#version 420 #extension GL_ARB_texture_gather : enable // shader 4d4b09634a7eab30 // Last step vertical blend. half tv scaled + pre-blending = aprox half step reduction // To-do candidate for multi pass / bokeh replacement const float resScale = ($width/$gameWidth); uniform ivec4 uf_remappedPS[7]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4fde000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf51aa000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf4e12000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 0) in vec4 passParameterSem0; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; //const float resScale = ($height/$gameHeight); // = 2.0; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R12f = vec4(0.0); vec4 R13f = vec4(0.0); vec4 R14f = vec4(0.0); vec4 R15f = vec4(0.0); vec4 R16f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem0; R15f.xyzw = (texture(textureUnitPS2, R0f.xy).xyzw); // 0 R1f.x = R0f.x + (intBitsToFloat(uf_remappedPS[0].x) / resScale); R1f.y = R0f.y + (intBitsToFloat(uf_remappedPS[0].y) / resScale); R0f.z = R0f.x + (intBitsToFloat(uf_remappedPS[0].z) / resScale); R0f.w = R0f.y + (intBitsToFloat(uf_remappedPS[0].w) / resScale); R16f.w = R15f.w; PS0f = R16f.w; // 1 R2f.x = R0f.x + (intBitsToFloat(uf_remappedPS[1].x) / resScale); R2f.y = R0f.y + (intBitsToFloat(uf_remappedPS[1].y) / resScale); R1f.z = R0f.x + (intBitsToFloat(uf_remappedPS[1].z) / resScale); R1f.w = R0f.y + (intBitsToFloat(uf_remappedPS[1].w) / resScale); // 2 R3f.x = R0f.x + (intBitsToFloat(uf_remappedPS[2].x) / resScale); R3f.y = R0f.y + (intBitsToFloat(uf_remappedPS[2].y) / resScale); R2f.z = R0f.x + (intBitsToFloat(uf_remappedPS[2].z) / resScale); R2f.w = R0f.y + (intBitsToFloat(uf_remappedPS[2].w) / resScale); // 3 R4f.x = R0f.x + (intBitsToFloat(uf_remappedPS[3].x) / resScale); R4f.y = R0f.y + (intBitsToFloat(uf_remappedPS[3].y) / resScale); R3f.z = R0f.x + (intBitsToFloat(uf_remappedPS[3].z) / resScale); R3f.w = R0f.y + (intBitsToFloat(uf_remappedPS[3].w)/ resScale); R5f.xyzw = (texture(textureUnitPS1, R1f.xy).xyzw); R6f.xyzw = (texture(textureUnitPS1, R0f.zw).xyzw); R7f.xyzw = (texture(textureUnitPS1, R2f.xy).xyzw); R9f.xyzw = (texture(textureUnitPS1, R1f.zw).xyzw); R8f.xyzw = (texture(textureUnitPS1, R3f.xy).xyzw); R11f.xyzw = (texture(textureUnitPS1, R2f.zw).xyzw); R10f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); R12f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw); // 0 R4f.x = R0f.x + (intBitsToFloat(uf_remappedPS[4].x) / resScale); R4f.y = R0f.y + (intBitsToFloat(uf_remappedPS[4].y) / resScale); R3f.z = R0f.x + (intBitsToFloat(uf_remappedPS[4].z) / resScale); R3f.w = R0f.y + (intBitsToFloat(uf_remappedPS[4].w) / resScale); R127f.z = R5f.w + -(0.5); R127f.z *= 2.0; R127f.z = clamp(R127f.z, 0.0, 1.0); PS0f = R127f.z; // 1 backupReg0f = R0f.x; backupReg1f = R0f.y; backupReg0f = R0f.x; backupReg1f = R0f.y; R0f.x = backupReg0f + (intBitsToFloat(uf_remappedPS[5].x) / resScale); R0f.y = backupReg1f + (intBitsToFloat(uf_remappedPS[5].y) / resScale); R2f.z = backupReg0f + (intBitsToFloat(uf_remappedPS[5].z) / resScale); R2f.w = backupReg1f + (intBitsToFloat(uf_remappedPS[5].w) / resScale); PS1f = R5f.x + -(0.0); // 2 PV0f.x = R5f.y + -(0.0); R127f.y = R6f.w + -(0.5); R127f.y *= 2.0; R127f.y = clamp(R127f.y, 0.0, 1.0); R126f.z = R127f.z + 1.0; PV0f.w = R5f.z + -(0.0); R125f.z = (R127f.z * PS1f + R15f.x); PS0f = R125f.z; // 3 R123f.x = (R127f.z * PV0f.w + R15f.z); PV1f.x = R123f.x; R123f.y = (R127f.z * PV0f.x + R15f.y); PV1f.y = R123f.y; PV1f.z = R6f.x + -(0.0); PV1f.w = R6f.y + -(0.0); PS1f = R6f.z + -(0.0); // 4 R3f.x = (R127f.y * PV1f.w + PV1f.y); R3f.y = (R127f.y * PV1f.z + R125f.z); R1f.z = R7f.w + -(0.5); R1f.z *= 2.0; R1f.z = clamp(R1f.z, 0.0, 1.0); R1f.w = R126f.z + R127f.y; R0f.w = (R127f.y * PS1f + PV1f.x); PS0f = R0f.w; R4f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); R13f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw); R14f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); R2f.xyzw = (texture(textureUnitPS0, R2f.zw).xyzw); // 0 PV0f.x = R7f.y + -(0.0); PV0f.y = R7f.x + -(0.0); R126f.z = R1f.w + R1f.z; PV0f.w = R7f.z + -(0.0); R127f.x = R9f.w + -(0.5); R127f.x *= 2.0; R127f.x = clamp(R127f.x, 0.0, 1.0); PS0f = R127f.x; // 1 R126f.x = (R1f.z * PV0f.w + R0f.w); R123f.y = (R1f.z * PV0f.x + R3f.x); PV1f.y = R123f.y; R123f.z = (R1f.z * PV0f.y + R3f.y); PV1f.z = R123f.z; PV1f.w = R9f.x + -(0.0); PS1f = R9f.y + -(0.0); // 2 backupReg0f = R126f.z; R125f.x = R8f.w + -(0.5); R125f.x *= 2.0; R125f.x = clamp(R125f.x, 0.0, 1.0); PV0f.y = R9f.z + -(0.0); R126f.z = backupReg0f + R127f.x; R127f.w = (R127f.x * PV1f.w + PV1f.z); R126f.w = (R127f.x * PS1f + PV1f.y); PS0f = R126f.w; // 3 PV1f.x = R8f.x + -(0.0); PV1f.y = R8f.y + -(0.0); R123f.z = (R127f.x * PV0f.y + R126f.x); PV1f.z = R123f.z; R125f.w = R5f.w + -(intBitsToFloat(0x3f666666)); PS1f = R8f.z + -(0.0); // 4 backupReg0f = R125f.x; backupReg0f = R125f.x; backupReg1f = R126f.z; backupReg0f = R125f.x; backupReg0f = R125f.x; R125f.x = (backupReg0f * PV1f.y + R126f.w); R127f.y = (backupReg0f * PV1f.x + R127f.w); R126f.z = backupReg1f + backupReg0f; R127f.w = R11f.w + -(0.5); R127f.w *= 2.0; R127f.w = clamp(R127f.w, 0.0, 1.0); R126f.w = (backupReg0f * PS1f + PV1f.z); PS0f = R126f.w; // 5 R127f.x = -(R15f.y) + R5f.y; R126f.y = -(R15f.x) + R5f.x; R125f.z = R125f.w * intBitsToFloat(0x41200000); R125f.z = clamp(R125f.z, 0.0, 1.0); R125f.w = -(R15f.z) + R5f.z; R127f.z = R6f.w + -(intBitsToFloat(0x3f666666)); PS1f = R127f.z; // 6 PV0f.x = R11f.x + -(0.0); PV0f.y = R11f.y + -(0.0); R124f.z = R8f.w + -(intBitsToFloat(0x3f666666)); R124f.w = R7f.w + -(intBitsToFloat(0x3f666666)); PS0f = R11f.z + -(0.0); // 7 backupReg0f = R125f.x; backupReg1f = R127f.w; backupReg2f = R127f.y; backupReg1f = R127f.w; R125f.x = R10f.w + -(0.5); R125f.x *= 2.0; R125f.x = clamp(R125f.x, 0.0, 1.0); R127f.y = R126f.z + R127f.w; R126f.z = (R127f.w * PV0f.y + backupReg0f); R127f.w = (backupReg1f * PV0f.x + backupReg2f); R125f.y = (backupReg1f * PS0f + R126f.w); PS1f = R125f.y; // 8 backupReg0f = R127f.x; backupReg1f = R126f.y; backupReg2f = R127f.z; R127f.x = (R125f.w * R125f.z + R15f.z); R126f.y = (backupReg0f * R125f.z + R15f.y); R127f.z = (backupReg1f * R125f.z + R15f.x); R125f.w = backupReg2f * intBitsToFloat(0x41200000); R125f.w = clamp(R125f.w, 0.0, 1.0); R126f.x = -(R15f.x) + R6f.x; PS0f = R126f.x; // 9 R6f.x = R124f.w * intBitsToFloat(0x41200000); R6f.x = clamp(R6f.x, 0.0, 1.0); R124f.y = -(R15f.x) + R7f.x; R125f.z = -(R15f.z) + R6f.z; R124f.w = -(R15f.y) + R6f.y; R124f.x = -(R15f.y) + R7f.y; PS1f = R124f.x; // 10 R7f.x = R124f.z * intBitsToFloat(0x41200000); R7f.x = clamp(R7f.x, 0.0, 1.0); R7f.y = R9f.w + -(intBitsToFloat(0x3f666666)); R124f.z = -(R15f.x) + R8f.x; R126f.w = -(R15f.z) + R7f.z; R7f.w = -(R15f.y) + R8f.y; PS0f = R7f.w; // 11 backupReg0f = R8f.z; PV1f.x = R10f.y + -(0.0); PV1f.y = R10f.z + -(0.0); R8f.z = -(R15f.z) + backupReg0f; PV1f.w = R10f.x + -(0.0); R8f.y = R10f.w + -(intBitsToFloat(0x3f666666)); PS1f = R8f.y; // 12 backupReg0f = R125f.x; backupReg0f = R125f.x; backupReg1f = R127f.y; backupReg0f = R125f.x; backupReg0f = R125f.x; R125f.x = (backupReg0f * PV1f.w + R127f.w); R127f.y = (backupReg0f * PV1f.x + R126f.z); R126f.z = R12f.w + -(0.5); R126f.z *= 2.0; R126f.z = clamp(R126f.z, 0.0, 1.0); R127f.w = backupReg1f + backupReg0f; R7f.z = (backupReg0f * PV1f.y + R125f.y); PS0f = R7f.z; // 13 backupReg0f = R126f.x; backupReg1f = R126f.y; backupReg2f = R127f.z; backupReg3f = R124f.w; R126f.x = max(R15f.z, R127f.x); R126f.y = (backupReg0f * R125f.w + R15f.x); R127f.z = max(R15f.y, backupReg1f); R124f.w = max(R15f.x, backupReg2f); R127f.x = (backupReg3f * R125f.w + R15f.y); PS1f = R127f.x; // 14 backupReg0f = R6f.x; backupReg0f = R6f.x; backupReg1f = R124f.y; backupReg0f = R6f.x; backupReg2f = R125f.z; R6f.x = (R126f.w * backupReg0f + R15f.z); R124f.y = (R124f.x * backupReg0f + R15f.y); R125f.z = (backupReg1f * backupReg0f + R15f.x); R126f.w = (backupReg2f * R125f.w + R15f.z); R8f.x = R7f.y * intBitsToFloat(0x41200000); R8f.x = clamp(R8f.x, 0.0, 1.0); PS0f = R8f.x; // 15 backupReg0f = R9f.x; R9f.x = (R124f.z * R7f.x + R15f.x); R125f.y = -(R15f.z) + R9f.z; R9f.z = -(R15f.y) + R9f.y; R9f.w = -(R15f.x) + backupReg0f; R124f.x = (R7f.w * R7f.x + R15f.y); PS1f = R124f.x; // 16 backupReg0f = R8f.y; backupReg1f = R8f.z; backupReg2f = R7f.x; R7f.x = R11f.w + -(intBitsToFloat(0x3f666666)); R8f.y = backupReg0f * intBitsToFloat(0x41200000); R8f.y = clamp(R8f.y, 0.0, 1.0); R8f.z = -(R15f.x) + R10f.x; R7f.w = (backupReg1f * backupReg2f + R15f.z); R6f.z = -(R15f.y) + R10f.y; PS0f = R6f.z; // 17 PV1f.x = R12f.x + -(0.0); R10f.y = -(R15f.z) + R10f.z; R124f.z = R12f.y + -(0.0); R125f.w = R12f.z + -(0.0); R8f.w = R4f.w + -(0.5); R8f.w *= 2.0; R8f.w = clamp(R8f.w, 0.0, 1.0); PS1f = R8f.w; // 18 R10f.x = R127f.w + R126f.z; R9f.y = R4f.w + -(intBitsToFloat(0x3f666666)); R10f.z = max(R124f.w, R126f.y); R10f.w = max(R127f.z, R127f.x); R5f.z = (R126f.z * PV1f.x + R125f.x); PS0f = R5f.z; // 19 backupReg0f = R7f.z; backupReg1f = R7f.w; backupReg2f = R6f.x; R6f.x = max(R126f.x, R126f.w); R7f.y = (R126f.z * R124f.z + R127f.y); R7f.z = (R126f.z * R125f.w + backupReg0f); R7f.w = max(R124f.x, R124f.y); R6f.w = max(backupReg1f, backupReg2f); PS1f = R6f.w; // 20 backupReg0f = R8f.x; backupReg0f = R8f.x; backupReg1f = R9f.z; backupReg0f = R8f.x; R8f.x = (R9f.w * backupReg0f + R15f.x); R6f.y = max(R9f.x, R125f.z); R9f.z = (R125f.y * backupReg0f + R15f.z); R9f.w = (backupReg1f * backupReg0f + R15f.y); R5f.y = -(R15f.y) + R11f.y; PS0f = R5f.y; // 21 backupReg0f = R7f.x; backupReg1f = R10f.y; R7f.x = -(R15f.z) + R11f.z; R10f.y = (R8f.z * R8f.y + R15f.x); R11f.z = -(R15f.x) + R11f.x; R11f.w = backupReg0f * intBitsToFloat(0x41200000); R11f.w = clamp(R11f.w, 0.0, 1.0); R8f.z = (backupReg1f * R8f.y + R15f.z); PS1f = R8f.z; // 0 R124f.x = R12f.w + -(intBitsToFloat(0x3f666666)); R125f.y = R4f.y + -(0.0); R125f.z = R4f.x + -(0.0); R126f.w = (R6f.z * R8f.y + R15f.y); R126f.x = R4f.z + -(0.0); PS0f = R126f.x; // 1 R127f.x = -(R15f.z) + R4f.z; R127f.y = -(R15f.y) + R4f.y; R126f.z = -(R15f.x) + R4f.x; R125f.w = R9f.y * intBitsToFloat(0x41200000); R125f.w = clamp(R125f.w, 0.0, 1.0); R124f.z = R10f.x + R8f.w; PS1f = R124f.z; // 2 R125f.x = max(R10f.z, R8f.x); R124f.y = R13f.w + -(0.5); R124f.y *= 2.0; R124f.y = clamp(R124f.y, 0.0, 1.0); R127f.z = max(R6f.x, R9f.z); R127f.w = R14f.w + -(intBitsToFloat(0x3f666666)); R9f.z = (R8f.w * R125f.y + R7f.y); PS0f = R9f.z; // 3 backupReg0f = R6f.y; backupReg1f = R125f.z; backupReg2f = R126f.x; R126f.x = max(R10f.w, R9f.w); R6f.y = R124f.x * intBitsToFloat(0x41200000); R6f.y = clamp(R6f.y, 0.0, 1.0); R125f.z = max(R10f.y, backupReg0f); R124f.w = (R8f.w * backupReg1f + R5f.z); R126f.y = (R8f.w * backupReg2f + R7f.z); PS1f = R126f.y; // 4 backupReg0f = R12f.x; backupReg1f = R12f.y; R12f.x = max(R8f.z, R6f.w); R12f.y = max(R126f.w, R7f.w); R5f.z = -(R15f.x) + backupReg0f; R6f.w = -(R15f.y) + backupReg1f; R7f.w = -(R15f.z) + R12f.z; PS0f = R7f.w; // 5 backupReg0f = R127f.y; R124f.x = (R126f.z * R125f.w + R15f.x); R127f.y = (R7f.x * R11f.w + R15f.z); R126f.z = (R5f.y * R11f.w + R15f.y); R126f.w = (R11f.z * R11f.w + R15f.x); R8f.z = (backupReg0f * R125f.w + R15f.y); PS1f = R8f.z; // 6 backupReg0f = R127f.x; backupReg1f = R125f.w; R127f.x = R13f.x + -(0.0); R125f.y = R13f.y + -(0.0); R11f.z = R13f.z + -(0.0); R125f.w = (backupReg0f * backupReg1f + R15f.z); R12f.z = R13f.w + -(intBitsToFloat(0x3f666666)); PS0f = R12f.z; // 7 backupReg0f = R124f.z; R6f.x = R127f.w * intBitsToFloat(0x41200000); R6f.x = clamp(R6f.x, 0.0, 1.0); R5f.y = -(R15f.x) + R14f.x; R124f.z = R14f.w + -(0.5); R124f.z *= 2.0; R124f.z = clamp(R124f.z, 0.0, 1.0); R127f.w = backupReg0f + R124f.y; R7f.x = -(R15f.y) + R14f.y; PS1f = R7f.x; // 8 backupReg0f = R126f.z; backupReg1f = R127f.x; R127f.x = max(R125f.x, R126f.w); R10f.y = R2f.w + -(intBitsToFloat(0x3f666666)); R126f.z = max(R126f.x, backupReg0f); R126f.w = -(R15f.z) + R14f.z; R7f.y = (R124f.y * backupReg1f + R124f.w); PS0f = R7f.y; // 9 backupReg0f = R127f.y; backupReg1f = R125f.z; R125f.x = (R124f.y * R125f.y + R9f.z); R127f.y = max(R125f.w, R12f.x); R125f.z = max(R127f.z, backupReg0f); R11f.w = max(R124f.x, backupReg1f); R125f.y = R14f.x + -(0.0); PS1f = R125f.y; // 10 backupReg0f = R8f.z; backupReg1f = R12f.y; R12f.x = -(R15f.x) + R13f.x; R12f.y = R12f.z * intBitsToFloat(0x41200000); R12f.y = clamp(R12f.y, 0.0, 1.0); R8f.z = max(backupReg0f, backupReg1f); R124f.w = (R124f.y * R11f.z + R126f.y); R8f.x = R2f.w + -(0.5); R8f.x *= 2.0; R8f.x = clamp(R8f.x, 0.0, 1.0); PS0f = R8f.x; // 11 R124f.x = (R7f.w * R6f.y + R15f.z); R126f.y = (R6f.w * R6f.y + R15f.y); R127f.z = (R5f.z * R6f.y + R15f.x); R6f.w = -(R15f.y) + R13f.y; R5f.z = -(R15f.z) + R13f.z; PS1f = R5f.z; // 12 backupReg0f = R14f.z; backupReg1f = R126f.w; R126f.x = R14f.y + -(0.0); R124f.y = (R7f.x * R6f.x + R15f.y); R14f.z = (R5f.y * R6f.x + R15f.x); R125f.w = backupReg0f + -(0.0); R126f.w = (backupReg1f * R6f.x + R15f.z); PS0f = R126f.w; // 13 R6f.x = R10f.y * intBitsToFloat(0x41200000); R6f.x = clamp(R6f.x, 0.0, 1.0); R10f.y = -(R15f.y) + R2f.y; R13f.z = R127f.w + R124f.z; R127f.w = -(R15f.x) + R2f.x; R5f.y = -(R15f.z) + R2f.z; PS1f = R5f.y; // 14 backupReg0f = R127f.x; backupReg1f = R127f.z; R127f.x = max(R126f.w, R127f.y); R127f.y = max(R125f.z, R124f.x); R127f.z = max(R126f.z, R126f.y); R126f.w = max(backupReg0f, backupReg1f); R14f.w = R2f.x + -(0.0); PS0f = R14f.w; // 15 backupReg0f = R126f.x; backupReg1f = R124f.z; backupReg2f = R125f.y; R126f.x = (R124f.z * R125f.w + R124f.w); R125f.y = (R124f.z * backupReg0f + R125f.x); R124f.z = (backupReg1f * backupReg2f + R7f.y); R124f.w = max(R14f.z, R11f.w); R11f.w = max(R124f.y, R8f.z); PS1f = R11f.w; // 16 R123f.x = (R6f.w * R12f.y + R15f.y); PV0f.x = R123f.x; R123f.y = (R12f.x * R12f.y + R15f.x); PV0f.y = R123f.y; R126f.z = R2f.y + -(0.0); R125f.w = (R5f.z * R12f.y + R15f.z); R124f.y = R2f.z + -(0.0); PS0f = R124f.y; // 17 backupReg0f = R127f.z; R125f.x = (R127f.w * R6f.x + R15f.x); R126f.y = max(R126f.w, PV0f.y); R127f.z = (R5f.y * R6f.x + R15f.z); R127f.w = (R10f.y * R6f.x + R15f.y); R5f.y = max(backupReg0f, PV0f.x); PS1f = R5f.y; // 18 backupReg0f = R126f.z; backupReg1f = R126f.x; R126f.x = max(R127f.y, R125f.w); R127f.y = (R8f.x * R14f.w + R124f.z); R126f.z = (R8f.x * backupReg0f + R125f.y); PV0f.w = R13f.z + R8f.x; R124f.z = (R8f.x * R124f.y + backupReg1f); PS0f = R124f.z; // 19 PV1f.x = max(R127f.w, R11f.w); PV1f.y = max(R125f.x, R124f.w); PV1f.w = max(R127f.z, R127f.x); R127f.z = 1.0 / PV0f.w; PS1f = R127f.z; // 20 backupReg0f = R126f.x; R126f.x = max(backupReg0f, PV1f.w); PV0f.y = max(R5f.y, PV1f.x); PV0f.z = max(R126f.y, PV1f.y); R127f.w = R127f.y * PS1f; PV0f.w = R127f.w; R127f.x = R126f.z * PS1f; PS0f = R127f.x; // 21 PV1f.y = PV0f.y + -(PS0f); PV1f.z = PV0f.z + -(PV0f.w); R124f.w = R124f.z * R127f.z; PV1f.w = R124f.w; // 22 PV0f.x = R126f.x + -(PV1f.w); R16f.y = (PV1f.y * intBitsToFloat(uf_remappedPS[6].x) + R127f.x); R16f.x = (PV1f.z * intBitsToFloat(uf_remappedPS[6].x) + R127f.w); PS0f = R16f.x; // 23 R16f.z = (PV0f.x * intBitsToFloat(uf_remappedPS[6].x) + R124f.w); // export passPixelColor0 = vec4(R16f.x, R16f.y, R16f.z, R16f.w); }