[Definition] titleIds = 0005000010110900,0005000010110A00,0005000010110B00 name = Resolution path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution" description = Changes the resolution of the game. Made by getdls. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 # Common Ultrawide Resolutions [Preset] name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 #formats = 0x80e,0x001,0x01a #formatsExcluded = 0x01a # Menu BG, cutscene uses as light tileModesExcluded = 0x001 # intro fix overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1070 height = 250 #formats = 0x001 # #tileModesExcluded = 0x001 # intro fix overwriteWidth = ($width/$gameWidth) * 1070 overwriteHeight = ($height/$gameHeight) * 250 [TextureRedefine] #Shadows width = 1024 height = 1024 formats = 0x005 # 0x031 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 640 height = 368 #formats = 0x007,0x01a tileModesExcluded = 0x001 # intro fix overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 tileModesExcluded = 0x001 # intro fix #formats = 0x007,0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 512 height = 512 formats = 0x01a #0x035,0x033,0x031, overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] # cinematic blur width = 448 height = 240 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 #[TextureRedefine] # Controller cut-out, not used for depth? #width = 448 #height = 224 #formats = 0x001 #overwriteWidth = ($width/$gameWidth) * 448 #overwriteHeight = ($height/$gameHeight) * 224 [TextureRedefine] width = 426 height = 240 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 426 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 409 height = 150 #formats = 0x001 overwriteWidth = ($width/$gameWidth) * 409 overwriteHeight = ($height/$gameHeight) * 150 [TextureRedefine] width = 360 height = 15 #formats = overwriteWidth = ($width/$gameWidth) * 360 overwriteHeight = ($height/$gameHeight) * 15 [TextureRedefine] # bloom pyramid DOF width = 320 height = 192 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 96 #formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 320 height = 90 #formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 90 #[TextureRedefine] #width = 256 #height = 256 #formatsExcluded = 0x035,0x033,0x031,0x01a #overwriteWidth = ($width/$gameWidth) * 256 #overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] #cinematic dof width = 176 height = 720 #formats = overwriteWidth = ($width/$gameWidth) * 176 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #cinematic dof width = 176 height = 703 #formats = overwriteWidth = ($width/$gameWidth) * 176 overwriteHeight = ($height/$gameHeight) * 703 [TextureRedefine] width = 160 height = 96 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 #[TextureRedefine] # multi dim #width = 32 #height = 32 #formats = 0x01a #0x033,0x031 #overwriteWidth = ($width/$gameWidth) * 32 #overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] # light width = 32 height = 344 formats = 0x820 #0x033,0x031 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 344 [TextureRedefine] width = 32 height = 144 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] # light width = 32 height = 80 formats = 0x820 #0x033,0x031 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 24 height = 576 #formats = overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 576 #[TextureRedefine] # multi dim #width = 24 #height = 24 #formats = 0x01a #0x033,0x031 #overwriteWidth = ($width/$gameWidth) * 24 #overwriteHeight = ($height/$gameHeight) * 24 [TextureRedefine] width = 24 height = 144 #formats = overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 15 height = 9 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 15 overwriteHeight = ($height/$gameHeight) * 9 #[TextureRedefine] # multi dim #width = 16 #height = 16 #formats = 0x01a #overwriteWidth = ($width/$gameWidth) * 16 #overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #light width = 12 height = 72 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 12 overwriteHeight = ($height/$gameHeight) * 72