[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune V0.2" version = 2 # Use prohud+ to disable hearts. Affects nothing (afaik) besides text and some bugs(seen on the main menu). # The selfie view isn't working correctly (yet) and shows blue squares as I don't know a way to disable this yet. # This pack is doomed to have bugs, so only enable it when you want to make high-res screenshots. # Reporting bugs is helpful to improve this pack (although there's no magic, so it might stay unfixed) and can be done on github or via discord (you'll know where). # >>> Camera UI <<< [TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp width = 200 height = 200 formats = 0x034 tilemodes = 4 #overwriteHeight = 1 #overwriteWidth = 1 # Affects leaves (and maybe more)! [TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp width = 314 height = 358 formats = 0x034 tilemodes = 4 overwriteHeight = 1 overwriteWidth = 1 [TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp width = 24 height = 24 formats = 0x001a tilemodes = 4 overwriteHeight = 1 overwriteWidth = 1 [TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp width = 1024 height = 1024 formats = 0x001 tilemodes = 4 overwriteWidth = 1 overwriteHeight = 1 [TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp width = 75 height = 75 formats = 0x034 tilemodes = 4 overwriteWidth = 1 overwriteHeight = 1 [TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp width = 8 height = 8 formats = 0x034 tilemodes = 2 overwriteWidth = 1 overwriteHeight = 1 [TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp width = 26 height = 26 formats = 0x034 tilemodes = 2 overwriteWidth = 1 overwriteHeight = 1 # >>> MISC <<< [TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp width = 242 height = 162 formats = 0x034 tilemodes = 4 overwriteHeight = 1 overwriteWidth = 1 [TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp width = 13 height = 305 formats = 0x034 tilemodes = 4 overwriteHeight = 1 overwriteWidth = 1 [TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp width = 32 height = 1024 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp width = 512 height = 512 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp width = 1278 height = 387 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp width = 128 height = 128 formats = 0x035 #overwriteHeight = 1 #overwriteWidth = 1 tilemodes = 4 # >>> Frame Decoration <<< [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp width = 179 height = 40 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp width = 855 height = 30 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp width = 151 height = 139 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp width = 88 height = 77 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp width = 908 height = 26 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp width = 57 height = 171 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp width = 79 height = 187 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp width = 96 height = 69 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp width = 107 height = 47 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 2 [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 # >>> Frame Glow <<< [TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp width = 92 height = 157 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp width = 135 height = 188 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp width = 58 height = 171 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp width = 148 height = 140 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp width = 159 height = 152 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 # >>> Frame Decoration Edges <<< [TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp width = 108 height = 47 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 2 [TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp width = 97 height = 69 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp width = 1086 height = 41 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp width = 110 height = 77 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp width = 110 height = 77 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp width = 151 height = 149 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp width = 97 height = 157 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp width = 57 height = 160 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp width = 79 height = 187 formats = 0x033 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 # >>> Frame Decoration Blur <<< [TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp width = 97 height = 80 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp width = 68 height = 174 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp width = 157 height = 148 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp width = 101 height = 168 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp width = 144 height = 199 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 # >>> Frame Decoration Edges <<< [TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp width = 182 height = 152 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp width = 126 height = 153 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp width = 279 height = 54 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp width = 90 height = 69 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp width = 1098 height = 58 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4 [TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp width = 997 height = 58 formats = 0x034 overwriteHeight = 1 overwriteWidth = 1 tilemodes = 4