[Definition] titleIds = 0005000010110100,0005000010110600,0005000E10110100,0005000E10110600 name = Resoluton path = "NanoAssaultNeo/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 [Preset] name = 1280x720 (16:9) (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 (16:9) $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 (16:9) $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 (16:9) $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 (16:9) $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 (16:9) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 (16:9) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 (16:9) $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 (16:9) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 (16:9) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 # Game Resolution [TextureRedefine] width = 1280 height = 720 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 # GamePad Resolution [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 # GamePad Resolution [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 # 1/2 Resolution [TextureRedefine] width = 640 height = 368 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 # 1/2 Resolution [TextureRedefine] width = 640 height = 360 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360