[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 2560x1440" version = 2 [TextureRedefine] #TV width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f tileModesExcluded = 0x001 overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = 2560 overwriteHeight = 1442 [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = 2560 overwriteHeight = 1216 [TextureRedefine] #TV4 width = 1152 height = 648 overwriteWidth = 2560 #Scale to TV, not performance target overwriteHeight = 1440 [TextureRedefine] #half-res1 width = 640 height = 360 formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 1280 overwriteHeight = 720 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1280 overwriteHeight = 580 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1280 overwriteHeight = 576 [TextureRedefine] #half-res4 width = 640 height = 361 overwriteWidth = 1280 overwriteHeight = 721 [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 overwriteWidth = 640 overwriteHeight = 360 #[TextureRedefine] #q-res2 #width = 320 #height = 145 #overwriteWidth = 640 #overwriteHeight = 290 #[TextureRedefine] #q-res3 #width = 320 #height = 144 #overwriteWidth = 640 #overwriteHeight = 288 [TextureRedefine] #o-res1 width = 160 height = 90 overwriteWidth = 320 overwriteHeight = 180 [TextureRedefine] # O width = 80 height = 45 overwriteWidth = 160 overwriteHeight = 90 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 160 overwriteHeight = 88 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 80 overwriteHeight = 44 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 1440 overwriteHeight = 720 [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = 1920 #overwriteHeight = 1080 [TextureRedefine] #dyeing inventory width = 1280 height = 400 overwriteWidth = 2560 overwriteHeight = 800 [TextureRedefine] #blur behind stable and shop menu width = 960 height = 540 tileModesExcluded = 0x001 #for 1080p video overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] #dialog box width = 612 height = 128 overwriteWidth = 1224 overwriteHeight = 256 [TextureRedefine] #campfire ui box width = 564 height = 128 overwriteWidth = 1128 overwriteHeight = 256 [TextureRedefine] #selection boxes width = 247 height = 52 overwriteWidth = 494 overwriteHeight = 104 [TextureRedefine] #new item box width = 566 height = 216 overwriteWidth = 1132 overwriteHeight = 432 [TextureRedefine] #some blur related shit width = 480 height = 270 formatsExcluded = 0x431 overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] #divine beast 3d minimap width = 512 height = 288 overwriteWidth = 1024 overwriteHeight = 576 [TextureRedefine] #minimap width = 192 height = 192 formats = 0x019 overwriteWidth = 384 overwriteHeight = 384 [TextureRedefine] #map width = 1500 height = 720 overwriteWidth = 3000 overwriteHeight = 1440 [TextureRedefine] #hero mode path width = 1920 height = 912 overwriteWidth = 3840 overwriteHeight = 1824 [TextureRedefine] #open inventory and use weapon boxes width = 495 height = 355 overwriteWidth = 990 overwriteHeight = 710 [TextureRedefine] #choose weapon box width = 555 height = 355 overwriteWidth = 1110 overwriteHeight = 710 [TextureRedefine] #choose bow box width = 675 height = 355 overwriteWidth = 1350 overwriteHeight = 710 [TextureRedefine] #action blur width = 416 height = 233 overwriteWidth = 832 overwriteHeight = 467 [TextureRedefine] #inventory and title menu background blur width = 320 height = 180 formats = 0x19 overwriteFormat = 0x823 overwriteWidth = 640 overwriteHeight = 360 [TextureRedefine] #inventory and title menu background bloom width = 320 height = 180 formats = 0x1a overwriteFormat = 0x823 overwriteWidth = 640 overwriteHeight = 360 [TextureRedefine] #lines on map and camera rune removal width = 13 height = 305 #overwriteFormat = 0x234 [TextureRedefine] #shadows width = 360 height = 360 formats = 0x005 overwriteWidth = 720 overwriteHeight = 720 [TextureRedefine] #shadows width = 720 height = 720 formats = 0x005 overwriteWidth = 1440 overwriteHeight = 1440