[Definition] titleIds = 000500301001500A,000500301001510A,000500301001520A name = Resolution path = "Wii U/Friend List/Graphics/Resolution" description = Changes the resolution of the application. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 848 height = 480 overwriteWidth = ($width / $gameWidth) * 848 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 256 height = 256 formats = 0x1a,0x80e overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] width = 192 height = 192 formats = 0x1a,0x41a overwriteWidth = ($width / $gameWidth) * 192 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] width = 128 height = 128 formats = 0x1a,0x41a overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 128