------ ### TLoZ Wind Waker HD ------ ### Graphic options 3840x4320 vert x2 SSAA - light res x2 3840x4320 vert x2 SSAA - Runs the game at double vertical res for balance between look and performance for super samling. Aspect is still 16:9 so run fullscreen scaling in stretched and bilinear when activating this option. Light res x2 - Doubles resolution of light sources and mitigate light haloing around object edges. ### Nice to know when creating a custom resolution There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions. Example: [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 1.5 $scaleShader = (2560.0/3440.0) $aspectRatio = (43.0/18.0) Base resolution is 2560x1440 -> Uw patch res 3440 AO needs to be 2160 = 1440 * $lightSource = 1.5 We then need to scale back ultrawide to original aspect for all viewports using AO / light sources 2560 = 3440 *$scaleShader (2560.0/3440.0)