[XCXAspectV100E_V101E] moduleMatches = 0x218F6E07, 0xF882D5CF # Code cave codeCaveSize = 0x0000028 _widthScaleRatio = 0x0000000 0x0000000 = .float ($width/$gameWidth) _heightScaleRatio = 0x0000004 0x0000004 = .float ($height/$gameHeight) _aspectChangeCave = 0x0000008 ; Scale the width of the viewport that it wants to calculate the ratio for 0x0000008 = lis r7, _widthScaleRatio@ha 0x000000C = lfs f8, _widthScaleRatio@l(r7) 0x0000010 = fmuls f13, f13, f8 ; Scale the height of the viewport that it wants to calculate the ratio for 0x0000014 = lis r7, _heightScaleRatio@ha 0x0000018 = lfs f8, _heightScaleRatio@l(r7) 0x000001C = fmuls f9, f9, f8 0x0000020 = fdivs f13, f13, f9 ; Original instruction that got replaced by the code cave jump, which divides the width and height to get the aspect ratio 0x0000024 = blr ; Return to the original code # Code changes 0x03160AE8 = bla _aspectChangeCave ; Modify this instruction to go to the code cave which scales the height and width to the upscale ratios 0x1003E754 = .float ($width/$height) ; Modify constant that has a ratio in the code [XCXAspectV102U] moduleMatches = 0x30B6E091 # Code cave codeCaveSize = 0x0000028 _widthScaleRatio = 0x0000000 0x0000000 = .float ($width/$gameWidth) _heightScaleRatio = 0x0000004 0x0000004 = .float ($height/$gameHeight) _aspectChangeCave = 0x0000008 0x0000008 = lis r7, _widthScaleRatio@ha 0x000000C = lfs f8, _widthScaleRatio@l(r7) 0x0000010 = fmuls f13, f13, f8 0x0000014 = lis r7, _heightScaleRatio@ha 0x0000018 = lfs f8, _heightScaleRatio@l(r7) 0x000001C = fmuls f9, f9, f8 0x0000020 = fdivs f13, f13, f9 0x0000024 = blr # Code changes 0x03160A68 = bla _aspectChangeCave 0x1003E754 = .float ($width/$height) [XCXAspectV100U_V101U] moduleMatches = 2878856811, 0x676EB33E # Code cave codeCaveSize = 0x0000028 _widthScaleRatio = 0x0000000 0x0000000 = .float ($width/$gameWidth) _heightScaleRatio = 0x0000004 0x0000004 = .float ($height/$gameHeight) _aspectChangeCave = 0x0000008 0x0000008 = lis r7, _widthScaleRatio@ha 0x000000C = lfs f8, _widthScaleRatio@l(r7) 0x0000010 = fmuls f13, f13, f8 0x0000014 = lis r7, _heightScaleRatio@ha 0x0000018 = lfs f8, _heightScaleRatio@l(r7) 0x000001C = fmuls f9, f9, f8 0x0000020 = fdivs f13, f13, f9 0x0000024 = blr # Code changes 0x031608E8 = bla _aspectChangeCave 0x1003E754 = .float ($width/$height) [XCXAspectV100J] moduleMatches = 0x785CA8A9 # Code cave codeCaveSize = 0x0000028 _widthScaleRatio = 0x0000000 0x0000000 = .float ($width/$gameWidth) _heightScaleRatio = 0x0000004 0x0000004 = .float ($height/$gameHeight) _aspectChangeCave = 0x0000008 0x0000008 = lis r7, _widthScaleRatio@ha 0x000000C = lfs f8, _widthScaleRatio@l(r7) 0x0000010 = fmuls f13, f13, f8 0x0000014 = lis r7, _heightScaleRatio@ha 0x0000018 = lfs f8, _heightScaleRatio@l(r7) 0x000001C = fmuls f9, f9, f8 0x0000020 = fdivs f13, f13, f9 0x0000024 = blr # Code changes 0x03156880 = bla _aspectChangeCave 0x1003E6C4 = .float ($width/$height) [XCXAspectV101J] moduleMatches = 0x8780C48F # Code cave codeCaveSize = 0x0000028 _widthScaleRatio = 0x0000000 0x0000000 = .float ($width/$gameWidth) _heightScaleRatio = 0x0000004 0x0000004 = .float ($height/$gameHeight) _aspectChangeCave = 0x0000008 0x0000008 = lis r7, _widthScaleRatio@ha 0x000000C = lfs f8, _widthScaleRatio@l(r7) 0x0000010 = fmuls f13, f13, f8 0x0000014 = lis r7, _heightScaleRatio@ha 0x0000018 = lfs f8, _heightScaleRatio@l(r7) 0x000001C = fmuls f9, f9, f8 0x0000020 = fdivs f13, f13, f9 0x0000024 = blr # Code changes 0x0315BBA8 = bla _aspectChangeCave 0x1003E714 = .float ($width/$height) [XCXAspectV102J] moduleMatches = 0x7672271D # Code cave codeCaveSize = 0x0000028 _widthScaleRatio = 0x0000000 0x0000000 = .float ($width/$gameWidth) _heightScaleRatio = 0x0000004 0x0000004 = .float ($height/$gameHeight) _aspectChangeCave = 0x0000008 0x0000008 = lis r7, _widthScaleRatio@ha 0x000000C = lfs f8, _widthScaleRatio@l(r7) 0x0000010 = fmuls f13, f13, f8 0x0000014 = lis r7, _heightScaleRatio@ha 0x0000018 = lfs f8, _heightScaleRatio@l(r7) 0x000001C = fmuls f9, f9, f8 0x0000020 = fdivs f13, f13, f9 0x0000024 = blr # Code changes 0x0315BE80 = bla _aspectChangeCave 0x1003E714 = .float $width/$height