# todo: Make HUD elements actually disappear [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1 name = "Mario Kart 8 - No HUD (WIP)" [TextureRedefine] # Coin width = 48 height = 48 formats = 0x41a overwriteWidth = 49 overwriteHeight = 49 [TextureRedefine] # Item Holder width = 74 height = 74 formats = 0x034,0x035 overwriteWidth = 75 overwriteHeight = 75 [TextureRedefine] # Item Holder width = 74 height = 144 formats = 0x01a overwriteWidth = 75 overwriteHeight = 145 [TextureRedefine] # Item Holder width = 80 height = 160 formats = 0x034 overwriteWidth = 81 overwriteHeight = 161 [TextureRedefine] # Item width = 128 height = 128 formats = 0x41a overwriteWidth = 129 overwriteHeight = 129 [TextureRedefine] # Smol Item, Some HUD width = 32 height = 32 formats = 0x41a,0x034,0x035 overwriteWidth = 33 overwriteHeight = 33 [TextureRedefine] # Minimap width = 480 height = 480 formats = 0x433 overwriteWidth = 481 overwriteHeight = 481 [TextureRedefine] # 3, 2, 1... width = 126 height = 148 formats = 0x008,0x034 overwriteWidth = 127 overwriteHeight = 149 [TextureRedefine] # GO! width = 690 height = 148 formats = 0x008,0x034 overwriteWidth = 691 overwriteHeight = 149 [TextureRedefine] width = 24 height = 72 formats = 0x035 overwriteWidth = 25 overwriteHeight = 73 [TextureRedefine] width = 32 height = 64 formats = 0x034 overwriteWidth = 33 overwriteHeight = 65 [TextureRedefine] width = 24 height = 64 formats = 0x034,0x035 overwriteWidth = 25 overwriteHeight = 65 [TextureRedefine] width = 30 height = 240 formats = 0x035 overwriteWidth = 31 overwriteHeight = 241 [TextureRedefine] width = 80 height = 80 formats = 0x034 overwriteWidth = 81 overwriteHeight = 81