[Definition] titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500 name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 360p" [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures overwriteWidth = 640 overwriteHeight = 360 [TextureRedefine] # zoomed in width = 1128 height = 720 overwriteWidth = 564 overwriteHeight = 360 [TextureRedefine] # zoom transition width = 1000 height = 600 overwriteWidth = 500 overwriteHeight = 300 [TextureRedefine] # zoom transition 2 width = 1000 height = 720 overwriteWidth = 500 overwriteHeight = 360 [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = 427 overwriteHeight = 240 [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = 320 overwriteHeight = 180 [TextureRedefine] # half-res (gamepad) width = 427 height = 240 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = 214 overwriteHeight = 120 [TextureRedefine] # half-res (zoomed in) width = 564 height = 360 overwriteWidth = 282 overwriteHeight = 180 [TextureRedefine] # half-res (zoom transition) width = 500 height = 300 overwriteWidth = 250 overwriteHeight = 150 [TextureRedefine] # half-res (zoom transition 2) width = 500 height = 360 overwriteWidth = 250 overwriteHeight = 180 [TextureRedefine] # quarter-res alpha width = 320 height = 180 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = 160 overwriteHeight = 90 [TextureRedefine] # q-res (gamepad) width = 124 height = 120 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = 62 overwriteHeight = 60 [TextureRedefine] # q-res (zoomed in) width = 282 height = 180 overwriteWidth = 141 overwriteHeight = 90 [TextureRedefine] # q-res (zoom transition) width = 250 height = 150 overwriteWidth = 125 overwriteHeight = 75 [TextureRedefine] # q-res (zoom transition 2) width = 250 height = 180 overwriteWidth = 125 overwriteHeight = 90 [TextureRedefine] # shadows width = 1024 height = 1024 formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap overwriteWidth = 512 overwriteHeight = 512