[Definition] titleIds = 0005000010143400,0005000010143600,0005000010143500 name = "The Legend of Zelda: The Wind Waker HD - " version = 2 [TextureRedefine] # game rendering resolution width = 1920 height = 1080 formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = overwriteHeight = [TextureRedefine] # Shadow projection width = 960 height = 540 overwriteWidth = overwriteHeight = [TextureRedefine] # shadow blur, Bloom pyarmid start width = 480 height = 270 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = overwriteHeight = [TextureRedefine] # gamepad rendering resolution width = 854 height = 480 overwriteWidth = overwriteHeight = [TextureRedefine] # last shadow blur. Bloom pyramid 2 width = 240 height = 135 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = overwriteHeight = [TextureRedefine] # Bloom pyramid 3 width = 120 height = 67 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = overwriteHeight = #should scale to 480x270 texture not 268 integer for 2880p [TextureRedefine] # Bloom pyramid 4 last step width = 60 height = 33 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = overwriteHeight = #240x135x texture , not 132 integer for 2880p [TextureRedefine] #Shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = overwriteHeight =