[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)" version = 2 [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = 2560 overwriteHeight = 1442 [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = 2560 overwriteHeight = 1216 [TextureRedefine] #TV4 width = 1152 height = 648 overwriteWidth = 2560 #Scale to TV, not performance target overwriteHeight = 1440 [TextureRedefine] #half-res1 width = 640 height = 360 overwriteWidth = 1280 overwriteHeight = 720 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1280 overwriteHeight = 580 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1280 overwriteHeight = 576 [TextureRedefine] #half-res4 width = 640 height = 361 overwriteWidth = 1280 overwriteHeight = 721 [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 640 overwriteHeight = 360 #[TextureRedefine] #q-res2 #width = 320 #height = 145 #overwriteWidth = 640 #overwriteHeight = 290 #[TextureRedefine] #q-res3 #width = 320 #height = 144 #overwriteWidth = 640 #overwriteHeight = 288 [TextureRedefine] #o-res1 width = 160 height = 90 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 320 overwriteHeight = 180 [TextureRedefine] # O width = 80 height = 45 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 160 overwriteHeight = 90 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 160 overwriteHeight = 88 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 80 overwriteHeight = 44 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 1440 overwriteHeight = 720