[Definition] titleIds = 0005001010040000,0005001010040100,0005001010040200 name = Resolution path = "Wii U/Menu/Graphics/Resolution" description = Changes the resolution of the application. Made by M&&M. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 formats = 0x1,0x1a,0x41a,0x80e,0x816 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] width = 640 height = 368 formats = 0x1,0x1a,0x80e,0x816 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x1,0x1a,0x80e,0x816 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] width = 256 height = 128 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] width = 160 height = 96 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] width = 160 height = 90 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] width = 128 height = 64 formats = 0x1a,0x816 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 64 [TextureRedefine] width = 106 height = 60 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 106 overwriteHeight = ($height / $gameHeight) * 60 [TextureRedefine] width = 864 height = 480 formats = 0x1a,0x41a overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 854 height = 480 formats = 0x1a,0x41a overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 448 height = 240 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 240 [TextureRedefine] width = 427 height = 240 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 427 overwriteHeight = ($height / $gameHeight) * 240