[Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = "Splatoon - " version = 2 [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x19,0x1a overwriteWidth = overwriteHeight = [TextureRedefine] # tv width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f overwriteWidth = overwriteHeight = [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = overwriteHeight = [TextureRedefine] # quarter-res alpha width = 320 height = 180 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = overwriteHeight = [TextureRedefine] # squid sisters width = 1024 height = 576 overwriteWidth = overwriteHeight = [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = overwriteHeight = [TextureRedefine] # zoom blur width = 512 height = 288 overwriteWidth = overwriteHeight = [TextureRedefine] # sub zoom blur width = 448 height = 252 overwriteWidth = overwriteHeight = [TextureRedefine] # player icon - GL_SRGB8_ALPHA8 width = 128 height = 128 formats = 0x41A #overwriteWidth = #overwriteHeight = #Need to confirm on next Cemu version [TextureRedefine] # player icon - GL_RGBA8 width = 256 height = 256 formats = 0x01a #overwriteWidth = #overwriteHeight = #Need to confirm on next Cemu version [TextureRedefine] # player name - GL_RGBA8 width = 128 height = 32 formats = 0x01a overwriteWidth = overwriteHeight = [TextureRedefine] # multiplayer width = 848 height = 480 overwriteWidth = overwriteHeight = [TextureRedefine] # half-res alpha (multiplayer) width = 424 height = 240 overwriteWidth = overwriteHeight = [TextureRedefine] # a bloom mip width = 160 height = 90 formats = 0x816 overwriteWidth = overwriteHeight =