#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 4fe1bb2bc0611f15 // Disable this fucking godforsaken piece of shit blur filter that makes the game look lower res than it actually is uniform ivec4 uf_remappedPS[1]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw); // 0 PV0f.z = R0f.x + 0.5; PV0f.w = R0f.y + 0.5; // 1 R4f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].x)); PV1f.x = R4f.x; R4f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[0].y)); PV1f.y = R4f.y; // 2 R0f.xyz = vec3(PV1f.x,PV1f.y,PV1f.x) + vec3(intBitsToFloat(0xba99999a),0.0,0.0); R0f.w = PV1f.y + intBitsToFloat(0xbb088889); R1f.x = PV1f.x + intBitsToFloat(0x3a99999a); PS0f = R1f.x; // 3 R2f.x = R4f.x + 0.0; R1f.y = R4f.y + 0.0; R2f.zwy = vec3(R4f.y,R4f.x,R4f.y) + vec3(intBitsToFloat(0x3b088889),intBitsToFloat(0xba99999a),intBitsToFloat(0xbb088889)); PS1f = R2f.y; // 4 R3f.x = R4f.x + intBitsToFloat(0xba99999a); R3f.y = R4f.y + intBitsToFloat(0x3b088889); R1f.z = R4f.x + intBitsToFloat(0x3a99999a); R1f.w = R4f.y + intBitsToFloat(0xbb088889); R6f.x = R4f.x + intBitsToFloat(0x3a99999a); PS0f = R6f.x; //R11f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); R11f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); R5f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); R0f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw); R7f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); R8f.xyzw = (texture(textureUnitPS0, R2f.xz).xyzw); R9f.xyzw = (texture(textureUnitPS0, R2f.wy).xyzw); R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); R10f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw); // 0 R127f.x = -(R11f.x) + R5f.x; R6f.y = R4f.y + intBitsToFloat(0x3b088889); R123f.z = (R11f.w * 2.0 + -(1.0)); PV0f.z = R123f.z; PV0f.w = R5f.w + intBitsToFloat(0x3c23d70a); R127f.w = -(R11f.y) + R5f.y; PS0f = R127f.w; // 1 R126f.x = -(R11f.z) + R5f.z; //PV1f.y = max(PV0f.z, -(PV0f.z)); PV1f.y = max(PV1f.z, -(PV1f.z)); PV1f.z = -(R11f.w) + PV0f.w; R126f.w = -(R11f.w) + R5f.w; PS1f = R0f.w + intBitsToFloat(0x3c23d70a); // 2 backupReg0f = R0f.x; PV0f.x = -(PV1f.y) + 1.0; R123f.y = intBitsToFloat(((PV1f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); PV0f.y = R123f.y; R127f.z = -(R11f.w) + PS1f; R5f.w = R7f.w + intBitsToFloat(0x3c23d70a); R1f.w = -(R11f.x) + backupReg0f; PS0f = R1f.w; // 3 R5f.x = (mul_nonIEEE(R127f.x,PV0f.y) + R11f.x); R5f.y = (mul_nonIEEE(R127f.w,PV0f.y) + R11f.y); R5f.z = (mul_nonIEEE(R126f.x,PV0f.y) + R11f.z); R2f.w = max(PV0f.x, intBitsToFloat(0x3de38e39)); PV1f.w = R2f.w; R4f.y = (mul_nonIEEE(R126f.w,PV0f.y) + R11f.w); PS1f = R4f.y; // 4 backupReg0f = R0f.y; backupReg1f = R0f.z; backupReg2f = R0f.w; R4f.x = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); R0f.yzw = vec3(-(R11f.y),-(PV1f.w),-(R11f.z)) + vec3(backupReg0f,1.0,backupReg1f); R0f.x = -(R11f.w) + backupReg2f; PS0f = R0f.x; R6f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw); // 0 backupReg0f = R0f.y; R127f.x = R8f.w + intBitsToFloat(0x3c23d70a); R0f.y = R0f.z * intBitsToFloat(0x3e15f619); PV0f.y = R0f.y; R127f.z = -(R11f.w) + R5f.w; R126f.w = (mul_nonIEEE(backupReg0f,R4f.x) + R11f.y); R125f.x = (mul_nonIEEE(R0f.x,R4f.x) + R11f.w); PS0f = R125f.x; // 1 PV1f.x = mul_nonIEEE(PV0f.y, R5f.x); PV1f.y = mul_nonIEEE(PV0f.y, R4f.y); PV1f.z = mul_nonIEEE(PV0f.y, R5f.z); PV1f.w = mul_nonIEEE(PV0f.y, R5f.y); R127f.w = (mul_nonIEEE(R1f.w,R4f.x) + R11f.x); PS1f = R127f.w; // 2 R126f.x = (mul_nonIEEE(R11f.x,R2f.w) + PV1f.x); R126f.y = (mul_nonIEEE(R11f.w,R2f.w) + PV1f.y); R126f.z = (mul_nonIEEE(R11f.z,R2f.w) + PV1f.z); R125f.w = (mul_nonIEEE(R11f.y,R2f.w) + PV1f.w); R127f.y = (mul_nonIEEE(R0f.w,R4f.x) + R11f.z); PS0f = R127f.y; // 3 R124f.x = -(R11f.x) + R7f.x; R124f.y = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); R127f.z = -(R11f.z) + R7f.z; R124f.w = -(R11f.y) + R7f.y; R125f.y = -(R11f.w) + R7f.w; PS1f = R125f.y; // 4 backupReg0f = R127f.x; backupReg1f = R0f.y; backupReg2f = R126f.z; backupReg1f = R0f.y; R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R126f.x); PV0f.y = -(R11f.w) + backupReg0f; R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f); R127f.w = R9f.w + intBitsToFloat(0x3c23d70a); R126f.x = (mul_nonIEEE(backupReg1f,R125f.x) + R126f.y); PS0f = R126f.x; // 5 backupReg0f = R124f.x; R124f.x = (mul_nonIEEE(backupReg0f,R124f.y) + R11f.x); R127f.y = (mul_nonIEEE(R127f.z,R124f.y) + R11f.z); R127f.z = (mul_nonIEEE(R0f.y,R126f.w) + R125f.w); R126f.w = (mul_nonIEEE(R124f.w,R124f.y) + R11f.y); R7f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0))); PS1f = R7f.x; // 6 backupReg0f = R127f.w; R125f.x = -(R11f.z) + R8f.z; R123f.y = (mul_nonIEEE(R125f.y,R124f.y) + R11f.w); PV0f.y = R123f.y; R125f.z = -(R11f.w) + R8f.w; R127f.w = -(R11f.x) + R8f.x; R124f.z = -(R11f.w) + backupReg0f; PS0f = R124f.z; // 7 backupReg0f = R127f.x; backupReg1f = R126f.w; R127f.x = R3f.w + intBitsToFloat(0x3c23d70a); R125f.y = (mul_nonIEEE(R0f.y,R124f.x) + backupReg0f); PV1f.z = -(R11f.y) + R8f.y; R126f.w = (mul_nonIEEE(R0f.y,backupReg1f) + R127f.z); R125f.w = (mul_nonIEEE(R0f.y,PV0f.y) + R126f.x); PS1f = R125f.w; // 8 backupReg0f = R125f.x; backupReg1f = R127f.y; backupReg2f = R126f.z; backupReg3f = R127f.w; R125f.x = (mul_nonIEEE(PV1f.z,R7f.x) + R11f.y); R127f.y = (mul_nonIEEE(backupReg0f,R7f.x) + R11f.z); R126f.z = (mul_nonIEEE(R0f.y,backupReg1f) + backupReg2f); R127f.w = (mul_nonIEEE(backupReg3f,R7f.x) + R11f.x); R126f.x = (mul_nonIEEE(R125f.z,R7f.x) + R11f.w); PS0f = R126f.x; // 9 R124f.x = -(R11f.x) + R9f.x; R126f.y = intBitsToFloat(((R124f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); R124f.zwy = vec3(-(R11f.z),-(R11f.y),-(R11f.w)) + vec3(R9f.z,R9f.y,R9f.w); PS1f = R124f.y; // 10 backupReg0f = R127f.x; backupReg1f = R0f.y; backupReg2f = R126f.z; backupReg1f = R0f.y; R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R125f.y); PV0f.y = -(R11f.w) + backupReg0f; R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f); R127f.w = R10f.w + intBitsToFloat(0x3c23d70a); R9f.x = backupReg1f * intBitsToFloat(0x3f3504f3); PS0f = R9f.x; // 11 backupReg0f = R126f.x; R126f.x = (mul_nonIEEE(R0f.y,backupReg0f) + R125f.w); R127f.y = (mul_nonIEEE(R124f.z,R126f.y) + R11f.z); R124f.z = (mul_nonIEEE(R0f.y,R125f.x) + R126f.w); R126f.w = (mul_nonIEEE(R124f.w,R126f.y) + R11f.y); R125f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0))); PS1f = R125f.x; // 12 backupReg0f = R126f.y; R123f.x = (mul_nonIEEE(R124f.x,R126f.y) + R11f.x); PV0f.x = R123f.x; R126f.y = (mul_nonIEEE(R124f.y,backupReg0f) + R11f.w); R125f.z = -(R11f.z) + R3f.z; R125f.w = -(R11f.x) + R3f.x; R124f.x = -(R11f.w) + R3f.w; PS0f = R124f.x; // 13 backupReg0f = R127f.y; backupReg1f = R126f.z; PV1f.x = -(R11f.w) + R127f.w; R127f.y = R6f.w + intBitsToFloat(0x3c23d70a); PV1f.z = -(R11f.y) + R3f.y; R127f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.x); R126f.z = (mul_nonIEEE(R9f.x,backupReg0f) + backupReg1f); PS1f = R126f.z; // 14 backupReg0f = R126f.x; backupReg1f = R126f.w; R126f.x = (mul_nonIEEE(R9f.x,R126f.y) + backupReg0f); R126f.y = (mul_nonIEEE(R125f.z,R125f.x) + R11f.z); R125f.z = (mul_nonIEEE(PV1f.z,R125f.x) + R11f.y); R126f.w = (mul_nonIEEE(R9f.x,backupReg1f) + R124f.z); R3f.y = intBitsToFloat(((PV1f.x >= 0.0)?(floatBitsToInt(1.0)):(0))); PS0f = R3f.y; // 15 backupReg0f = R125f.x; backupReg0f = R125f.x; R125f.x = (mul_nonIEEE(R124f.x,backupReg0f) + R11f.w); R124f.y = -(R11f.y) + R10f.y; R124f.z = -(R11f.z) + R10f.z; R123f.w = (mul_nonIEEE(R125f.w,backupReg0f) + R11f.x); PV1f.w = R123f.w; R125f.y = -(R11f.w) + R10f.w; PS1f = R125f.y; // 16 backupReg0f = R127f.w; backupReg1f = R126f.z; R124f.x = -(R11f.x) + R10f.x; PV0f.y = -(R11f.w) + R127f.y; R126f.z = (mul_nonIEEE(R9f.x,R125f.z) + R126f.w); R127f.w = (mul_nonIEEE(R9f.x,PV1f.w) + backupReg0f); R127f.y = (mul_nonIEEE(R9f.x,R126f.y) + backupReg1f); PS0f = R127f.y; // 17 backupReg0f = R126f.x; backupReg1f = R124f.z; backupReg2f = R124f.y; R126f.x = (mul_nonIEEE(R9f.x,R125f.x) + backupReg0f); R124f.y = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0))); PV1f.y = R124f.y; R124f.z = (mul_nonIEEE(backupReg1f,R3f.y) + R11f.z); R126f.w = (mul_nonIEEE(backupReg2f,R3f.y) + R11f.y); PS1f = -(R11f.z) + R6f.z; // 18 R123f.x = (mul_nonIEEE(R124f.x,R3f.y) + R11f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R125f.y,R3f.y) + R11f.w); PV0f.y = R123f.y; R125f.z = -(R11f.w) + R6f.w; R125f.w = -(R11f.x) + R6f.x; R125f.y = (mul_nonIEEE(PS1f,PV1f.y) + R11f.z); PS0f = R125f.y; // 19 backupReg0f = R126f.x; R126f.x = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.w); R123f.y = (mul_nonIEEE(R9f.x,R124f.z) + R127f.y); PV1f.y = R123f.y; PV1f.z = -(R11f.y) + R6f.y; R127f.w = (mul_nonIEEE(R9f.x,R126f.w) + R126f.z); R126f.w = (mul_nonIEEE(R9f.x,PV0f.y) + backupReg0f); PS1f = R126f.w; // 20 R123f.x = (mul_nonIEEE(R125f.z,R124f.y) + R11f.w); PV0f.x = R123f.x; R123f.z = (mul_nonIEEE(PV1f.z,R124f.y) + R11f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R125f.w,R124f.y) + R11f.x); PV0f.w = R123f.w; R11f.z = (mul_nonIEEE(R9f.x,R125f.y) + PV1f.y); PS0f = R11f.z; // 21 R11f.x = (mul_nonIEEE(R9f.x,PV0f.w) + R126f.x); R11f.y = (mul_nonIEEE(R9f.x,PV0f.z) + R127f.w); R11f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R126f.w); // export passPixelColor0 = vec4(R11f.x, R11f.y, R11f.z, R11f.w); }