#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader ccc475eb7e537add //motion streaks sword uniform ivec4 uf_remappedVS[22]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem1; layout(location = 2) in uvec4 attrDataSem2; layout(location = 3) in uvec4 attrDataSem3; layout(location = 4) in uvec4 attrDataSem4; layout(location = 5) in uvec4 attrDataSem5; layout(location = 6) in uvec4 attrDataSem6; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 0) out vec4 passParameterSem0; layout(location = 2) out vec4 passParameterSem2; layout(location = 4) out vec4 passParameterSem5; layout(location = 1) out vec4 passParameterSem1; layout(location = 3) out vec4 passParameterSem4; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xy = attrDataSem0.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder = attrDataSem1; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyz = attrDataSem4.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder.xy = attrDataSem5.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder.xy = attrDataSem6.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); if( activeMaskStackC[1] == true ) { // 0 PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) + -(intBitsToFloat(0x3dcccccd))); R127i.y = 0; R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) + -(intBitsToFloat(0x3dcccccd))); R124i.w = 0x3f800000; PV0i.w = R124i.w; R124i.z = 0; PS0i = R124i.z; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.z = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); PS1i = R126i.z; // 2 backupReg0i = R127i.z; PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + -(intBitsToFloat(uf_remappedVS[0].w))); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(uf_remappedVS[0].x)); R127i.z = ((intBitsToFloat(backupReg0i) >= 0.0)?(floatBitsToInt(1.0)):(0)); R2i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5)); R8i.z = 0; PS0i = R8i.z; // 3 R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); PV1i.x = R123i.x; R126i.y = ((-(1.0) > intBitsToFloat(uf_remappedVS[2].y))?int(0xFFFFFFFF):int(0x0)); R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].z) * intBitsToFloat(0x3e22f983) + 0.5)); PV1i.z = R123i.z; R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); PV1i.w = R123i.w; tempResultf = log2(intBitsToFloat(R6i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R125i.z = floatBitsToInt(tempResultf); PS1i = R125i.z; // 4 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.z)); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.z)); R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].w) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.z = R123i.z; R126i.w = uf_remappedVS[4].z; PS0i = floatBitsToInt(fract(intBitsToFloat(PV1i.z))); // 5 PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); R125i.y = uf_remappedVS[5].z; R1i.z = uf_remappedVS[1].z; PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PS1i = R122i.x; // 6 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(uf_remappedVS[3].x)); PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + -(0.0)); R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e22f983)); R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].x) + -(1.0)); PS0i = R125i.z; // 7 R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); PV1i.y = R123i.y; R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) + -(1.0)); R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].z) + -(1.0)); R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); PS1i = R127i.x; // 8 PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.y)); PV0i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.y)); R7i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[7].x) + -(intBitsToFloat(uf_remappedVS[7].y))); PV0i.w = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y)); R126i.z = floatBitsToInt(sin((intBitsToFloat(R127i.w))/0.1591549367)); PS0i = R126i.z; // 9 backupReg0i = R2i.y; R125i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(PV0i.x)); PV1i.x = R125i.x; R2i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)); PV1i.y = R2i.y; R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.y)); PV1i.z = R0i.z; R5i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); R124i.y = floatBitsToInt(cos((intBitsToFloat(R127i.w))/0.1591549367)); PS1i = R124i.y; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R5i.z = tempi.x; R2i.z = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS1i)); PS0i = R2i.z; // 11 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R0i.y = tempi.x; R9i.x = ((R126i.y == 0)?(PV0i.x):(PV0i.x)); PS1i = R9i.x; // 12 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R9i.y = ((R126i.y == 0)?(PV1i.x):(PV1i.x)); PS0i = R9i.y; // 13 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; R9i.z = ((R126i.y == 0)?(PV0i.x):(R127i.y)); PS1i = R9i.z; // 14 R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R126i.z)); R5i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(uf_remappedVS[6].w) + 1.0)); R6i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[6].w) + 1.0)); R9i.w = ((R126i.y == 0)?(PV1i.x):(PV1i.x)); R0i.x = floatBitsToInt(sin((intBitsToFloat(R6i.x))/0.1591549367)); PS0i = R0i.x; // 15 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R124i.z),0.0))); PV1i.x = R126i.x; PV1i.y = R126i.x; PV1i.z = R126i.x; PV1i.w = R126i.x; R5i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS0i)); PS1i = R5i.x; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y),intBitsToFloat(R1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.z = tempi.x; R6i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[6].w) + 1.0)); PS0i = R6i.y; // 17 backupReg0i = R124i.y; R2i.x = ((intBitsToFloat(uf_remappedVS[7].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.x = R2i.x; R124i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R5i.w) + intBitsToFloat(R2i.z))); R2i.z = ((intBitsToFloat(uf_remappedVS[7].x) == intBitsToFloat(uf_remappedVS[7].y))?int(0xFFFFFFFF):int(0x0)); R126i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.w) + intBitsToFloat(R127i.x))); R8i.x = 0; PS1i = R8i.x; // 18 backupReg0i = R0i.z; R10i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); PV0i.x = R10i.x; PV0i.y = R10i.x; PV0i.z = R10i.x; PV0i.w = R10i.x; R8i.x = ((PV1i.x == 0)?(PS1i):(R5i.z)); PS0i = R8i.x; // 19 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R10i.y = tempi.x; R5i.z = R3i.w; R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0); PS1i = R5i.z; // 20 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(R0i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R10i.z = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); PS0i = floatBitsToInt(tempResultf); // 21 backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); PV1i.x = R1i.x; R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i)); PV1i.y = R1i.y; R0i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[12].z) + intBitsToFloat(uf_remappedVS[12].x))); R0i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[12].w) + intBitsToFloat(uf_remappedVS[12].y))); tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.z)); PS1i = floatBitsToInt(tempResultf); // 22 backupReg0i = R1i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[13].x)),-(intBitsToFloat(uf_remappedVS[13].y)),-(intBitsToFloat(uf_remappedVS[13].z)),0.0))); tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.z = tempi.x; R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i)); PS0i = R1i.x; } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 backupReg0i = R0i.w; R11i.x = floatBitsToInt(intBitsToFloat(R0i.z) + 0.5); PV0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + 0.5); R124i.z = floatBitsToInt(-(intBitsToFloat(R10i.z))); PV0i.w = floatBitsToInt(max(intBitsToFloat(R1i.x), -(intBitsToFloat(R1i.x)))); R1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); PS0i = R1i.y; // 1 backupReg0i = R2i.y; PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); R124i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(uf_remappedVS[7].y))); R0i.z = 0; PV1i.z = R0i.z; R0i.w = 0; R2i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[7].w))); PS1i = R2i.y; // 2 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].x) + intBitsToFloat(R5i.y))); PV0i.x = R123i.x; R8i.y = ((R2i.x == 0)?(PS1i):(R0i.y)); R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].z) + intBitsToFloat(R6i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].y) + intBitsToFloat(R6i.z))); PV0i.w = R123i.w; R8i.z = ((R2i.x == 0)?(PV1i.z):(R124i.z)); PS0i = R8i.z; // 3 backupReg0i = R0i.w; PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); R8i.w = ((R2i.x == 0)?(backupReg0i):(R1i.w)); PS1i = R8i.w; // 4 R1i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[14].w) + 1.0)); PV0i.x = R1i.x; R0i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].w) + 1.0)); PV0i.y = R0i.y; R0i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[14].w) + 1.0)); PV0i.z = R0i.z; R11i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 1.0); PS0i = R11i.y; // 5 backupReg0i = R3i.x; R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); R1i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y)); R1i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z)); PS1i = floatBitsToInt(cos((intBitsToFloat(R6i.x))/0.1591549367)); // 6 PV0i.z = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS1i)); R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(R5i.w) + intBitsToFloat(R5i.x))); PV0i.w = R123i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(R7i.z)); // 7 R126i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[15].w) + intBitsToFloat(uf_remappedVS[15].y))); R123i.y = floatBitsToInt((-(intBitsToFloat(R0i.x)) * intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(PS0i)); // 8 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[15].z) + intBitsToFloat(uf_remappedVS[15].x))); PV0i.x = R123i.x; R123i.y = ((R2i.z == 0)?(PV1i.z):(0x3f800000)); PV0i.y = R123i.y; // 9 R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); R2i.y = floatBitsToInt(intBitsToFloat(R126i.x) + 0.5); PV1i.y = R2i.y; R0i.w = PV0i.y; R0i.w = clampFI32(R0i.w); // 10 R2i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); R2i.z = R7i.x; R2i.w = R7i.y; // 11 predResult = (intBitsToFloat(uf_remappedVS[0].y) > 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + -(intBitsToFloat(uf_remappedVS[0].x))); PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(uf_remappedVS[0].y)); // 1 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); PV0i.x = clampFI32(PV0i.x); // 3 backupReg0i = R5i.z; R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 predResult = (intBitsToFloat(uf_remappedVS[0].w) > 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(uf_remappedVS[0].w)); PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].z)) + intBitsToFloat(uf_remappedVS[0].w)); // 1 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); PV0i.x = clampFI32(PV0i.x); // 3 backupReg0i = R5i.z; R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(-(intBitsToFloat(R10i.z)) + -(intBitsToFloat(uf_remappedVS[16].x))); // 1 R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R0i.y)); R126i.y = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R0i.z)); PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[16].y)); R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R1i.x)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 2 backupReg0i = R0i.w; R127i.x = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(PS1i)); PV0i.x = R127i.x; R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS1i)); PV0i.y = R127i.y; R127i.z = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(PS1i)); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); R4i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.z)); PS0i = R4i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; tempResultf = log2(intBitsToFloat(PV0i.w)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 4 R4i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); R4i.y = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[16].z)); R4i.z = floatBitsToInt(max(intBitsToFloat(R1i.z), 0.0)); PS0i = R4i.z; // 5 R1i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0)); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[18].z) * intBitsToFloat(R127i.z)); R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); PS1i = R127i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = log2(intBitsToFloat(PV1i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 7 PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[19].w)); tempResultf = log2(intBitsToFloat(PV0i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 8 R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[20].w)); R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[16].w)); R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); PS0i = R127i.z; // 9 backupReg0i = R126i.y; backupReg1i = R126i.x; R126i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[19].y) + intBitsToFloat(uf_remappedVS[21].y))); R126i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[19].x) + intBitsToFloat(uf_remappedVS[21].x))); R1i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); R1i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), 0.0)); PS1i = R1i.y; // 10 R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[19].z) + intBitsToFloat(uf_remappedVS[21].z))); PV0i.w = R123i.w; PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); // 11 R0i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R126i.y))); R0i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R126i.x))); R0i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(PV0i.w))); // 12 R0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[13].w)); } float origRatio = (intBitsToFloat(1280)/intBitsToFloat(720)); float newRatio = (intBitsToFloat($width)/intBitsToFloat($height)) ; // *(origRatio / newRatio) // export gl_Position = vec4(intBitsToFloat(R9i.x)*(origRatio / newRatio), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); // export passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); // export passParameterSem2 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // export // skipped export to semanticId 255 // export passParameterSem5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); // export passParameterSem4 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.z)); if( activeMaskStackC[1] == true ) { // 0 } }