#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME #I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)" [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] #TV2 width = 1280 height = 721 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1442 [TextureRedefine] #TV3 width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1216 [TextureRedefine] #TV4 width = 1152 height = 648 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2304 overwriteHeight = 1296 #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 overwriteWidth = 1282 overwriteHeight = 722 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1280 overwriteHeight = 580 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1280 overwriteHeight = 576 #Makes bloom look "pixelated" when scaled. #Disabling this breaks ambient occlusion [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 overwriteWidth = 641 overwriteHeight = 360 [TextureRedefine] #q-res2 width = 320 height = 145 overwriteWidth = 641 overwriteHeight = 291 [TextureRedefine] #q-res3 width = 320 height = 144 overwriteWidth = 641 overwriteHeight = 289 [TextureRedefine] #o-res1 width = 160 height = 90 overwriteWidth = 320 overwriteHeight = 180 [TextureRedefine] # O width = 80 height = 45 overwriteWidth = 160 overwriteHeight = 91 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 160 overwriteHeight = 88 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 80 overwriteHeight = 43 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 1440 overwriteHeight = 720