#version 420 #extension GL_ARB_texture_gather : enable // shader f14bb57cd5c9cb77 layout(binding = 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; void main() { passPixelColor0 = texture(textureUnitPS0, passParameterSem2.xy); }