------ ### TLoZ Wind Waker HD ------ ### Graphic options 3840x4320 vert x2 SSAA - light res x2 3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Aspect is still 16:9 so run full screen scaling in stretched and bilinear when activating this option. Light res x2 - Doubles resolution of light sources and mitigate light haloing around object edges. ### Nice to know when creating a custom resolution There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions. Example: ``` [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 1.5 $scaleShader = (2560.0/3440.0) $aspectRatio = (43.0/18.0) ``` Base resolution is 2560x1440 -> Uw patch res 3440 AO needs to be 2160 = 1440 * $lightSource = 1.5 We then need to scale back ultrawide to original aspect for all viewports using AO / light sources 2560 = 3440 *$scaleShader (2560.0/3440.0) ``` [TextureRedefine] width = 1024 height = 544 formats = 0x001 overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (544*$lightSource) ```