127f.y = max(PV0f.x, R2f.y); PS1f = R127f.y; // 2 PV0f.x = max(R127f.z, R2f.z); R123f.y = (R1f.w * R2f.x + PV1f.z); PV0f.y = R123f.y; R123f.z = (R1f.w * R2f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (R4f.z * intBitsToFloat(uf_remappedPS[1].x) + PV1f.x); PV0f.w = R123f.w; R0f.w = max(PV1f.y, R6f.x); PS0f = R0f.w; // 3 R123f.x = (R5f.x * R12f.x + PV0f.y); PV1f.x = R123f.x; R123f.y = (R1f.w * R2f.z + PV0f.w); PV1f.y = R123f.y; R123f.z = (R5f.x * R12f.y + PV0f.z); PV1f.z = R123f.z; R1f.w = max(R127f.y, R6f.y); R4f.y = max(PV0f.x, R6f.z); PS1f = R4f.y; // 4 R2f.x = (R5f.x * R6f.x + PV1f.x); R2f.y = (R5f.x * R6f.y + PV1f.z); R127f.z = R3f.z * intBitsToFloat(uf_remappedPS[0].z); PV0f.z = R127f.z; R123f.w = (R5f.x * R12f.z + PV1f.y); PV0f.w = R123f.w; R126f.z = R5f.y + R7f.x; PS0f = R126f.z; // 5 backupReg0f = R5f.x; R5f.x = R0f.x + PS0f; R1f.y = R8f.x * intBitsToFloat(uf_remappedPS[1].y); PV1f.y = R1f.y; R3f.z = (backupReg0f * R6f.z + PV0f.w); R127f.w = R2f.w + PV0f.z; PV1f.w = R127f.w; R6f.x = R0f.x + -(PS0f); PS1f = R6f.x; // 6 PV0f.x = R7f.x *( intBitsToFloat(uf_remappedPS[0].z)/ resScale); R5f.y = R0f.y + PV1f.w; R6f.z = R0f.y + -(PV1f.w); PV0f.w = R127f.z * intBitsToFloat(uf_remappedPS[0].z); //n R3f.w = PV1f.y * intBitsToFloat(uf_remappedPS[1].y); //n PS0f = R3f.w; // 7 R4f.x = PV0f.x * intBitsToFloat(uf_remappedPS[0].z); PV1f.x = R4f.x; R3f.y = PV0f.w * intBitsToFloat(uf_remappedPS[0].z); R4f.z = R127f.w + PV0f.w; PV1f.z = R4f.z; PV1f.w = R126f.z + PV0f.x; R3f.x = PS0f * intBitsToFloat(uf_remappedPS[1].y); PS1f = R3f.x; // 8 R7f.x = R0f.x + PV1f.w; R7f.y = R0f.y + PV1f.z; R2f.z = R0f.x + -(PV1f.w); R2f.w = R0f.y + -(PV1f.z); R1f.x = PV1f.w + PV1f.x; PS0f = R1f.x; R11f.xyz = (texture(textureUnitPS0, R5f.xy).xyz); R6f.xyz = (texture(textureUnitPS0, R6f.xz).xyz); R13f.xyz = (texture(textureUnitPS0, R7f.xy).xyz); R7f.xyz = (texture(textureUnitPS0, R2f.zw).xyz); // 0 R127f.x = max(R1f.w, R6f.y); R123f.y = (R8f.x * R11f.x + R2f.x); PV0f.y = R123f.y; R123f.z = (R8f.x * R11f.y + R2f.y); PV0f.z = R123f.z; R123f.w = (R8f.x * R11f.z + R3f.z); PV0f.w = R123f.w; // 1 PV1f.x = max(R0f.w, R6f.x); R123f.y = (R8f.x * R6f.x + PV0f.y); PV1f.y = R123f.y; R126f.z = max(R4f.y, R6f.z); R123f.w = (R8f.x * R6f.y + PV0f.z); PV1f.w = R123f.w; R122f.x = (R8f.x * R6f.z + PV0f.w); PS1f = R122f.x; // 2 R123f.x = (R1f.y * R13f.z + PS1f); PV0f.x = R123f.x; R6f.y = max(PV1f.x, R7f.x); R123f.z = (R1f.y * R13f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (R1f.y * R13f.x + PV1f.y); PV0f.w = R123f.w; R6f.x = max(R127f.x, R7f.y); PS0f = R6f.x; // 3 backupReg0f = R7f.y; backupReg1f = R7f.x; backupReg2f = R7f.z; R7f.x = (R1f.y * R7f.z + PV0f.x); R7f.y = (R1f.y * backupReg0f + PV0f.z); R7f.z = (R1f.y * backupReg1f + PV0f.w); R0f.w = max(R126f.z, backupReg2f); R127f.w = R4f.z + R3f.y; PS1f = R127f.w; // 4 backupReg0f = R4f.x; R4f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(R1f.x,PS1f,-(R1f.x)); R4f.w = R0f.y + -(PS1f); PS0f = backupReg0f * intBitsToFloat(uf_remappedPS[0].z); // 5 R5f.x = R3f.x * intBitsToFloat(uf_remappedPS[1].y); PV1f.y = R1f.x + PS0f; PV1f.z = R3f.y * intBitsToFloat(uf_remappedPS[0].z); R1f.w = PS0f * intBitsToFloat(uf_remappedPS[0].z); PV1f.w = R1f.w; // 6 R1f.x = R0f.x + PV1f.y; R2f.y = PV1f.z * intBitsToFloat(uf_remappedPS[0].z); PV0f.y = R2f.y; R3f.z = R0f.x + -(PV1f.y); PV0f.w = R127f.w + PV1f.z; R6f.z = PV1f.y + PV1f.w; PS0f = R6f.z; // 7 R8f.x = R0f.x + PS0f; R1f.y = R0f.y + PV0f.w; R5f.z = R0f.x + -(PS0f); R2f.w = PV0f.w + PV0f.y; R3f.y = R0f.y + -(PV0f.w); PS1f = R3f.y; R14f.xyz = (texture(textureUnitPS0, R4f.xy).xyz); R4f.xyz = (texture(textureUnitPS0, R4f.zw).xyz); R15f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R1f.xyz = (texture(textureUnitPS0, R3f.zy).xyz); // 0 R123f.x = (R3f.w * R14f.z + R7f.x); PV0f.x = R123f.x; PV0f.y = max(R6f.y, R4f.x); R123f.z = (R3f.w * R14f.x + R7f.z); PV0f.z = R123f.z; R123f.w = (R3f.w * R14f.y + R7f.y); PV0f.w = R123f.w; R127f.x = max(R0f.w, R4f.z); PS0f = R127f.x; // 1 R123f.x = (R3f.w * R4f.z + PV0f.x); PV1f.x = R123f.x; PV1f.y = max(R6f.x, R4f.y); R123f.z = (R3f.w * R4f.y + PV0f.w); PV1f.z = R123f.z; R123f.w = (R3f.w * R4f.x + PV0f.z); PV1f.w = R123f.w; R0f.w = max(PV0f.y, R1f.x); PS1f = R0f.w; // 2 R123f.x = (R3f.x * R15f.x + PV1f.w); PV0f.x = R123f.x; R4f.y = max(PV1f.y, R1f.y); R123f.z = (R3f.x * R15f.y + PV1f.z); PV0f.z = R123f.z; R123f.w = (R3f.x * R15f.z + PV1f.x); PV0f.w = R123f.w; R6f.y = max(R127f.x, R1f.z); PS0f = R6f.y; // 3 backupReg0f = R1f.x; backupReg1f = R1f.z; R1f.x = (R3f.x * backupReg0f + PV0f.x); R8f.y = R0f.y + R2f.w; R1f.z = (R3f.x * backupReg1f + PV0f.w); R3f.w = (R3f.x * R1f.y + PV0f.z); R5f.y = R0f.y + -(R2f.w); PS1f = R5f.y; // 4 PV0f.x = R2f.y * intBitsToFloat(uf_remappedPS[0].z); PV0f.y = R1f.w * intBitsToFloat(uf_remappedPS[0].z); R4f.z = R5f.x * intBitsToFloat(uf_remappedPS[1].y); PV0f.z = R4f.z; // 5 backupReg0f = R6f.z; R4f.x = PV0f.z * intBitsToFloat(uf_remappedPS[1].y); R1f.y = PV0f.y * intBitsToFloat(uf_remappedPS[0].z); PV1f.y = R1f.y; R6f.z = R2f.w + PV0f.x; PV1f.z = R6f.z; PV1f.w = backupReg0f + PV0f.y; R7f.y = PV0f.x * intBitsToFloat(uf_remappedPS[0].z); PS1f = R7f.y; // 6 R2f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(PV1f.w,PV1f.z,-(PV1f.w)); R2f.w = R0f.y + -(PV1f.z); R3f.x = PV1f.w + PV1f.y; PS0f = R3f.x; R16f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); R8f.xyz = (texture(textureUnitPS0, R5f.zy).xyz); R17f.xyz = (texture(textureUnitPS0, R2f.xy).xyz); R2f.xyz = (texture(textureUnitPS0, R2f.zw).xyz); // 0 R127f.x = max(R4f.y, R8f.y); R123f.y = (R5f.x * R16f.x + R1f.x); PV0f.y = R123f.y; R123f.z = (R5f.x * R16f.y + R3f.w); PV0f.z = R123f.z; R123f.w = (R5f.x * R16f.z + R1f.z); PV0f.w = R123f.w; // 1 PV1f.x = max(R0f.w, R8f.x); R123f.y = (R5f.x * R8f.x + PV0f.y); PV1f.y = R123f.y; R126f.z = max(R6f.y, R8f.z); R123f.w = (R5f.x * R8f.y + PV0f.z); PV1f.w = R123f.w; R122f.x = (R5f.x * R8f.z + PV0f.w); PS1f = R122f.x; // 2 R123f.x = (R4f.z * R17f.z + PS1f); PV0f.x = R123f.x; R8f.y = max(PV1f.x, R2f.x); R123f.z = (R4f.z * R17f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (R4f.z * R17f.x + PV1f.y); PV0f.w = R123f.w; R8f.x = max(R127f.x, R2f.y); PS0f = R8f.x; // 3 backupReg0f = R4f.z; R5f.x = (R4f.z * R2f.z + PV0f.x); R6f.y = (R4f.z * R2f.y + PV0f.z); R4f.z = (backupReg0f * R2f.x + PV0f.w); R0f.w = max(R126f.z, R2f.z); R2f.x = R0f.x + R3f.x; PS1f = R2f.x; // 4 backupReg0f = R7f.y; backupReg0f = R7f.y; R6f.x = R0f.x + -(R3f.x); R7f.y = R4f.x * intBitsToFloat(uf_remappedPS[1].y); PV0f.y = R7f.y; R126f.z = R1f.y * intBitsToFloat(uf_remappedPS[0].z); PV0f.z = R126f.z; PV0f.w = R6f.z + backupReg0f; R8f.z = backupReg0f * intBitsToFloat(uf_remappedPS[0].z); PS0f = R8f.z; // 5 R7f.x = R3f.x + PV0f.z; PV1f.x = R7f.x; R2f.y = R0f.y + PV0f.w; R6f.z = R0f.y + -(PV0f.w); R3f.w = PV0f.w + PS0f; PV1f.w = R3f.w; R4f.y = PV0f.y * intBitsToFloat(uf_remappedPS[1].y); PS1f = R4f.y; // 6 R3f.x = R0f.x + PV1f.x; R3f.y = R0f.y + PV1f.w; R2f.z = R0f.x + -(PV1f.x); R2f.w = R0f.y + -(PV1f.w); R9f.x = R126f.z * intBitsToFloat(uf_remappedPS[0].z); PS0f = R9f.x; R18f.xyz = (texture(textureUnitPS0, R2f.xy).xyz); R1f.xyz = (texture(textureUnitPS0, R6f.xz).xyz); R19f.xyz = (texture(textureUnitPS0, R3f.xy).xyz); R2f.xyz = (texture(textureUnitPS0, R2f.zw).xyz); // 0 R123f.x = (R4f.x * R18f.z + R5f.x); PV0f.x = R123f.x; R127f.y = max(R0f.w, R1f.z); R123f.z = (R4f.x * R18f.x + R4f.z); PV0f.z = R123f.z; R123f.w = (R4f.x * R18f.y + R6f.y); PV0f.w = R123f.w; R4f.z = R4f.y * intBitsToFloat(uf_remappedPS[1].y); PS0f = R4f.z; // 1 R123f.x = (R4f.x * R1f.y + PV0f.w); PV1f.x = R123f.x; PV1f.y = max(R8f.x, R1f.y); PV1f.z = max(R8f.y, R1f.x); R123f.w = (R4f.x * R1f.x + PV0f.z); PV1f.w = R123f.w; R122f.x = (R4f.x * R1f.z + PV0f.x); PS1f = R122f.x; // 2 R123f.x = (R7f.y * R19f.x + PV1f.w); PV0f.x = R123f.x; R1f.y = max(PV1f.z, R2f.x); R123f.z = (R7f.y * R19f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R7f.y * R19f.z + PS1f); PV0f.w = R123f.w; R1f.z = max(PV1f.y, R2f.y); PS0f = R1f.z; // 3 backupReg0f = R2f.z; backupReg1f = R2f.y; R1f.x = (R7f.y * R2f.x + PV0f.x); R2f.y = max(R127f.y, R2f.z); R2f.z = (R7f.y * backupReg0f + PV0f.w); R0f.w = (R7f.y * backupReg1f + PV0f.z); PS1f = R8f.z * intBitsToFloat(uf_remappedPS[0].z); // 4 R127f.x = PS1f * intBitsToFloat(uf_remappedPS[0].z); R127f.y = R9f.x * intBitsToFloat(uf_remappedPS[0].z); PV0f.y = R127f.y; PV0f.z = R7f.x + R9f.x; R127f.w = R3f.w + PS1f; PV0f.w = R127f.w; R4f.w = R4f.z * intBitsToFloat(uf_remappedPS[1].y); PS0f = R4f.w; // 5 R7f.x = R0f.x + PV0f.z; R7f.y = R0f.y + PV0f.w; R3f.z = R0f.x + -(PV0f.z); R3f.w = R0f.y + -(PV0f.w); R126f.w = PV0f.z + PV0f.y; PS1f = R126f.w; // 6 R9f.x = R0f.x + PS1f; R8f.y = R127f.y * intBitsToFloat(uf_remappedPS[0].z); PV0f.y = R8f.y; PV0f.z = R127f.w + R127f.x; R2f.w = R0f.x + -(PS1f); R6f.y = R127f.x * intBitsToFloat(uf_remappedPS[0].z); PS0f = R6f.y; // 7 R2f.x = R0f.y + -(PV0f.z); R9f.y = R0f.y + PV0f.z; R8f.z = R126f.w + PV0f.y; R1f.w = PV0f.z + PS0f; R4f.x = R4f.w * intBitsToFloat(uf_remappedPS[1].y); PS1f = R4f.x; R20f.xyz = (texture(textureUnitPS0, R7f.xy).xyz); R3f.xyz = (texture(textureUnitPS0, R3f.zw).xyz); R21f.xyz = (texture(textureUnitPS0, R9f.xy).xyz); R9f.xyz = (texture(textureUnitPS0, R2f.wx).xyz); // 0 R127f.x = max(R1f.y, R3f.x); R123f.y = (R4f.y * R20f.x + R1f.x); PV0f.y = R123f.y; R123f.z = (R4f.y * R20f.y + R0f.w); PV0f.z = R123f.z; R123f.w = (R4f.y * R20f.z + R2f.z); PV0f.w = R123f.w; // 1 R123f.x = (R4f.y * R3f.y + PV0f.z); PV1f.x = R123f.x; R123f.y = (R4f.y * R3f.x + PV0f.y); PV1f.y = R123f.y; R126f.z = max(R2f.y, R3f.z); PV1f.w = max(R1f.z, R3f.y); R122f.x = (R4f.y * R3f.z + PV0f.w); PS1f = R122f.x; // 2 R123f.x = (R4f.z * R21f.z + PS1f); PV0f.x = R123f.x; R3f.y = max(R127f.x, R9f.x); R123f.z = (R4f.z * R21f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R4f.z * R21f.x + PV1f.y); PV0f.w = R123f.w; R1f.x = max(PV1f.w, R9f.y); PS0f = R1f.x; // 3 backupReg0f = R4f.z; R3f.x = (R4f.z * R9f.z + PV0f.x); R2f.y = (R4f.z * R9f.y + PV0f.z); R4f.z = (backupReg0f * R9f.x + PV0f.w); R0f.w = max(R126f.z, R9f.z); R9f.y = R0f.y + R1f.w; PS1f = R9f.y; // 4 backupReg0f = R6f.y; R9f.x = R0f.x + R8f.z; R6f.y = R0f.y + -(R1f.w); R6f.z = R0f.x + -(R8f.z); PV0f.w = R8f.y * intBitsToFloat(uf_remappedPS[0].z); PS0f = backupReg0f * intBitsToFloat(uf_remappedPS[0].z); // 5 R2f.x = R4f.x * intBitsToFloat(uf_remappedPS[1].y); PV1f.y = R8f.z + PV0f.w; R9f.z = PV0f.w * intBitsToFloat(uf_remappedPS[0].z); PV1f.z = R9f.z; R2f.w = R1f.w + PS0f; PV1f.w = R2f.w; R3f.w = PS0f * intBitsToFloat(uf_remappedPS[0].z); PS1f = R3f.w; // 6 R8f.x = R0f.x + PV1f.y; R8f.y = R0f.y + PV1f.w; R1f.z = R0f.x + -(PV1f.y); R1f.w = R0f.y + -(PV1f.w); R3f.z = PV1f.y + PV1f.z; PS0f = R3f.z; R22f.xyz = (texture(textureUnitPS0, R9f.xy).xyz); R6f.xyz = (texture(textureUnitPS0, R6f.zy).xyz); R23f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); R8f.xyz = (texture(textureUnitPS0, R1f.zw).xyz); // 0 R123f.x = (R4f.w * R22f.z + R3f.x); PV0f.x = R123f.x; PV0f.y = max(R3f.y, R6f.x); R123f.z = (R4f.w * R22f.x + R4f.z); PV0f.z = R123f.z; R123f.w = (R4f.w * R22f.y + R2f.y); PV0f.w = R123f.w; R127f.x = max(R0f.w, R6f.z); PS0f = R127f.x; // 1 R123f.x = (R4f.w * R6f.z + PV0f.x); PV1f.x = R123f.x; PV1f.y = max(R1f.x, R6f.y); R123f.z = (R4f.w * R6f.y + PV0f.w); PV1f.z = R123f.z; R123f.w = (R4f.w * R6f.x + PV0f.z); PV1f.w = R123f.w; R4f.w = max(PV0f.y, R8f.x); PS1f = R4f.w; // 2 R123f.x = (R4f.x * R23f.x + PV1f.w); PV0f.x = R123f.x; R6f.y = max(PV1f.y, R8f.y); R123f.z = (R4f.x * R23f.y + PV1f.z); PV0f.z = R123f.z; R123f.w = (R4f.x * R23f.z + PV1f.x); PV0f.w = R123f.w; R2f.y = max(R127f.x, R8f.z); PS0f = R2f.y; // 3 backupReg0f = R8f.z; R1f.x = (R4f.x * R8f.x + PV0f.x); R127f.y = R2f.w + R3f.w; PV1f.y = R127f.y; R8f.z = (R4f.x * backupReg0f + PV0f.w); R2f.w = (R4f.x * R8f.y + PV0f.z); R4f.x = R0f.x + R3f.z; PS1f = R4f.x; // 4 backupReg0f = R9f.z; R9f.x = R0f.x + -(R3f.z); R4f.y = R0f.y + PV1f.y; R9f.z = R0f.y + -(PV1f.y); R0f.w = R2f.x * intBitsToFloat(uf_remappedPS[1].y); PV0f.w = R0f.w; PS0f = backupReg0f * intBitsToFloat(uf_remappedPS[0].z); // 5 PV1f.x = R3f.w * intBitsToFloat(uf_remappedPS[0].z); R10f.y = PV0f.w * intBitsToFloat(uf_remappedPS[1].y); R6f.z = PS0f * intBitsToFloat(uf_remappedPS[0].z); PV1f.z = R6f.z; PV1f.w = R3f.z + PS0f; // 6 R8f.x = R0f.x + PV1f.w; R1f.y = PV1f.x * intBitsToFloat(uf_remappedPS[0].z); PV0f.y = R1f.y; PV0f.z = R127f.y + PV1f.x; R3f.w = R0f.x + -(PV1f.w); R6f.x = PV1f.w + PV1f.z; PS0f = R6f.x; // 7 R7f.x = R0f.x + PS0f; R8f.y = R0f.y + PV0f.z; R3f.z = R0f.y + -(PV0f.z); R1f.w = PV0f.z + PV0f.y; R5f.x = R0f.x + -(PS0f); PS1f = R5f.x; R24f.xyz = (texture(textureUnitPS0, R4f.xy).xyz); R9f.xyz = (texture(textureUnitPS0, R9f.xz).xyz); R25f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); R3f.xyz = (texture(textureUnitPS0, R3f.wz).xyz); // 0 R127f.x = max(R6f.y, R9f.y); R123f.y = (R2f.x * R24f.x + R1f.x); PV0f.y = R123f.y; R123f.z = (R2f.x * R24f.y + R2f.w); PV0f.z = R123f.z; R123f.w = (R2f.x * R24f.z + R8f.z); PV0f.w = R123f.w; R126f.w = R6f.z * intBitsToFloat(uf_remappedPS[0].z); PS0f = R126f.w; // 1 PV1f.x = max(R4f.w, R9f.x); R123f.y = (R2f.x * R9f.x + PV0f.y); PV1f.y = R123f.y; R126f.z = max(R2f.y, R9f.z); R123f.w = (R2f.x * R9f.y + PV0f.z); PV1f.w = R123f.w; R122f.x = (R2f.x * R9f.z + PV0f.w); PS1f = R122f.x; // 2 R123f.x = (R0f.w * R25f.z + PS1f); PV0f.x = R123f.x; R2f.y = max(PV1f.x, R3f.x); R123f.z = (R0f.w * R25f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (R0f.w * R25f.x + PV1f.y); PV0f.w = R123f.w; R9f.x = max(R127f.x, R3f.y); PS0f = R9f.x; // 3 backupReg0f = R3f.y; backupReg1f = R3f.x; backupReg2f = R3f.z; R3f.x = (R0f.w * R3f.z + PV0f.x); R3f.y = (R0f.w * backupReg0f + PV0f.z); R3f.z = (R0f.w * backupReg1f + PV0f.w); R0f.w = max(R126f.z, backupReg2f); R7f.y = R0f.y + R1f.w; PS1f = R7f.y; // 4 backupReg0f = R126f.w; backupReg0f = R126f.w; R8f.x = R10f.y * intBitsToFloat(uf_remappedPS[1].y); PV0f.x = R8f.x; R5f.y = R0f.y + -(R1f.w); PV0f.z = R1f.y * intBitsToFloat(uf_remappedPS[0].z); R126f.w = R6f.x + backupReg0f; PV0f.w = R126f.w; R2f.x = backupReg0f * intBitsToFloat(uf_remappedPS[0].z); PS0f = R2f.x; // 5 R1f.x = R0f.x + PV0f.w; R9f.y = PV0f.x * intBitsToFloat(uf_remappedPS[1].y); PV1f.y = R9f.y; R6f.z = R0f.x + -(PV0f.w); PV1f.w = R1f.w + PV0f.z; R1f.w = PV0f.z * intBitsToFloat(uf_remappedPS[0].z); PS1f = R1f.w; // 6 R6f.x = R0f.y + -(PV1f.w); R1f.y = R0f.y + PV1f.w; R9f.z = R126f.w + R2f.x; R4f.w = PV1f.w + PS1f; R8f.z = PV1f.y * intBitsToFloat(uf_remappedPS[1].y); PS0f = R8f.z; R26f.xyz = (texture(textureUnitPS0, R7f.xy).xyz); R5f.xyz = (texture(textureUnitPS0, R5f.xy).xyz); R27f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R6f.xyz = (texture(textureUnitPS0, R6f.zx).xyz); // 0 R123f.x = (R10f.y * R26f.z + R3f.x); PV0f.x = R123f.x; R127f.y = max(R0f.w, R5f.z); R123f.z = (R10f.y * R26f.x + R3f.z); PV0f.z = R123f.z; R123f.w = (R10f.y * R26f.y + R3f.y); PV0f.w = R123f.w; R126f.y = R2f.x * intBitsToFloat(uf_remappedPS[0].z); PS0f = R126f.y; // 1 R123f.x = (R10f.y * R5f.y + PV0f.w); PV1f.x = R123f.x; PV1f.y = max(R9f.x, R5f.y); PV1f.z = max(R2f.y, R5f.x); R123f.w = (R10f.y * R5f.x + PV0f.z); PV1f.w = R123f.w; R122f.x = (R10f.y * R5f.z + PV0f.x); PS1f = R122f.x; // 2 R123f.x = (R8f.x * R27f.x + PV1f.w); PV0f.x = R123f.x; R2f.y = max(PV1f.z, R6f.x); R123f.z = (R8f.x * R27f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R8f.x * R27f.z + PS1f); PV0f.w = R123f.w; R3f.z = max(PV1f.y, R6f.y); PS0f = R3f.z; // 3 backupReg0f = R6f.z; R5f.x = (R8f.x * R6f.x + PV0f.x); R5f.y = max(R127f.y, R6f.z); R6f.z = (R8f.x * backupReg0f + PV0f.w); R0f.w = (R8f.x * R6f.y + PV0f.z); R6f.x = R0f.x + R9f.z; PS1f = R6f.x; // 4 backupReg0f = R9f.z; R9f.x = R0f.x + -(R9f.z); R6f.y = R0f.y + R4f.w; R9f.z = R0f.y + -(R4f.w); R126f.w = R1f.w * intBitsToFloat(uf_remappedPS[0].z); PV0f.w = R126f.w; R127f.w = backupReg0f + R126f.y; PS0f = R127f.w; // 5 R8f.x = R0f.x + PS0f; R3f.y = R8f.z * intBitsToFloat(uf_remappedPS[1].y); PV1f.y = R3f.y; R1f.z = R4f.w + PV0f.w; PV1f.z = R1f.z; R4f.w = R0f.x + -(PS0f); R5f.z = R126f.y * intBitsToFloat(uf_remappedPS[0].z); PS1f = R5f.z; // 6 R4f.x = R0f.y + -(PV1f.z); R8f.y = R0f.y + PV1f.z; R2f.z = R126f.w * intBitsToFloat(uf_remappedPS[0].z); R1f.w = R127f.w + PS1f; R3f.x = PV1f.y * intBitsToFloat(uf_remappedPS[1].y); PS0f = R3f.x; R28f.xyz = (texture(textureUnitPS0, R6f.xy).xyz); R10f.xyz = (texture(textureUnitPS0, R9f.xz).xyz); R29f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); R4f.xyz = (texture(textureUnitPS0, R4f.wx).xyz); // 0 R127f.x = max(R2f.y, R10f.x); R123f.y = (R9f.y * R28f.x + R5f.x); PV0f.y = R123f.y; R123f.z = (R9f.y * R28f.y + R0f.w); PV0f.z = R123f.z; R123f.w = (R9f.y * R28f.z + R6f.z); PV0f.w = R123f.w; R127f.w = R5f.z * intBitsToFloat(uf_remappedPS[0].z); PS0f = R127f.w; // 1 R123f.x = (R9f.y * R10f.y + PV0f.z); PV1f.x = R123f.x; R123f.y = (R9f.y * R10f.x + PV0f.y); PV1f.y = R123f.y; R126f.z = max(R5f.y, R10f.z); PV1f.w = max(R3f.z, R10f.y); R122f.x = (R9f.y * R10f.z + PV0f.w); PS1f = R122f.x; // 2 R123f.x = (R8f.z * R29f.z + PS1f); PV0f.x = R123f.x; R10f.y = max(R127f.x, R4f.x); R123f.z = (R8f.z * R29f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R8f.z * R29f.x + PV1f.y); PV0f.w = R123f.w; R8f.x = max(PV1f.w, R4f.y); PS0f = R8f.x; // 3 backupReg0f = R4f.z; R10f.x = (R8f.z * R4f.z + PV0f.x); R9f.y = (R8f.z * R4f.y + PV0f.z); R4f.z = (R8f.z * R4f.x + PV0f.w); R0f.w = max(R126f.z, backupReg0f); R4f.x = R0f.x + R1f.w; PS1f = R4f.x; // 4 R1f.x = R0f.x + -(R1f.w); R8f.y = R1f.w + R127f.w; PV0f.y = R8f.y; R126f.z = R2f.z * intBitsToFloat(uf_remappedPS[0].z); PV0f.z = R126f.z; PV0f.w = R1f.z + R2f.z; R6f.y = R3f.x * intBitsToFloat(uf_remappedPS[1].y); PS0f = R6f.y; // 5 R5f.x = R0f.x + PV0f.y; R4f.y = R0f.y + PV0f.w; R1f.z = R0f.y + -(PV0f.w); R1f.w = PV0f.w + PV0f.z; PV1f.w = R1f.w; R2f.x = R0f.x + -(PV0f.y); PS1f = R2f.x; // 6 R9f.x = R127f.w * intBitsToFloat(uf_remappedPS[0].z); R5f.y = R0f.y + PV1f.w; R2f.z = R0f.y + -(PV1f.w); R4f.w = R126f.z * intBitsToFloat(uf_remappedPS[0].z); R3f.z = R6f.y * intBitsToFloat(uf_remappedPS[1].y); PS0f = R3f.z; R30f.xyz = (texture(textureUnitPS0, R4f.xy).xyz); R1f.xyz = (texture(textureUnitPS0, R1f.xz).xyz); R31f.xyz = (texture(textureUnitPS0, R5f.xy).xyz); R2f.xyz = (texture(textureUnitPS0, R2f.xz).xyz); // 0 R123f.x = (R3f.y * R30f.z + R10f.x); PV0f.x = R123f.x; R126f.y = max(R0f.w, R1f.z); R123f.z = (R3f.y * R30f.x + R4f.z); PV0f.z = R123f.z; R123f.w = (R3f.y * R30f.y + R9f.y); PV0f.w = R123f.w; R127f.w = R1f.w + R4f.w; PS0f = R127f.w; // 1 R123f.x = (R3f.y * R1f.y + PV0f.w); PV1f.x = R123f.x; PV1f.y = max(R8f.x, R1f.y); PV1f.z = max(R10f.y, R1f.x); R123f.w = (R3f.y * R1f.x + PV0f.z); PV1f.w = R123f.w; R122f.x = (R3f.y * R1f.z + PV0f.x); PS1f = R122f.x; // 2 R123f.x = (R3f.x * R31f.x + PV1f.w); PV0f.x = R123f.x; R1f.y = max(PV1f.z, R2f.x); R123f.z = (R3f.x * R31f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R3f.x * R31f.z + PS1f); PV0f.w = R123f.w; R8f.z = max(PV1f.y, R2f.y); PS0f = R8f.z; // 3 backupReg0f = R3f.x; backupReg0f = R3f.x; backupReg0f = R3f.x; backupReg1f = R8f.y; R3f.x = (backupReg0f * R2f.x + PV0f.x); R8f.y = max(R126f.y, R2f.z); R1f.z = (backupReg0f * R2f.z + PV0f.w); R0f.w = (backupReg0f * R2f.y + PV0f.z); R126f.z = backupReg1f + R9f.x; PS1f = R126f.z; // 4 backupReg0f = R9f.x; R9f.x = R0f.x + PS1f; R9f.y = R0f.y + R127f.w; R2f.z = R0f.x + -(PS1f); R2f.w = R0f.y + -(R127f.w); PS0f = backupReg0f * intBitsToFloat(uf_remappedPS[0].z); // 5 PV1f.x = R4f.w * intBitsToFloat(uf_remappedPS[0].z); R4f.y = R3f.z * intBitsToFloat(uf_remappedPS[1].y); R4f.z = PS0f * intBitsToFloat(uf_remappedPS[0].z); PV1f.z = R4f.z; PV1f.w = R126f.z + PS0f; // 6 R2f.x = R0f.x + PV1f.w; R3f.y = PV1f.x * intBitsToFloat(uf_remappedPS[0].z); PV0f.y = R3f.y; PV0f.z = R127f.w + PV1f.x; R4f.w = R0f.x + -(PV1f.w); R1f.x = PV1f.w + PV1f.z; PS0f = R1f.x; // 7 R4f.x = R0f.y + -(PV0f.z); R2f.y = R0f.y + PV0f.z; R10f.z = R0f.x + PS0f; R1f.w = PV0f.z + PV0f.y; R5f.x = R0f.x + -(PS0f); PS1f = R5f.x; R32f.xyz = (texture(textureUnitPS0, R9f.xy).xyz); R9f.xyz = (texture(textureUnitPS0, R2f.zw).xyz); R33f.xyz = (texture(textureUnitPS0, R2f.xy).xyz); R2f.xyz = (texture(textureUnitPS0, R4f.wx).xyz); // 0 R127f.x = max(R1f.y, R9f.x); R123f.y = (R6f.y * R32f.x + R3f.x); PV0f.y = R123f.y; R123f.z = (R6f.y * R32f.y + R0f.w); PV0f.z = R123f.z; R123f.w = (R6f.y * R32f.z + R1f.z); PV0f.w = R123f.w; R127f.w = R4f.z * intBitsToFloat(uf_remappedPS[0].z); PS0f = R127f.w; // 1 R123f.x = (R6f.y * R9f.y + PV0f.z); PV1f.x = R123f.x; R123f.y = (R6f.y * R9f.x + PV0f.y); PV1f.y = R123f.y; R126f.z = max(R8f.y, R9f.z); PV1f.w = max(R8f.z, R9f.y); R122f.x = (R6f.y * R9f.z + PV0f.w); PS1f = R122f.x; // 2 R123f.x = (R3f.z * R33f.z + PS1f); PV0f.x = R123f.x; R6f.y = max(R127f.x, R2f.x); R123f.z = (R3f.z * R33f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R3f.z * R33f.x + PV1f.y); PV0f.w = R123f.w; R4f.x = max(PV1f.w, R2f.y); PS0f = R4f.x; // 3 backupReg0f = R2f.y; backupReg1f = R3f.z; R9f.x = (R3f.z * R2f.z + PV0f.x); R2f.y = (R3f.z * backupReg0f + PV0f.z); R3f.z = (backupReg1f * R2f.x + PV0f.w); R0f.w = max(R126f.z, R2f.z); R10f.y = R0f.y + R1f.w; PS1f = R10f.y; // 4 backupReg0f = R127f.w; backupReg0f = R127f.w; R8f.x = R4f.y * intBitsToFloat(uf_remappedPS[1].y); PV0f.x = R8f.x; R5f.y = R0f.y + -(R1f.w); PV0f.z = R3f.y * intBitsToFloat(uf_remappedPS[0].z); R127f.w = R1f.x + backupReg0f; PV0f.w = R127f.w; R3f.x = backupReg0f * intBitsToFloat(uf_remappedPS[0].z); PS0f = R3f.x; // 5 R1f.x = R0f.x + PV0f.w; R3f.y = PV0f.x * intBitsToFloat(uf_remappedPS[1].y); PV1f.y = R3f.y; R2f.z = R0f.x + -(PV0f.w); PV1f.w = R1f.w + PV0f.z; R1f.w = PV0f.z * intBitsToFloat(uf_remappedPS[0].z); PS1f = R1f.w; // 6 R2f.x = R0f.y + -(PV1f.w); R1f.y = R0f.y + PV1f.w; R8f.z = R127f.w + R3f.x; R4f.w = PV1f.w + PS1f; R9f.z = PV1f.y * intBitsToFloat(uf_remappedPS[1].y); PS0f = R9f.z; R34f.xyz = (texture(textureUnitPS0, R10f.zy).xyz); R5f.xyz = (texture(textureUnitPS0, R5f.xy).xyz); R35f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R1f.xyz = (texture(textureUnitPS0, R2f.zx).xyz); // 0 R123f.x = (R4f.y * R34f.z + R9f.x); PV0f.x = R123f.x; R126f.y = max(R0f.w, R5f.z); R123f.z = (R4f.y * R34f.x + R3f.z); PV0f.z = R123f.z; R123f.w = (R4f.y * R34f.y + R2f.y); PV0f.w = R123f.w; R127f.y = R3f.x * intBitsToFloat(uf_remappedPS[0].z); PS0f = R127f.y; // 1 R123f.x = (R4f.y * R5f.y + PV0f.w); PV1f.x = R123f.x; PV1f.y = max(R4f.x, R5f.y); PV1f.z = max(R6f.y, R5f.x); R123f.w = (R4f.y * R5f.x + PV0f.z); PV1f.w = R123f.w; R122f.x = (R4f.y * R5f.z + PV0f.x); PS1f = R122f.x; // 2 R123f.x = (R8f.x * R35f.x + PV1f.w); PV0f.x = R123f.x; R5f.y = max(PV1f.z, R1f.x); R123f.z = (R8f.x * R35f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R8f.x * R35f.z + PS1f); PV0f.w = R123f.w; R3f.z = max(PV1f.y, R1f.y); PS0f = R3f.z; // 3 backupReg0f = R1f.z; R3f.x = (R8f.x * R1f.x + PV0f.x); R6f.y = max(R126f.y, R1f.z); R1f.z = (R8f.x * backupReg0f + PV0f.w); R0f.w = (R8f.x * R1f.y + PV0f.z); R1f.x = R0f.x + R8f.z; PS1f = R1f.x; // 4 backupReg0f = R8f.z; R8f.x = R0f.x + -(R8f.z); R1f.y = R0f.y + R4f.w; R8f.z = R0f.y + -(R4f.w); R127f.w = R1f.w * intBitsToFloat(uf_remappedPS[0].z); PV0f.w = R127f.w; R126f.w = backupReg0f + R127f.y; PS0f = R126f.w; // 5 R4f.x = R0f.x + PS0f; R2f.y = R9f.z * intBitsToFloat(uf_remappedPS[1].y); PV1f.y = R2f.y; R2f.z = R4f.w + PV0f.w; PV1f.z = R2f.z; R5f.w = R0f.x + -(PS0f); R5f.z = R127f.y * intBitsToFloat(uf_remappedPS[0].z); PS1f = R5f.z; // 6 R5f.x = R0f.y + -(PV1f.z); R4f.y = R0f.y + PV1f.z; R10f.z = R127f.w * intBitsToFloat(uf_remappedPS[0].z); R4f.w = R126f.w + PS1f; R6f.x = PV1f.y * intBitsToFloat(uf_remappedPS[1].y); PS0f = R6f.x; R36f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R8f.xyz = (texture(textureUnitPS0, R8f.xz).xyz); R37f.xyz = (texture(textureUnitPS0, R4f.xy).xyz); R4f.xyz = (texture(textureUnitPS0, R5f.wx).xyz); // 0 R127f.x = max(R5f.y, R8f.x); R123f.y = (R3f.y * R36f.x + R3f.x); PV0f.y = R123f.y; R123f.z = (R3f.y * R36f.y + R0f.w); PV0f.z = R123f.z; R123f.w = (R3f.y * R36f.z + R1f.z); PV0f.w = R123f.w; R127f.w = R5f.z * intBitsToFloat(uf_remappedPS[0].z); PS0f = R127f.w; // 1 R123f.x = (R3f.y * R8f.y + PV0f.z); PV1f.x = R123f.x; R123f.y = (R3f.y * R8f.x + PV0f.y); PV1f.y = R123f.y; R126f.z = max(R6f.y, R8f.z); PV1f.w = max(R3f.z, R8f.y); R122f.x = (R3f.y * R8f.z + PV0f.w); PS1f = R122f.x; // 2 R123f.x = (R9f.z * R37f.z + PS1f); PV0f.x = R123f.x; R8f.y = max(R127f.x, R4f.x); R123f.z = (R9f.z * R37f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R9f.z * R37f.x + PV1f.y); PV0f.w = R123f.w; R5f.x = max(PV1f.w, R4f.y); PS0f = R5f.x; // 3 backupReg0f = R4f.z; R8f.x = (R9f.z * R4f.z + PV0f.x); R6f.y = (R9f.z * R4f.y + PV0f.z); R4f.z = (R9f.z * R4f.x + PV0f.w); R0f.w = max(R126f.z, backupReg0f); R4f.x = R0f.x + R4f.w; PS1f = R4f.x; // 4 R2f.x = R0f.x + -(R4f.w); R5f.y = R4f.w + R127f.w; PV0f.y = R5f.y; R126f.z = R10f.z * intBitsToFloat(uf_remappedPS[0].z); PV0f.z = R126f.z; PV0f.w = R2f.z + R10f.z; R7f.y = R6f.x * intBitsToFloat(uf_remappedPS[1].y); PS0f = R7f.y; // 5 R3f.x = R0f.x + PV0f.y; R4f.y = R0f.y + PV0f.w; R2f.z = R0f.y + -(PV0f.w); R4f.w = PV0f.w + PV0f.z; PV1f.w = R4f.w; R10f.x = R0f.x + -(PV0f.y); PS1f = R10f.x; // 6 R1f.x = R127f.w * intBitsToFloat(uf_remappedPS[0].z); R3f.y = R0f.y + PV1f.w; R10f.z = R0f.y + -(PV1f.w); R5f.w = R126f.z * intBitsToFloat(uf_remappedPS[0].z); R3f.z = R7f.y * intBitsToFloat(uf_remappedPS[1].y); PS0f = R3f.z; R38f.xyz = (texture(textureUnitPS0, R4f.xy).xyz); R9f.xyz = (texture(textureUnitPS0, R2f.xz).xyz); R39f.xyz = (texture(textureUnitPS0, R3f.xy).xyz); R10f.xyz = (texture(textureUnitPS0, R10f.xz).xyz); // 0 R123f.x = (R2f.y * R38f.z + R8f.x); PV0f.x = R123f.x; R127f.y = max(R0f.w, R9f.z); R123f.z = (R2f.y * R38f.x + R4f.z); PV0f.z = R123f.z; R123f.w = (R2f.y * R38f.y + R6f.y); PV0f.w = R123f.w; R127f.w = R4f.w + R5f.w; PS0f = R127f.w; // 1 R123f.x = (R2f.y * R9f.y + PV0f.w); PV1f.x = R123f.x; PV1f.y = max(R5f.x, R9f.y); PV1f.z = max(R8f.y, R9f.x); R123f.w = (R2f.y * R9f.x + PV0f.z); PV1f.w = R123f.w; R122f.x = (R2f.y * R9f.z + PV0f.x); PS1f = R122f.x; // 2 R123f.x = (R6f.x * R39f.x + PV1f.w); PV0f.x = R123f.x; R8f.y = max(PV1f.z, R10f.x); R123f.z = (R6f.x * R39f.y + PV1f.x); PV0f.z = R123f.z; R123f.w = (R6f.x * R39f.z + PS1f); PV0f.w = R123f.w; R4f.z = max(PV1f.y, R10f.y); PS0f = R4f.z; // 3 backupReg0f = R6f.x; backupReg0f = R6f.x; backupReg0f = R6f.x; backupReg1f = R10f.y; R6f.x = (backupReg0f * R10f.x + PV0f.x); R10f.y = max(R127f.y, R10f.z); R9f.z = (backupReg0f * R10f.z + PV0f.w); R0f.w = (backupReg0f * backupReg1f + PV0f.z); PS1f = R5f.y + R1f.x; // 4 backupReg0f = R1f.x; R1f.x = R0f.x + PS1f; R1f.y = R0f.y + R127f.w; R10f.z = R0f.x + -(PS1f); R10f.w = R0f.y + -(R127f.w); R122f.x = (backupReg0f * intBitsToFloat(uf_remappedPS[0].z) + PS1f); PS0f = R122f.x; // 5 R5f.x = R0f.x + PS0f; PV1f.y = max(R11f.x, R12f.x); R2f.z = R0f.x + -(PS0f); R123f.w = (R5f.w * intBitsToFloat(uf_remappedPS[0].z) + R127f.w); PV1f.w = R123f.w; PS1f = max(R11f.y, R12f.y); // 6 backupReg0f = R11f.z; R0f.x = max(R13f.x, PV1f.y); R5f.y = R0f.y + PV1f.w; R11f.z = max(backupReg0f, R12f.z); R5f.w = max(R13f.y, PS1f); R2f.y = R0f.y + -(PV1f.w); PS0f = R2f.y; R12f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R1f.xyz = (texture(textureUnitPS0, R10f.zw).xyz); R5f.xyz = (texture(textureUnitPS0, R5f.xy).xyz); R2f.xyz = (texture(textureUnitPS0, R2f.zy).xyz); // 0 backupReg0f = R0f.x; PV0f.x = max(R14f.y, R5f.w); PV0f.y = max(R14f.x, backupReg0f); PV0f.z = max(R13f.z, R11f.z); R127f.w = (R7f.y * R12f.y + R0f.w); // 1 R127f.x = (R7f.y * R12f.x + R6f.x); PV1f.y = max(R15f.y, PV0f.x); PV1f.z = max(R15f.x, PV0f.y); PV1f.w = max(R14f.z, PV0f.z); R126f.w = (R7f.y * R12f.z + R9f.z); PS1f = R126f.w; // 2 PV0f.x = max(R15f.z, PV1f.w); R126f.y = max(R8f.y, R1f.x); PV0f.z = max(R16f.y, PV1f.y); PV0f.w = max(R16f.x, PV1f.z); R125f.w = max(R4f.z, R1f.y); PS0f = R125f.w; // 3 PV1f.x = max(R17f.x, PV0f.w); PV1f.y = max(R16f.z, PV0f.x); R127f.z = max(R10f.y, R1f.z); PV1f.w = max(R17f.y, PV0f.z); R127f.y = (R7f.y * R1f.x + R127f.x); PS1f = R127f.y; // 4 PV0f.x = max(R18f.y, PV1f.w); PV0f.y = max(R18f.x, PV1f.x); PV0f.z = max(R17f.z, PV1f.y); R123f.w = (R7f.y * R1f.y + R127f.w); PV0f.w = R123f.w; R127f.w = (R7f.y * R1f.z + R126f.w); PS0f = R127f.w; // 5 R127f.x = (R3f.z * R5f.x + R127f.y); PV1f.y = max(R19f.y, PV0f.x); PV1f.z = max(R19f.x, PV0f.y); PV1f.w = max(R18f.z, PV0f.z); R126f.z = (R3f.z * R5f.y + PV0f.w); PS1f = R126f.z; // 6 PV0f.x = max(R19f.z, PV1f.w); R127f.y = (R3f.z * R5f.z + R127f.w); PV0f.z = max(R20f.y, PV1f.y); PV0f.w = max(R20f.x, PV1f.z); // 7 PV1f.x = max(R21f.x, PV0f.w); PV1f.y = max(R20f.z, PV0f.x); PV1f.w = max(R21f.y, PV0f.z); // 8 PV0f.x = max(R22f.y, PV1f.w); PV0f.y = max(R22f.x, PV1f.x); PV0f.z = max(R21f.z, PV1f.y); // 9 PV1f.y = max(R23f.y, PV0f.x); PV1f.z = max(R23f.x, PV0f.y); PV1f.w = max(R22f.z, PV0f.z); // 10 PV0f.x = max(R23f.z, PV1f.w); PV0f.z = max(R24f.y, PV1f.y); PV0f.w = max(R24f.x, PV1f.z); // 11 backupReg0f = R126f.z; PV1f.x = max(R25f.x, PV0f.w); PV1f.y = max(R24f.z, PV0f.x); R126f.z = (R3f.z * R2f.x + R127f.x); PV1f.w = max(R25f.y, PV0f.z); R125f.z = (R3f.z * R2f.y + backupReg0f); PS1f = R125f.z; // 12 PV0f.x = max(R26f.y, PV1f.w); PV0f.y = max(R26f.x, PV1f.x); PV0f.z = max(R25f.z, PV1f.y); R127f.w = (R3f.z * R2f.z + R127f.y); // 13 PV1f.y = max(R27f.y, PV0f.x); PV1f.z = max(R27f.x, PV0f.y); PV1f.w = max(R26f.z, PV0f.z); // 14 PV0f.x = max(R27f.z, PV1f.w); PV0f.z = max(R28f.y, PV1f.y); PV0f.w = max(R28f.x, PV1f.z); // 15 PV1f.x = max(R29f.x, PV0f.w); PV1f.y = max(R28f.z, PV0f.x); PV1f.w = max(R29f.y, PV0f.z); // 16 PV0f.x = max(R30f.y, PV1f.w); PV0f.y = max(R30f.x, PV1f.x); PV0f.z = max(R29f.z, PV1f.y); R29f.w = 1.0; // 17 PV1f.y = max(R31f.y, PV0f.x); PV1f.z = max(R31f.x, PV0f.y); PV1f.w = max(R30f.z, PV0f.z); // 18 PV0f.x = max(R31f.z, PV1f.w); PV0f.z = max(R32f.y, PV1f.y); PV0f.w = max(R32f.x, PV1f.z); // 19 PV1f.x = max(R33f.x, PV0f.w); PV1f.y = max(R32f.z, PV0f.x); PV1f.w = max(R33f.y, PV0f.z); // 20 PV0f.x = max(R34f.y, PV1f.w); PV0f.y = max(R34f.x, PV1f.x); PV0f.z = max(R33f.z, PV1f.y); // 21 PV1f.y = max(R35f.y, PV0f.x); PV1f.z = max(R35f.x, PV0f.y); PV1f.w = max(R34f.z, PV0f.z); // 22 PV0f.x = max(R35f.z, PV1f.w); PV0f.z = max(R36f.y, PV1f.y); PV0f.w = max(R36f.x, PV1f.z); // 23 PV1f.x = max(R37f.x, PV0f.w); PV1f.y = max(R36f.z, PV0f.x); PV1f.w = max(R37f.y, PV0f.z); // 24 PV0f.x = max(R38f.y, PV1f.w); PV0f.y = max(R38f.x, PV1f.x); PV0f.z = max(R37f.z, PV1f.y); // 25 PV1f.y = max(R39f.y, PV0f.x); PV1f.z = max(R39f.x, PV0f.y); PV1f.w = max(R38f.z, PV0f.z); // 26 PV0f.x = max(R39f.z, PV1f.w); PV0f.z = max(R12f.y, PV1f.y); PV0f.w = max(R12f.x, PV1f.z); // 27 PV1f.x = max(R5f.x, PV0f.w); PV1f.y = max(R12f.z, PV0f.x); PV1f.w = max(R5f.y, PV0f.z); // 28 PV0f.x = max(R2f.y, PV1f.w); PV0f.y = max(R2f.x, PV1f.x); PV0f.z = max(R5f.z, PV1f.y); // 29 PV1f.y = max(R125f.w, PV0f.x); PV1f.z = max(R126f.y, PV0f.y); PV1f.w = max(R2f.z, PV0f.z); // 30 PV0f.x = max(R127f.z, PV1f.w); PV0f.y = PV1f.z + -(R126f.z); PV0f.w = PV1f.y + -(R125f.z); // 31 R123f.x = (PV0f.w * intBitsToFloat(0x3ecccccd) + R125f.z); PV1f.x = R123f.x; R123f.y = (PV0f.y * intBitsToFloat(0x3ecccccd) + R126f.z); PV1f.y = R123f.y; PV1f.z = PV0f.x + -(R127f.w); // 32 PV0f.y = PV1f.x * intBitsToFloat(uf_remappedPS[1].z); PV0f.z = PV1f.y * intBitsToFloat(uf_remappedPS[1].z); R123f.w = (PV1f.z * intBitsToFloat(0x3ecccccd) + R127f.w); PV0f.w = R123f.w; // 33 R2f.x = PV0f.w * intBitsToFloat(uf_remappedPS[1].z); R29f.y = min(PV0f.y, intBitsToFloat(uf_remappedPS[1].w)); R29f.x = min(PV0f.z, intBitsToFloat(uf_remappedPS[1].w)); PS1f = R29f.x; // 34 R29f.z = min(R2f.x, intBitsToFloat(uf_remappedPS[1].w)); // export //passPixelColor0 = vec4(R29f.x, R29f.y, R29f.z, R29f.w); }